George's Long vehicles V4 beta4 is out (07 sep 2007)
Moderator: Graphics Moderators
The problem is that the TTD hills are proportionately WAY too steep.
Development Projects Site:
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Japan, American Transition, Planeset, and Project Generic Stations available there
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Agreed. raising the HP may work, but it's a matter of realism vs. Gameplay
Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site

CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Here's the repositioned Airway, didn't need much tweaking, but I positioned it on the templates.
- Attachments
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- Revised Flxible Airway
- FlxibleAirwayRev.png (3.07 KiB) Viewed 2048 times
Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site

CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
I downloaded the xls file and it looks great!
One thing I noticed is, there won't be any choice at all for western european buses prior to 1950. I might be able to find the drawings of the Renault TN4A and TN6A, introduced in France in the late Twenties: those buses were very succesful and some of them were still running as of 1969. Here's a picture of them
http://www.amtuir.org/dossiers/95_ans_o ... _2_jbp.jpg
They were city buses. I've got many pictures of them and some data, too. If I found some drawings would you care to add them to the LV set?
One thing I noticed is, there won't be any choice at all for western european buses prior to 1950. I might be able to find the drawings of the Renault TN4A and TN6A, introduced in France in the late Twenties: those buses were very succesful and some of them were still running as of 1969. Here's a picture of them
http://www.amtuir.org/dossiers/95_ans_o ... _2_jbp.jpg
They were city buses. I've got many pictures of them and some data, too. If I found some drawings would you care to add them to the LV set?
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DanMacK wrote:Agreed. raising the HP may work, but it's a matter of realism vs. Gameplay
I mean up. As a payment for such a cool value of AR.DanMacK wrote:Well, most early US buses were around 30-60HP, I'll look into my info, I'll also look at tweaking the Airway.
By tweaking the running cost, you mean up or down?
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Important!
Dear Long vehicles v3 users!
Due to the activity of the other artists in creating new road vehicles graphics, I need to review the IDs usage schema. That means I need to make a new version of the Long vehicles. Because changing the version is a difficult process, that makes a lot of problems to the set users, I’ll do it step-by-step. I’ll also try to keep as much IDs untouched as possible. The changed files will have interim version 3 ¾, until all the files will have that version. Then the version will be switched to 4. With the version 3 ¾ the GRFIDs will stay unchanged. To prevent the confusion, the file names will be changed. Instead of prefix “3” they will have prefix “334”.
For now, as the first step of the process, the Spitzer trucks and McTrucks becomes version 3 ¾.
For the Spitzer trucks users it will mean, that they have to update all the Spitzer livestock carriers, because they have different ID now.
For the McTrucks users it will mean, that they have to update all the McTrucks, because their IDs are supposed to be bus IDs now.
Sorry for inconvenience, but I hope new buses is the enough reason for it.
Due to the activity of the other artists in creating new road vehicles graphics, I need to review the IDs usage schema. That means I need to make a new version of the Long vehicles. Because changing the version is a difficult process, that makes a lot of problems to the set users, I’ll do it step-by-step. I’ll also try to keep as much IDs untouched as possible. The changed files will have interim version 3 ¾, until all the files will have that version. Then the version will be switched to 4. With the version 3 ¾ the GRFIDs will stay unchanged. To prevent the confusion, the file names will be changed. Instead of prefix “3” they will have prefix “334”.
For now, as the first step of the process, the Spitzer trucks and McTrucks becomes version 3 ¾.
For the Spitzer trucks users it will mean, that they have to update all the Spitzer livestock carriers, because they have different ID now.
For the McTrucks users it will mean, that they have to update all the McTrucks, because their IDs are supposed to be bus IDs now.
Sorry for inconvenience, but I hope new buses is the enough reason for it.
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The problem is to draw them. For now I'm very busy with other things. You can do a research, but I can't promise any activity soon. If you will draw them I'll find time to insert them into the set.Snail wrote:I downloaded the xls file and it looks great!
One thing I noticed is, there won't be any choice at all for western european buses prior to 1950. I might be able to find the drawings of the Renault TN4A and TN6A, introduced in France in the late Twenties: those buses were very succesful and some of them were still running as of 1969. Here's a picture of them They were city buses. I've got many pictures of them and some data, too. If I found some drawings would you care to add them to the LV set?
AR?George wrote:DanMacK wrote:Agreed. raising the HP may work, but it's a matter of realism vs. GameplayI mean up. As a payment for such a cool value of AR.DanMacK wrote:Well, most early US buses were around 30-60HP, I'll look into my info, I'll also look at tweaking the Airway.
By tweaking the running cost, you mean up or down?
Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site

CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
How does the physics model for busses work? Is it like the trains, with both TE and HP? Because if it were, you could get the right effect by goosing the TE, but leaving the HP alone. That would give the busses the extra hill-climbing power they need to handle TTD's unnaturally steep hills, while not altering their cruising-speed performance on the flat.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
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Air resistanceDanMacK wrote:AR?George wrote:DanMacK wrote:Agreed. raising the HP may work, but it's a matter of realism vs. GameplayI mean up. As a payment for such a cool value of AR.DanMacK wrote:Well, most early US buses were around 30-60HP, I'll look into my info, I'll also look at tweaking the Airway.
By tweaking the running cost, you mean up or down?
Yeskrtaylor wrote:How does the physics model for busses work? Is it like the trains, with both TE and HP?
The problem is achieving their max speed on the flat land. Changing the TE to a high value does not make the effect.krtaylor wrote:Because if it were, you could get the right effect by goosing the TE, but leaving the HP alone. That would give the busses the extra hill-climbing power they need to handle TTD's unnaturally steep hills, while not altering their cruising-speed performance on the flat.
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What you think about two different sprite sets: one for moving (with closed doors) and one for loading/unloading (with open doors)? It's probably lots of work, but I think it'll be more realistic.
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Oh. 'Cause I would have thought it would be cool, particularly with city busses with big doors that would be visible at TTD scale.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
George is right... it's a waste of sprites. Much like I was thinking of having the "stopped" image of the school bus with flashing lights. Yes, it can be done, but I agree, I'd rather have more buses than ones with doors that open.
Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site

CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
In the special case of the school bus, though, I think it'd be worth it.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
Possibly
The school bus is low on the "to-do" list ATM however
The school bus is low on the "to-do" list ATM however
Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site

CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Also we'd have to make sure Oskar didn't code his bus stops to allow passing.DanMacK wrote:The school bus is low on the "to-do" list ATM however

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Don't people do that up there? They do here...
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
Our drivers in New Brunswick are very civil ... we let pedestrians cross at least half way and we stop for their funeral processions.krtaylor wrote:Don't people do that up there? They do here...
Just to keep on topic ... we do make way for long trucks and busses ... especially Macks. Haven't seen any Spitzers yet though.
George, good job on the 334's (what? 3.75 too mathematical?

Ooops


Windows98SE - 196MB RAM - Patch 48
334AI is loaded as are other 334 files
only v3 where no 334 exists are also loaded
with 334Opels off and v3 Opels on there is no problem.
with 334Opels on and v3 Opels off I get this:
- Attachments
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- 334Opel causing crash
- 334OpelCrash.png (6.83 KiB) Viewed 1757 times
wallyweb on tt-forums: Screenshots - Wallyweb World - Projects & Releases
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
wallyweb on Simuscape: Projects - Releases
Other Stuff: TTDPatch 2.6 "Nightly" download - cirdan's OpenTTD branch (New Map Features)
Screenshot Of The Month Contest Winner: August 2015 - Tied May 2016 - January 2018 - December 2018 - May 2019
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There was a bug, I hope it is fixed now.wallyweb wrote:George, good job on the 334's (what? 3.75 too mathematical?)
OoopsSpoke too soon
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Windows98SE - 196MB RAM - Patch 48
334AI is loaded as are other 334 files
only v3 where no 334 exists are also loaded
with 334Opels off and v3 Opels on there is no problem.
with 334Opels on and v3 Opels off I get this:
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