The 2ccSet: The Trains of the World in 2cc (Alpha available)

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We are concidering if the region settings are usefull

Yes, please keep them
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35%
No, i've never used them, and i cannot see that i ever will either
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38%
They are somewhat useful, but they can be compressed into larger ones
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I've made a suggestion to what would be a better option
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Total votes: 26

Flying Tiger
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by Flying Tiger »

DJ Nekkid wrote:definately a bug...

edit:

can u check your version and/or gimme a screenshot? it works perfectly here... the version i have is named "2cc-Set alpha 9th november 2008 - finally bugfree?" in your newgrf-window.

Apparently I had an older version. I just got the 9th november version, and it works fine now.

Thanks!
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by el koeno »

DJ Nekkid wrote:well, there, the okz32 is fixed also
Great work! I'll let you know if I find other weird stats. I don't know a single thing about trains, so I can only judge from a gameplay persective.
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by DJ Nekkid »

hehe, yup ... and tbh, the Okz32 have totally fabricated stats, as noone have come up with any kind of real stat for it yet. 95% of the trains in the set have real stats tho :)
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by DJ Nekkid »

may this tempt someone?
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Fireblast
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by Fireblast »

I only know that Okz32 max speed is 75km/h, power 1868 KM, weight 118,4t and it was designed in 1934. I hope this stats will help :), and sorry for my english :)
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by DJ Nekkid »

Fireblast wrote:I only know that Okz32 max speed is 75km/h, power 1868 KM, weight 118,4t and it was designed in 1934. I hope this stats will help :), and sorry for my english :)
wow, not bad! i'll update at once...

however, is 1868KM kilowatts or horsepower?
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by Fireblast »

horsepower :) its from polish Konie mechaniczne :)
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by Purno »

DJ Nekkid wrote:may this tempt someone?
Isn't it Canadian?
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by DJ Nekkid »

it is? :D I fix asap :)

(concider it uploaded)
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by el koeno »

DJ Nekkid wrote:hehe, yup ... and tbh, the Okz32 have totally fabricated stats, as noone have come up with any kind of real stat for it yet. 95% of the trains in the set have real stats tho :)
Haha. I don't really care about 100% realism anyway. It should sort of "feel" real, and be fun to play. And I must say, no other set I've played so far has accomplished that quite as well as this one.

One other no-brainer I encountered (though I might be missing something): I was wating for the funds for a TGV to come in when I noticed the ICE3 is way cheaper and I could already buy a couple! Are they that much cheaper in reality? From a gameplay perspective it doesn't seem to make much sense. Or do you have to pay extra for the shiny company colours, which the ICE does not seem to have?

As a side note: ICE3s have tilt functionality in real life if I'm not mistaken; is this to be incorporated in this set?
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by MJS »

Some ICE's have a tilt functionality - especially tilting diesels. They were the ones taken out of service the last few weeks because of possible irregularities in the construction. Those are not the same as ICE3's, AFAIK.
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by DJ Nekkid »

el koeno wrote:
DJ Nekkid wrote:hehe, yup ... and tbh, the Okz32 have totally fabricated stats, as noone have come up with any kind of real stat for it yet. 95% of the trains in the set have real stats tho :)
Haha. I don't really care about 100% realism anyway. It should sort of "feel" real, and be fun to play. And I must say, no other set I've played so far has accomplished that quite as well as this one.
As i usually say: Thanx a lot, from the coders perspective :)
el koeno wrote: One other no-brainer I encountered (though I might be missing something): I was wating for the funds for a TGV to come in when I noticed the ICE3 is way cheaper and I could already buy a couple! Are they that much cheaper in reality? From a gameplay perspective it doesn't seem to make much sense. Or do you have to pay extra for the shiny company colours, which the ICE does not seem to have?
Hmm, i've never thought about that much tbh, as i've concentrated mostly on the running costs, and the purchase costs were kind of fixed when i did get the inital excel sheet, and i've not payed all to much attention to it. The problem however, seem to be the purchase cost seem to be based basicly on the engine power. And a TGV have 12k hp, and a ICE-3 have 1400...

Perhaps i should re-arrange those as well to reflect more upon max speed and not as much as on HP.
el koeno wrote: As a side note: ICE3s have tilt functionality in real life if I'm not mistaken; is this to be incorporated in this set?
This have probably already been answered already, but as far as i know didnt the ICE3 have any kind of tilting mechanism, but other trains that do tho, they have that "bit" set in the code, so it will get less speed-drop in too tight corners. The BM73 and X2000 for example.
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by el koeno »

DJ Nekkid wrote: Hmm, i've never thought about that much tbh, as i've concentrated mostly on the running costs, and the purchase costs were kind of fixed when i did get the inital excel sheet, and i've not payed all to much attention to it. The problem however, seem to be the purchase cost seem to be based basicly on the engine power. And a TGV have 12k hp, and a ICE-3 have 1400...

Perhaps i should re-arrange those as well to reflect more upon max speed and not as much as on HP.
Perhaps this has something to do with the fact that the ICE3 seems to work a bit differently than the TGV? The ICE3 has powered wagons, which if HP is the determinant of purchase cost make it a lot cheaper, as for as far as I can tell the wagons cost exactly the same.
DJ Nekkid wrote: This have probably already been answered already, but as far as i know didnt the ICE3 have any kind of tilting mechanism, but other trains that do tho, they have that "bit" set in the code, so it will get less speed-drop in too tight corners. The BM73 and X2000 for example.
Ah, I'm sorry for asking obvious questions, it was just something that popped up while writing the post. And a quick google seems to confirm that there is a seperate tilt version of the ICE.
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by audigex »

That does make sense.... if the train has more power it costs more - but in this case you've gone off the locomotives, not each individual carriage.

So the trains probably cost comparable amounts overall, but the TGV has expensive locos and cheap carriages, while the ICE has less expensive locos and less cheap carriags (which TTD doesn't take into account)
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by DJ Nekkid »

Yes, exactly. I did try to make the carriages more expensive when attached to power-on-all-axels type trains (ice3 for example), but that were not possible, as the callback is called after the wagon is purchased, not before. Initially did i want the ice3 wagons to cost the same as the train itself, but that were sadly not possible.

correct me if im wrong someone :)

i did look at the numbers yesterday tho, and i think im on to something.

the dominant factors would be maximum speed (exponential), and weight (exponential). As lighter trains have more plastic, thus beeing cheaper then steel :)
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by dbkblk »

...you may make 3 categories of wagons ? Cheap, middle and expensive pax MU ?
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by dbkblk »

I've noticed a small glitch with the new SNCF 150B Loco. It seem that 2 graphical locos are attached eachother while i bought only one :x

Look at the pic !
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by DJ Nekkid »

:bow: :bow:
dbkblk wrote:...you may make 3 categories of wagons ? Cheap, middle and expensive pax MU ?
That is a possibility, but not an extraordanary spectabular solution, and it takes away the "beauty" of a single wagon whom attaches to all MU type trains. But its worth lookin into makein a new pursh cost template. I do have one at home, but im in a taxi omw to sensation white copenhagen atm :)

Ttyl!
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by DJ Nekkid »

well, back from sensation white, and the 150's tender is fixed ;)

and it were awesome btw...
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)

Post by Purno »

Glad to hear, welcome back :)
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