George's Long vehicles V4 beta4 is out (07 sep 2007)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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krtaylor
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Post by krtaylor »

The problem is that the TTD hills are proportionately WAY too steep.
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Post by DanMacK »

Agreed. raising the HP may work, but it's a matter of realism vs. Gameplay
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Post by DanMacK »

Here's the repositioned Airway, didn't need much tweaking, but I positioned it on the templates.
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Post by Snail »

I downloaded the xls file and it looks great!
One thing I noticed is, there won't be any choice at all for western european buses prior to 1950. I might be able to find the drawings of the Renault TN4A and TN6A, introduced in France in the late Twenties: those buses were very succesful and some of them were still running as of 1969. Here's a picture of them
http://www.amtuir.org/dossiers/95_ans_o ... _2_jbp.jpg

They were city buses. I've got many pictures of them and some data, too. If I found some drawings would you care to add them to the LV set?
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Post by George »

DanMacK wrote:Agreed. raising the HP may work, but it's a matter of realism vs. Gameplay
DanMacK wrote:Well, most early US buses were around 30-60HP, I'll look into my info, I'll also look at tweaking the Airway.
By tweaking the running cost, you mean up or down?
I mean up. As a payment for such a cool value of AR.
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Important!

Post by George »

Dear Long vehicles v3 users!
Due to the activity of the other artists in creating new road vehicles graphics, I need to review the IDs usage schema. That means I need to make a new version of the Long vehicles. Because changing the version is a difficult process, that makes a lot of problems to the set users, I’ll do it step-by-step. I’ll also try to keep as much IDs untouched as possible. The changed files will have interim version 3 ¾, until all the files will have that version. Then the version will be switched to 4. With the version 3 ¾ the GRFIDs will stay unchanged. To prevent the confusion, the file names will be changed. Instead of prefix “3” they will have prefix “334”.
For now, as the first step of the process, the Spitzer trucks and McTrucks becomes version 3 ¾.
For the Spitzer trucks users it will mean, that they have to update all the Spitzer livestock carriers, because they have different ID now.
For the McTrucks users it will mean, that they have to update all the McTrucks, because their IDs are supposed to be bus IDs now.
Sorry for inconvenience, but I hope new buses is the enough reason for it.
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George
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Post by George »

Snail wrote:I downloaded the xls file and it looks great!
One thing I noticed is, there won't be any choice at all for western european buses prior to 1950. I might be able to find the drawings of the Renault TN4A and TN6A, introduced in France in the late Twenties: those buses were very succesful and some of them were still running as of 1969. Here's a picture of them They were city buses. I've got many pictures of them and some data, too. If I found some drawings would you care to add them to the LV set?
The problem is to draw them. For now I'm very busy with other things. You can do a research, but I can't promise any activity soon. If you will draw them I'll find time to insert them into the set.
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Post by DanMacK »

George wrote:
DanMacK wrote:Agreed. raising the HP may work, but it's a matter of realism vs. Gameplay
DanMacK wrote:Well, most early US buses were around 30-60HP, I'll look into my info, I'll also look at tweaking the Airway.
By tweaking the running cost, you mean up or down?
I mean up. As a payment for such a cool value of AR.
AR?
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Post by krtaylor »

How does the physics model for busses work? Is it like the trains, with both TE and HP? Because if it were, you could get the right effect by goosing the TE, but leaving the HP alone. That would give the busses the extra hill-climbing power they need to handle TTD's unnaturally steep hills, while not altering their cruising-speed performance on the flat.
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Post by George »

DanMacK wrote:
George wrote:
DanMacK wrote:Agreed. raising the HP may work, but it's a matter of realism vs. Gameplay
DanMacK wrote:Well, most early US buses were around 30-60HP, I'll look into my info, I'll also look at tweaking the Airway.
By tweaking the running cost, you mean up or down?
I mean up. As a payment for such a cool value of AR.
AR?
Air resistance
krtaylor wrote:How does the physics model for busses work? Is it like the trains, with both TE and HP?
Yes
krtaylor wrote:Because if it were, you could get the right effect by goosing the TE, but leaving the HP alone. That would give the busses the extra hill-climbing power they need to handle TTD's unnaturally steep hills, while not altering their cruising-speed performance on the flat.
The problem is achieving their max speed on the flat land. Changing the TE to a high value does not make the effect.
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Post by Wile E. Coyote »

What you think about two different sprite sets: one for moving (with closed doors) and one for loading/unloading (with open doors)? It's probably lots of work, but I think it'll be more realistic.
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Post by George »

Wile E. Coyote wrote:What you think about two different sprite sets: one for moving (with closed doors) and one for loading/unloading (with open doors)? It's probably lots of work, but I think it'll be more realistic.
I think it is a waste of sprites even in my scale.
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Post by krtaylor »

Oh. 'Cause I would have thought it would be cool, particularly with city busses with big doors that would be visible at TTD scale.
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Post by DanMacK »

George is right... it's a waste of sprites. Much like I was thinking of having the "stopped" image of the school bus with flashing lights. Yes, it can be done, but I agree, I'd rather have more buses than ones with doors that open.
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Post by krtaylor »

In the special case of the school bus, though, I think it'd be worth it.
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Post by DanMacK »

Possibly

The school bus is low on the "to-do" list ATM however
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Post by wallyweb »

DanMacK wrote:The school bus is low on the "to-do" list ATM however
Also we'd have to make sure Oskar didn't code his bus stops to allow passing. :wink:
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Post by krtaylor »

Don't people do that up there? They do here...
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Post by wallyweb »

krtaylor wrote:Don't people do that up there? They do here...
Our drivers in New Brunswick are very civil ... we let pedestrians cross at least half way and we stop for their funeral processions.
Just to keep on topic ... we do make way for long trucks and busses ... especially Macks. Haven't seen any Spitzers yet though.

George, good job on the 334's (what? 3.75 too mathematical? :D )

Ooops :!: Spoke too soon :!:
Windows98SE - 196MB RAM - Patch 48
334AI is loaded as are other 334 files
only v3 where no 334 exists are also loaded
with 334Opels off and v3 Opels on there is no problem.
with 334Opels on and v3 Opels off I get this:
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334Opel causing crash
334Opel causing crash
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Post by George »

wallyweb wrote:George, good job on the 334's (what? 3.75 too mathematical? :D )
Ooops :!: Spoke too soon :!:
Windows98SE - 196MB RAM - Patch 48
334AI is loaded as are other 334 files
only v3 where no 334 exists are also loaded
with 334Opels off and v3 Opels on there is no problem.
with 334Opels on and v3 Opels off I get this:
There was a bug, I hope it is fixed now.
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