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Posted: 23 Mar 2006 22:49
by White Rabbit
Guys, perhaps it's time to get on topic?
Posted: 25 Mar 2006 12:09
by Bad Hair Day
Indeed.
My station
Posted: 26 Mar 2006 01:42
by Ralph
Heres my station, I think it has 145 trains right now, the entrance is nice and fast (using the last PBS build), but I think the exit tracks need rearranging a bit.
How to improve?
Posted: 26 Mar 2006 17:46
by TrojanHorse
My game on a 2048x2048 map, and this is my powerstation-station (lol). How should i do to improve it? it has about 40-50 trains using it. is it a good idea to make an entrance and an exit side? it will take a lot of rebuilding but maybe it's worth it?
Posted: 26 Mar 2006 18:58
by proudmoore
Are the lines all single, or small networks? Making a RoRo is much better if there is a lot of jamming occuring from too many trains going through. Its more important if there are lots of trains
Re: How to improve?
Posted: 26 Mar 2006 19:37
by Brianetta
TrojanHorse wrote:How should i do to improve it?
Lose the right-angled corners. Watch the speed of your trains when they reach the bends, then experiment with longer stretches of diagonal track.
Newb?
Posted: 26 Mar 2006 21:36
by TrojanHorse
with risk of showing my newbie skills, i wonder wath RoRo is?

and yes, all tracks are single, smaller networks.
Re: Newb?
Posted: 26 Mar 2006 21:46
by Brianetta
TrojanHorse wrote:with risk of showing my newbie skills, i wonder wath RoRo is? :P and yes, all tracks are single, smaller networks.
Roll on, Roll off. The term describes a station where trains do not turn around to leave, but continue out the other side.
*aha*
Posted: 26 Mar 2006 21:59
by TrojanHorse
Well, I just did it.. I must be psycic or somethin'... I'll just modify it, and then post a screenshot, and plz, be nice

Here u go
Posted: 26 Mar 2006 22:16
by TrojanHorse
As a said...
Posted: 26 Mar 2006 23:12
by egladil
Hint: renaming a bmp image to .jpg does not make it a jpeg image
Posted: 27 Mar 2006 02:25
by DaleStan
... Window's opinions to the contrary notwithstanding.
Posted: 27 Mar 2006 10:16
by TrojanHorse
Nah, i know that, but i was able to upload the screenshots when i did, so it's not too bad, eh? jesus christ, this game is fun

Posted: 27 Mar 2006 13:35
by Thief^
TrojanHorse wrote:Nah, i know that, but i was able to upload the screenshots when i did, so it's not too bad, eh?
You do know that microsoft paint can save real jpeg images? Just load the bmp into it and use save-as and choose jpeg.
EDIT: png is prefered though, and you can change openttd's options to save screenshots as png. Jpeg is more suited for photos, png for computer generated images.
Posted: 27 Mar 2006 20:13
by TrojanHorse
Thief^ wrote:EDIT: png is prefered though, and you can change openttd's options to save screenshots as png. Jpeg is more suited for photos, png for computer generated images.
Thanks for the tip! I'll do it right away
Posted: 27 Mar 2006 20:24
by honnza
TrojanHorse,
When people swear when speaking, I usually try to ignore it.
But please do not swear in a written text or AT LEAST say "geez" instead, which is less obvious. There are chritians here.
Nice station, you seem to understand the concept of RoRo's very well

Posted: 28 Mar 2006 05:27
by Sian
hmm ... been playing with building effectient (sp?) stations ... know that it would be better with RoRo but otherwise ... any ideas?
Posted: 28 Mar 2006 08:39
by bobingabout
I've seen something simular done before, using all tunnels and no bridges.
Posted: 28 Mar 2006 09:00
by Brianetta
It's good, but you'll find that judicious use of presignals will ensure that all of the platforms get used.
Posted: 28 Mar 2006 09:16
by AnUbiS-X
Here's a busy area near my HQ.
