AuzObjects
Moderator: Graphics Moderators
Re: AuzObjects
AuzWaterAddOns
Some more well overdue additions.
I made these Channel Markers back in November but never coded them in due to other commitments then I forgot about them.
Maybe you might like to use them to navigate your ships. If there are any navigation markers you like to see added and not to hard to make, upload a image here and see what can be done.
Cheers
Some more well overdue additions.
I made these Channel Markers back in November but never coded them in due to other commitments then I forgot about them.
Maybe you might like to use them to navigate your ships. If there are any navigation markers you like to see added and not to hard to make, upload a image here and see what can be done.
Cheers
- Attachments
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- AuzWaterAddOns.grf
- (4.07 MiB) Downloaded 215 times
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
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Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Re: AuzObjects
AuzIndObjects
Update to the Oil and Gas drilling platforms and pumps. As requested I added people to a drilling platforms .. so now have 4 drilling platforms .. 2 with people and 2 without.
The Oil and Gas pumps now have 4 sets. 2 different colours and 2 different directions.
If you have a game in progress with the previous oil and gas platforms and pumps this might upset things a wee bit and you might need to rebuild your oil fields.
enjoy
Update to the Oil and Gas drilling platforms and pumps. As requested I added people to a drilling platforms .. so now have 4 drilling platforms .. 2 with people and 2 without.
The Oil and Gas pumps now have 4 sets. 2 different colours and 2 different directions.
If you have a game in progress with the previous oil and gas platforms and pumps this might upset things a wee bit and you might need to rebuild your oil fields.
enjoy
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- AuzIndObjects.grf
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Re: AuzObjects
Just for curiosity I made some objects for the sawmill on water.Fredinho wrote: 05 Apr 2021 11:45 Just out of curiosity: I really like the look of your sawmill on water! Do these parts exist as standalone objects as well?
I added some buildings with and without sawed timber. The boat ramp will find it in AuzWaterObjects in the Seawalls Cheers
- Attachments
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- AuzIndObjects.grf
- (5.09 MiB) Downloaded 199 times
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All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Re: AuzObjects
Hello Sir,
In your park-overlaps I am missing versions with the same graphics, but overlaps to the other direction, here one example, but I mean all graphics in that sub-menu: I think that would complete the overlap set.
In your park-overlaps I am missing versions with the same graphics, but overlaps to the other direction, here one example, but I mean all graphics in that sub-menu: I think that would complete the overlap set.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
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All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: AuzObjects
You sure we looked properly ... as I have them all.Quast65 wrote: 13 Apr 2021 16:49 In your park-overlaps I am missing versions with the same graphics, but overlaps to the other direction, here one example, but I mean all graphics in that sub-menu:
There overlaps for 2, 3 and 4 tiles. Both northern overlap and southern overlaps.
But when I tested to make sure who got it wrong .. it gave me a idea .. southern overlaps almost always causes a glitch .. so why not get rid of them. Just have overlaps to the northern directions.
This image might give a idea. 1 it main tile and over lap to 2. So it will cover a single track. or I overlap just 1 tile .. and tile 2 be a stand along tile so it will show the foundations like 8 has.
3. Overlap to 4 and 7 be a stand alone tile
5 overlap to 6 and 8 be a stand alone tile.
Then it just a matter of getting the bonding boxes right to cover the wires. Bonding boxes heights don't seem to work real good for the southern overlaps.
So if no object I think a re-build is in order.
Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Re: AuzObjects
In your example you have room to place objects on both sides of the tracks, but just imagine that on the south side of the track you already have something there (for example a road).GarryG wrote: 14 Apr 2021 08:09 southern overlaps almost always causes a glitch .. so why not get rid of them. Just have overlaps to the northern directions.
Then you do need an overlap to the south.. So keep em in

These are in the Parks&Lawns sub-menu of Auz Subway Objects: First row, 2 tile, second 3 tile, third 4 tile.You sure we looked properly ... as I have them all.
Now, when I choose the first one, I can get overlaps in these directions: But I would also like the exact same graphics, but with overlaps to the other direction.
Those I cannot find.
Are they in another GRF or am I using an outdated GRF?
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: AuzObjects
It Wednesday and my brain not working to good as it the day my misses spend all my money.
Did I get it right this time?

If I understand you right .. the section with the numbers to be the main tile and the fence portion to be a overlap section?Now, when I choose the first one, I can get overlaps in these directions:
Did I get it right this time?

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Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Re: AuzObjects
Yes!

Basically, you could use the same code (just change ID numbers offcourse) and then just switch the graphics.
So switch the graphics on the left in the group of four, with the graphics on the right:
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: AuzObjects
So in other words all I had to do was turn them inside out, upside down and back to front or in other words flip them

Will work on them today. Will also add those other ideas I had with south slope be a single tile.Quast65 wrote: 14 Apr 2021 12:48 Basically, you could use the same code (just change ID numbers offcourse) and then just switch the graphics.
So switch the graphics on the left in the group of four, with the graphics on the right:
Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Re: AuzObjects
Added the grass lawn overlaps as suggested and also a few others. Also some single.
Does give that extra variety of making the subways .. but remind uses the overlaps do have glitches.
The overheads are 24 pixels high so I set the overlaps at 28, but still glitch.
Have a try and see for yourself.
Does give that extra variety of making the subways .. but remind uses the overlaps do have glitches.
The overheads are 24 pixels high so I set the overlaps at 28, but still glitch.
Have a try and see for yourself.
- Attachments
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- AuzCarParksAndSubwayOverlays.grf
- (12.41 MiB) Downloaded 146 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Re: AuzObjects
Thank you very much!GarryG wrote: 15 Apr 2021 06:50 Added the grass lawn overlaps as suggested and also a few others. Also some single.

Overlaps will always glitch, but there are some things you can do that may fix some other issues (like the parts of catenary poking through sometimes)but remind uses the overlaps do have glitches.
By the way, I emphasize MAY, no guarantees

Fist of all check the sizes of your boundingboxes, some are way too large: Make sure they are the size of the actual object
Second, in some directions the boundingbox does not cover the entire object.
in NML you should be able to give the offsets a negative value, that way the boundingbox will shift to the position so that it will actually cover the object.
That way you can avoid sprite-sorter issues like this: Where the brown wall now covers up trees that are in front of it.
Give it a try

Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: AuzObjects
I got some experimenting to do .. the overlaps and bounding boxes at the moment gives this effect. The northern overlaps bounding boxes go in southerly direction .. so I guess the offset boxes are what needed to align them properly. Bounding boxes with some overlaps also need resized.Quast65 wrote: 15 Apr 2021 09:48 Second, in some directions the boundingbox does not cover the entire object.
in NML you should be able to give the offsets a negative value, that way the boundingbox will shift to the position so that it will actually cover the object.
So experimenting time for tonight and maybe tomorrow then to re-coding the overlaps in all the object sets with new offsets

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Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Re: AuzObjects
Yes, these with the arrow pointing to the overlap: Those need to get a negative value, I believe for one the x-offset, the other the y-offset.
Just test it out.
And then you need to resize the boundingboxes for all overlaps.
But I would suggest doing this for one set of overlaps first, make sure you get one correct. Fixing the others should be easy then.
I think that if you fix that, that when you use the northern overlaps to cover up catenary, that they wont poke through anymore.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: AuzObjects
Got the bounding boxes the correct size now. But can not get them to cover the northern overlaps.
The xextent: and yextent: did not allow a negative value.
The offsets didn't work properly as the main tile moves and did not align with slopes.
If you like to try your idea here the source.
The objects are called subways1 to subways 32
I be back in about 10 - 12 hours time
Cheers
- Attachments
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- AuzCarParksandSubways02.rar
- (9.17 MiB) Downloaded 126 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Re: AuzObjects
Good!
Not the extents, the OFFSETSThe xextent: and yextent: did not allow a negative value.

You need to make these changes to the code:
*In Direction-1
Change
Code: Select all
xoffset: 0; //from NE edge
Code: Select all
xoffset: -16; //from NE edge
*In Direction-4
Change
Code: Select all
yoffset: 0; //from NE edge
Code: Select all
yoffset: -16; //from NE edge
You then end up with this code:
Code: Select all
/* spritelayouts */
//Direction_1
spritelayout spritelayout_Subways1_1 {
ground {
// normal ground sprite - always draw
sprite: LOAD_TEMP(0) + LOAD_TEMP(1);
}
building {
sprite: spriteset_Subways1(0);
hide_sprite: nearby_tile_height(0, 0) >= snowline_height;
xoffset: -16; //from NE edge
yoffset: 0; //from NW edge
zoffset: 0;
xextent: 32;
yextent: 16;
zextent: 6;
}
building {
sprite: spriteset_Subways1_SNOW(0);
hide_sprite: nearby_tile_height(0, 0) < snowline_height;
xoffset: -16; //from NE edge
yoffset: 0; //from NW edge
zoffset: 0;
xextent: 32;
yextent: 16;
zextent: 6;
}
}
spritelayout spritelayout_Subways1_1_purchase {
ground {
sprite: GROUNDSPRITE_NORMAL;
}
building {
sprite: spriteset_Subways1_PURCHASE(0);
xoffset: 0; //from NE edge
yoffset: 0; //from NW edge
zoffset: 0;
xextent: 32;
yextent: 16;
zextent: 6;
}
}
//Direction_2
spritelayout spritelayout_Subways1_2 {
ground {
// normal ground sprite - always draw
sprite: LOAD_TEMP(0) + LOAD_TEMP(1);
}
building {
sprite: spriteset_Subways1(1);
hide_sprite: nearby_tile_height(0, 0) >= snowline_height;
xoffset: 0; //from NE edge
yoffset: 0; //from NW edge
zoffset: 0;
xextent: 32;
yextent: 16;
zextent: 6;
}
building {
sprite: spriteset_Subways1_SNOW(1);
hide_sprite: nearby_tile_height(0, 0) < snowline_height;
xoffset: 0; //from NE edge
yoffset: 0; //from NW edge
zoffset: 0;
xextent: 32;
yextent: 16;
zextent: 6;
}
}
spritelayout spritelayout_Subways1_2_purchase {
ground {
sprite: GROUNDSPRITE_NORMAL;
}
building {
sprite: spriteset_Subways1_PURCHASE(1);
xoffset: 0; //from NE edge
yoffset: 0; //from NW edge
zoffset: 0;
xextent: 32;
yextent: 16;
zextent: 6;
}
}
//Direction_3
spritelayout spritelayout_Subways1_3 {
ground {
// normal ground sprite - always draw
sprite: LOAD_TEMP(0) + LOAD_TEMP(1);
}
building {
sprite: spriteset_Subways1(2);
hide_sprite: nearby_tile_height(0, 0) >= snowline_height;
xoffset: 0; //from NE edge
yoffset: 0; //from NW edge
zoffset: 0;
xextent: 16;
yextent: 32;
zextent: 6;
}
building {
sprite: spriteset_Subways1_SNOW(2);
hide_sprite: nearby_tile_height(0, 0) < snowline_height;
xoffset: 0; //from NE edge
yoffset: 0; //from NW edge
zoffset: 0;
xextent: 16;
yextent: 32;
zextent: 6;
}
}
spritelayout spritelayout_Subways1_3_purchase {
ground {
sprite: GROUNDSPRITE_NORMAL;
}
building {
sprite: spriteset_Subways1_PURCHASE(2);
xoffset: 0; //from NE edge
yoffset: 0; //from NW edge
zoffset: 0;
xextent: 16;
yextent: 32;
zextent: 6;
}
}
//Direction_4
spritelayout spritelayout_Subways1_4 {
ground {
// normal ground sprite - always draw
sprite: LOAD_TEMP(0) + LOAD_TEMP(1);
}
building {
sprite: spriteset_Subways1(3);
hide_sprite: nearby_tile_height(0, 0) >= snowline_height;
xoffset: 0; //from NE edge
yoffset: -16; //from NW edge
zoffset: 0;
xextent: 16;
yextent: 32;
zextent: 6;
}
building {
sprite: spriteset_Subways1_SNOW(3);
hide_sprite: nearby_tile_height(0, 0) < snowline_height;
xoffset: 0; //from NE edge
yoffset: -16; //from NW edge
zoffset: 0;
xextent: 16;
yextent: 32;
zextent: 6;
}
}
spritelayout spritelayout_Subways1_4_purchase {
ground {
sprite: GROUNDSPRITE_NORMAL;
}
building {
sprite: spriteset_Subways1_PURCHASE(3);
xoffset: 0; //from NE edge
yoffset: 0; //from NW edge
zoffset: 0;
xextent: 16;
yextent: 32;
zextent: 6;
}
}
We can place them back by changing the template you use for the overlaps, it has to change to this:
Code: Select all
template template_4squares(x,y,filename) {
[x+18, y+8, 162, 156, -64, -109, filename]
[x+194, y+8, 162, 156, -128, -77, filename]
[x+370, y+8, 162, 156, -32, -77, filename]
[x+546, y+8, 162, 156, -96, -109, filename]
}
And you then end up with this:



Please note that changing the template affects all of the grassy overlaps, so dont forget to make the changes to all of the OFFSETS of direction 1 and 4

By the way, I spotted a tiny graphical mistake.
The wall in Direction-4 of Subways1 has to be moved 1 pixel to the left: All other graphics of all of the grassy overlays are fine, its just that one.
Well, that will keep you busy while I sleep

Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: AuzObjects
I think you will get several sleeps as will take me a while to make changes as there also other overlap objects that I will repair as well.
I better go get some groceries this morning first and start working on these when I get home.
Thanks heaps for your time and effort in helping me.
Cheers
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Re: AuzObjects
This made me a happy boy. Thank you, GarryG!GarryG wrote: 09 Apr 2021 06:15Just for curiosity I made some objects for the sawmill on water.Fredinho wrote: 05 Apr 2021 11:45 Just out of curiosity: I really like the look of your sawmill on water! Do these parts exist as standalone objects as well?
I added some buildings with and without sawed timber. The boat ramp will find it in AuzWaterObjects in the Seawalls
Sawmillonwater.png
Cheers
Re: AuzObjects
Goodie .. enjoy.
=======================================
BOUNDING BOXES
Been fiddling with the park overlaps to get the bounding boxes setting correct.
Tile with 1 overlap successful thank to Quast65.
Having problem with 2 and 3 overlaps so I made a separate AuzOverlapTesting nml to make it easier (I hope) to get the other rights. I ran out of time as my kids turn at computer for the afternoon .. be at least 5 to 6 hours before I get chance again.
A copy of the source attached.
EDIT source deleted .. update next post which works properly.
I coded it 3 overlap sets and also made 3 templates for each of them.
Code: Select all
template template_squares2(x,y,filename) {
[x+18, y+8, 162, 156, -64, -109, filename]
[x+194, y+8, 162, 156, -128, -77, filename]
[x+370, y+8, 162, 156, -32, -77, filename]
[x+546, y+8, 162, 156, -96, -109, filename]
}
template template_squares3(x,y,filename) {
[x+18, y+8, 162, 156, -64, -109, filename]
[x+194, y+8, 162, 156, -128, -77, filename]
[x+370, y+8, 162, 156, -32, -77, filename]
[x+546, y+8, 162, 156, -96, -109, filename]
}
template template_squares4(x,y,filename) {
[x+18, y+8, 162, 156, -64, -109, filename]
[x+194, y+8, 162, 156, -128, -77, filename]
[x+370, y+8, 162, 156, -32, -77, filename]
[x+546, y+8, 162, 156, -96, -109, filename]
}
Code: Select all
/* spritelayouts */
//Direction_1
spritelayout spritelayout_Subways2_1 {
ground {
// normal ground sprite - always draw
sprite: LOAD_TEMP(0) + LOAD_TEMP(1);
}
building {
sprite: spriteset_Subways2(0);
hide_sprite: nearby_tile_height(0, 0) >= snowline_height;
xoffset: -16; //from NE edge
yoffset: 0; //from NW edge
zoffset: 0;
xextent: 48;
yextent: 16;
zextent: 6;
}
building {
sprite: spriteset_Subways2_SNOW(0);
hide_sprite: nearby_tile_height(0, 0) < snowline_height;
xoffset: -16; //from NE edge
yoffset: 0; //from NW edge
zoffset: 0;
xextent: 48;
yextent: 16;
zextent: 6;
}
}
//Direction_4
spritelayout spritelayout_Subways2_4 {
ground {
// normal ground sprite - always draw
sprite: LOAD_TEMP(0) + LOAD_TEMP(1);
}
building {
sprite: spriteset_Subways2(3);
hide_sprite: nearby_tile_height(0, 0) >= snowline_height;
xoffset: 0; //from NE edge
yoffset: -16; //from NW edge
zoffset: 0;
xextent: 16;
yextent: 48;
zextent: 6;
}
building {
sprite: spriteset_Subways2_SNOW(3);
hide_sprite: nearby_tile_height(0, 0) < snowline_height;
xoffset: 0; //from NE edge
yoffset: -16; //from NW edge
zoffset: 0;
xextent: 16;
yextent: 48;
zextent: 6;
}
}
Cheers
Last edited by GarryG on 16 Apr 2021 06:13, edited 1 time in total.
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Re: AuzObjects
Curiosity got the better in me and I kicked my son off computer for a few moments while I tried something and it worked.
Now have bounding boxes working properly in all the overlaps.
This is the 3 overlaps. Here is updated source as well with the changes.
Now have bounding boxes working properly in all the overlaps.
This is the 3 overlaps. Here is updated source as well with the changes.
- Attachments
-
- AuzOverlapTests2.rar
- (64.76 KiB) Downloaded 143 times
Soot Happens
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Screenshot Of The Month Winner March 2020
All my projects are GPLv2 License unless stated.
Auz Road Sets: viewtopic.php?f=29&t=87335
Auz Project Releases: viewtopic.php?f=67&t=84725
Auz Trains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
Auz Objects: viewtopic.php?f=26&t=75657
Auz Bridges: viewtopic.php?f=26&t=75248
Auz Stations: viewtopic.php?f=26&t=76390
Auz Tracks: viewtopic.php?f=26&t=82691
Auz Subway Stations: viewtopic.php?f=26&t=85335
Auz Eyecandy TramTracks: viewtopic.php?t=89908
Videos and Images of Trains: viewtopic.php?t=90763
Re: AuzObjects
Looks like you figured it out and also what values need multiplying for longer overlaps!GarryG wrote: 16 Apr 2021 06:11 Curiosity got the better in me and I kicked my son off computer for a few moments while I tried something and it worked.

Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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