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Re: [WIP] INFRA by SAC

Posted: 07 Mar 2012 10:21
by SAC
Captain Rand wrote:Um... I can't see any screenshots in this thread :(
Sorry about that Captain Rand, but as you're also a Simuscape member you'll be able to view the entire INFRA-thread there once I have it all up... Shouldn't be too long... :))

Re: [WIP] INFRA by SAC

Posted: 07 Mar 2012 14:02
by Captain Rand
OK thanks. I've seen some of your work and it's fantastic. I wish I had such talent!

Pete.

Re: [WIP] INFRA by SAC

Posted: 17 May 2012 15:20
by jakob
Will there be a new version?

Re: [WIP] INFRA by SAC

Posted: 17 May 2012 21:03
by SAC
A new version of what?

Re: [WIP] INFRA by SAC

Posted: 29 Jul 2012 12:27
by YNM
# Sorry to mods for re-posting in this almostly dead topic

SAC, well, likely you're lacking of coder ? Or what does really happen inside of your Simuscape bunker ?
From your signature, well, it looks great. Possibly better in a 32-bpp OTTD.
jakob wrote:Will there be a new version?
Not as long as the drawing process in the bunker have not finished. (And attracting coder to go inside, me think)

Re: [WIP] INFRA by SAC

Posted: 29 Jul 2012 13:01
by wallyweb
Yoursnotmine wrote:SAC, well, likely you're lacking of coder ?
Not as long as the drawing process in the bunker have not finished. (And attracting coder to go inside, me think)
Methinks that "bunker" doest indeed hath a coder, for if not, then I be but a figment of our collective imaginations, which in view of the evidence of the blood drawn by the nick of the morning razor, such figment is itself quite imaginary. Verily, I be SAC's most officious coder of all things newobject of which the preponderance of her great works be consisted. :mrgreen:

Re: [WIP] INFRA by SAC

Posted: 29 Jul 2012 13:01
by kamnet
You might wanna jump over to the Simuscape community if you want to collaborate with her on coding some of her work. :wink:

Re: [WIP] INFRA by SAC

Posted: 07 Aug 2012 11:58
by YNM
Hell, actually thats what I don't wanting to... I hate having too many account, even on different forums. :(

And yes, note my age :(

Re: [WIP] INFRA by SAC

Posted: 06 Oct 2015 08:14
by Kerbiter
Simuscape is just throwing 500 Internal Server Error when I try to register... :|

Re: [WIP] INFRA by SAC

Posted: 06 Oct 2015 08:56
by ISA
Kerbiter wrote:Simuscape is just throwing 500 Internal Server Error when I try to register... :|
Just came there and all works well...

Re: [WIP] INFRA by SAC

Posted: 16 Dec 2015 09:10
by SAC
Hmm, haven't posted anything graphics wise here in a long time as I have Simuscape, but just to let you know that I've gained some new energy lately, resulting in some new graphics...

Re: [WIP] INFRA by SAC

Posted: 01 Jan 2016 21:00
by Chrill
I have come to realise we will never get our hands on your graphics. It's been years since I first laid eyes on them!! :P

Re: [WIP] INFRA by SAC

Posted: 01 Jan 2016 22:21
by SAC
Actually, the release has already started... :))

However, as far as the buildings concerns the only ones to blame are the OpenTTD devs...

Re: [WIP] INFRA by SAC

Posted: 01 Jan 2016 23:35
by RichardJGE
Is there a rough timeframe for the release?

Best,
R.

Re: [WIP] INFRA by SAC

Posted: 02 Jan 2016 08:20
by V453000 :)
SAC wrote:Actually, the release has already started... :))

However, as far as the buildings concerns the only ones to blame are the OpenTTD devs...
Because blaming people gets constructive results XD win.

Re: [WIP] INFRA by SAC

Posted: 02 Jan 2016 09:11
by SAC
V453000 :) wrote:
Because blaming people gets constructive results XD win.

Oh, I think we're long gone the constructive part of anything within our game community these days... Besides, a question was asked and an answer was provided... no more no less... let's just leave it there, shall we...
RichardJGE wrote:Is there a rough timeframe for the release?

Best,
R.
Well, there are releases available already if you check the BaNaNaS - but for the latest update of any files you'll need to check Simuscape...

Re: [WIP] INFRA by SAC

Posted: 02 Jan 2016 10:11
by andythenorth
SAC wrote:Oh, I think we're long gone the constructive part of anything within our game community these days...
This comment in itself doesn't strike me as very constructive. There is an active community here, happily making things, playing OpenTTD and sharing things. If that doesn't work for you, perhaps there is somewhere else you'd feel more welcome?

Re: [WIP] INFRA by SAC

Posted: 02 Jan 2016 10:38
by V453000 :)
NewGRFs have some specs, using those specs to produce a NewGRF is a very constructive action to me, and there are still many people who do that.

But of course it is easier to create random pictures and complain that they do not fit the specs of OpenTTD, it absolutely is.

Every game has it's limitations and making graphics for it is often related to fitting your pixels into those walls, deal with it.

Re: [WIP] INFRA by SAC

Posted: 02 Jan 2016 10:42
by SAC
andythenorth wrote:
SAC wrote:Oh, I think we're long gone the constructive part of anything within our game community these days...
This comment in itself doesn't strike me as very constructive. There is an active community here, happily making things, playing OpenTTD and sharing things. If that doesn't work for you, perhaps there is somewhere else you'd feel more welcome?
Hence the "long gone constructive part" in my reply... still, not going to go there at all other than simply stating the fact as a comment needed a relevant reply... so again, leave it at that...
V453000 :) wrote:NewGRFs have some specs, using those specs to produce a NewGRF is a very constructive action to me, and there are still many people who do that. But of course it is easier to create random pictures and complain that they do not fit the specs of OpenTTD, it absolutely is. Every game has it's limitations and making graphics for it is often related to fitting your pixels into those walls, deal with it.
Okey, I have no idea what this has to do with any of this... perhaps you replied in the wrong thread...

Anyway, happy new year everyone... :)

Re: [WIP] INFRA by SAC

Posted: 02 Jan 2016 10:45
by V453000 :)
Well then if specs are not missing, how are OpenTTD devs to blame?