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Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 01 Apr 2008 12:17
by TrueTenacity
Is there any specific order in which these files need to be loaded?

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 01 Apr 2008 12:28
by Trond
If you're just gonna add the packs that are listed on 1st post in this thread: no. (OpenGFX Infrastructure - v0.4 etc)

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 01 Apr 2008 12:32
by TrueTenacity
Sweet, just loaded them and it looks divine...

will load them into my current game and enjoy...

thanks much to all involved

:-D

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 01 Apr 2008 14:32
by Anderwin
This is a kickass patch :).

When we get a new version ?`0.5? :bow:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 01 Apr 2008 14:58
by FooBar
Anderwin wrote:When we get a new version ?`0.5? :bow:
When it's done :mrgreen:

s

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 01 Apr 2008 16:13
by Trond
or maybe a bit later :twisted:

Its all volunteer work, so browse trough the link in my sig saying 'OpenGFX' and do your bits please :)

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 01 Apr 2008 18:38
by LordAzamath
Anderwin wrote:This is a kickass patch :).

When we get a new version ?`0.5? :bow:
As soon as somebody comes up with coded new graphics which are made into a pack...

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 02 Apr 2008 14:43
by Ammler
I thought, you like to make a OpenGFX+ Pack for GRFs which does more then "just" replace sprites. OpenGFX Landscape is the only GRF, which can't be loaded as static in OTTD, because of the rivers (iirc). Wouldn't it make sense, to take them out and create a "OpenGFX Landscape+" GRF?

Edit: Oh, and something else, could you please get rid of release number in filename? Would make live much easier for updating to new Versions... :-)

Edit2: I forgot to say most important thing: really amazing project. :bow:

Greets
Ammler

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 03 Apr 2008 09:53
by Mchl
Ammler wrote: Edit: Oh, and something else, could you please get rid of release number in filename? Would make live much easier for updating to new Versions... :-)

You can rename files yourself. A bit more work on your side, but a lot more order on gfx developers' side.

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 03 Apr 2008 13:11
by Ammler
Sorry, that wasn't mean't like an order. (I am not native english speaker, so you might missunderstood me.)

Maybe you are right, we need to think about renaming in general. OpenGFX is not the only project, which has release numbers in the filename. But so far we took all files/archives unaltered to the pack.

Greets
Ammler

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 03 Apr 2008 20:22
by Ailure
Sorry if this is little spammy, but all I want to say.

Good job guys! I thought this wouldn't get anywhere (seeing how the 32-bit equivalent went), but I see that you all have proved me wrong. :bow:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 03 Apr 2008 22:47
by Zephyris
Thanks is always welcome! Sadly I think the project is going to stay slow for the next few months (exam term, finals in my case) but in the summer you can look forward to lots more from me!

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 04 Apr 2008 01:38
by athanasios
Summer will turn our thread hot again! :D

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 04 Apr 2008 11:26
by Mchl
Ammler wrote:Sorry, that wasn't mean't like an order. (I am not native english speaker, so you might missunderstood me.)
And my message wasn't mean like a rebuke of any kind. Just a piece of advice and explanation, why version numbering is important. The word 'order' in my post was synonymic to 'neatiness' not to 'command' :)

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 15 Apr 2008 13:28
by Zephyris
Houses 1... Ready for coding...

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 15 Apr 2008 13:55
by FooBar
Shame on you, Zephyris. Those houses are far too nice for OpenTTD! :mrgreen:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 15 Apr 2008 16:03
by Zephyris
I apologise, I shall try and make my work worse in the future :)

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 15 Apr 2008 16:40
by Raumkraut
When was the last time you saw a multi-level building being constructed without the use of scaffolding?! IMO the under-construction versions look far more like ruined or bombed-out buildings than construction sites! :o
Where are the hard-hats? The fluorescent jackets? The whistles and inappropriate remarks at passers-by? (Woo-woo! Show us yer boiler luv!)

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 15 Apr 2008 16:43
by Trond
The UFO took it?

Looking good Zeph! Now where have all the coders gone? I havent tried my hand at coding buildings yet, not sure how hard it is, but probably to hard for me yet anyway...

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 15 Apr 2008 18:37
by AndersI
They look good! Just some of my immediate thoughts...

- I agree that the construction steps look a bit 'non-constructive', but as they are shown only for a short while, who cares?

- You obviously haven't seen a Swedish construction site in winter - or the game doesn't discriminate for climate when showing construction sprites :-)

- Shouldn't the snowy sprites have some off-white at ground level too? I don't know if there is any 'depth' in snowy landscape tiles, but normally part of the basement would be covered with some snow.

- Did I say they look good?