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Posted: 13 Mar 2006 20:13
by Villem
My HQ is the light blue one(the smallest) :)
Though, my HQ was bigger towards end of that game, i got it to the final stage..

Posted: 13 Mar 2006 20:30
by richk67
Akalamanaia wrote:My HQ is the light blue one(the smallest) :)
Though, my HQ was bigger towards end of that game, i got it to the final stage..
Yeah, I remember that one. I placed the 4 buoys around my HQ, and had 2 hovercraft circling as patrol boats. However, in the end, they were the only vehicles keeping me from 1000 Tycoon rating, so they had to go ;)

Posted: 13 Mar 2006 20:40
by Brianetta
I have the save somewhere.

Posted: 13 Mar 2006 20:53
by CharlyHRO
realy, you have? please, post it. i want to take a look at the end-state of that game. nearly at the end i wasn't able to log in to your server. when connected the connection broke.

Posted: 20 Mar 2006 10:41
by FieldyZ
I remember that game. Its one of my favourites and I was the ugly blue colour with the small HQ . Please post the savegame Brianetta.

Posted: 20 Mar 2006 13:27
by Brianetta
I don't suppose you guys remember the nightly release?

Posted: 20 Mar 2006 14:25
by CharlyHRO
If I remind corectly, something very near to r3330

EDIT: I think it has to be 3330, because the server was open unnaturally long because there were no new nightlies for 2 days...

Posted: 20 Mar 2006 14:36
by Benbo
Ingenious! :lol:

Posted: 20 Mar 2006 17:27
by richk67
CharlyHRO wrote:If I remind corectly, something very near to r3330

EDIT: I think it has to be 3330, because the server was open unnaturally long because there were no new nightlies for 2 days...
Sounds about right. r3329 rings a bell with me, but I have a savegame at home from this one... it was a corker, and by 2090, I had some trains making 175M profit *per trip*.

Posted: 20 Mar 2006 19:49
by niki
boahhhhh, boaring

Image

Posted: 20 Mar 2006 20:13
by richk67
Here is that Brianetta game.

Posted: 20 Mar 2006 21:48
by Brianetta
Cool.

I have all the nightly saves, but they're stored by release number only...

Posted: 21 Mar 2006 09:31
by FieldyZ
Haha. look at my puny system! Now it has become etticate (did i spell it right?) to put yor HQ out of the way.

Posted: 21 Mar 2006 18:37
by proudmoore
its "ettiquette" (i think)

Anyway - 175 million per trip? Cool. But just try a few thousand years of inflation. Don't like to boast, but my Ebay game is back that way a bit! <--- :-).

However, that's as may be. My humble little route here makes nowhere near this. It's there to demonstrate the multiple split when going uphill. The route into the [overfunded] wood station is half this, half a take on the station entrance in one of the Coop games. Very fast intake actually The trains make about 1 million per trip- they go the length of a 1024 square map.

Posted: 21 Mar 2006 22:09
by DaleStan
proudmoore wrote:its "ettiquette" (i think)
Try with only three ts: etiquette.

Speel-chuckers exist for a reason. Use them. Especially when you're trying to tell someone else how to spell a word.

Posted: 21 Mar 2006 22:15
by XeryusTC
Or try to use http://www.dictionary.com

I had a 128x128 map and put some coal mines in it and 3 power stations, I connected all 12 (IIRC) coal mines to one power station. There was a total of 140~150 trains going through one 12 platform station(extended it later to 16 as it is in the screen) and it could handle it with ease. Nowadays I have 91 maglev trains going through the station and it sometimes jams because the main line behind it gets blown up by ufo's :(

Posted: 23 Mar 2006 19:21
by Griff
DaleStan wrote:
proudmoore wrote:its "ettiquette" (i think)
Try with only three ts: etiquette.

Speel-chuckers exist for a reason. Use them. Especially when you're trying to tell someone else how to spell a word.
And yet you spell it 'speel-chuckers'....right....

Posted: 23 Mar 2006 20:07
by Brianetta
jpmaster wrote:
DaleStan wrote:Speel-chuckers exist for a reason. Use them. Especially when you're trying to tell someone else how to spell a word.
And yet you spell it 'speel-chuckers'....right....
Bit of a sense of humour failure there, jpmaster. It wasn't worng, it was funny.

Posted: 23 Mar 2006 22:27
by LordOfThePigs
I've found that spelling flames are always a failure. That's because Murphy's law (also) states: "Any spelling flame will always contain at least one spelling error".

Posted: 23 Mar 2006 22:38
by DaleStan
Hence the reason you place an intentional spelling error in spelling flames. This way you can satisfy Murphy's law and not have any tyops.