Page 61 of 104
Re: Industrial Stations Renewal (v 0.7.0 available!)
Posted: 01 Aug 2008 14:22
by leaderfrontier
Where to download?
Re: Industrial Stations Renewal (v 0.7.0 available!)
Posted: 01 Aug 2008 14:38
by Gremnon
mart3p wrote:I have installed 2.5 beta 9 and I can confirm your problem. Thanks for reporting it. I suggest you upgrade to the latest 2.6 alpha if you want to use ISR.
It looks like I will to have to make the TTDPatch version test more restrictive. Both the goods stations and the switchyard use station variable 68. It seems this was added to 2.6 alpha at r1666, but was not added to 2.5 beta.
2.5 beta's been about for a long time, if I remember right. It's been on the nightlies since then, so a lot of things aren't in 2.5 beta
Re: Industrial Stations Renewal (v 0.7.0 available!)
Posted: 01 Aug 2008 14:49
by Lakie
Have you tried it with the latest public 2.5 build (can be found
here), although it may only be a trunk (2.6) thing.
~ Lakie
Re: Industrial Stations Renewal (v 0.7.0 available!)
Posted: 01 Aug 2008 15:04
by mart3p
leaderfrontier wrote:Where to download?
The latest build of 2.6 alpha is
here.
Lakie wrote:Have you tried it with the latest public 2.5 build (can be found
here)
Thanks Lakie, I've just tried that one and have the same problem.
Lakie wrote:although it may only be a trunk (2.6) thing.
Yes that seems to be the case. It would be useful if the version needed for station variable 68 was mentioned on the wiki though.

Re: Industrial Stations Renewal (v 0.7.0 available!)
Posted: 01 Aug 2008 17:40
by Eddi
I played with 0.7.0 in openttd for a while, the stations look very nice
what disturbs me a little bit is that all the cargo displaying areas look very dull if the station is always serviced, since the cargo does not pile up. is there a possibility that small stashes of cargo could be displayed if the station once had cargo of that type, or if a station nearby produces that cargo? [openttd has a feature where it can list all cargo that is produced in the catchment area when building a station, can this be exported to a newgrf callback?]
Re: Industrial Stations Renewal (v 0.7.0 available!)
Posted: 01 Aug 2008 18:24
by mart3p
Eddi wrote:I played with 0.7.0 in openttd for a while, the stations look very nice

Thanks.
Eddi wrote:...is there a possibility that small stashes of cargo could be displayed if the station once had cargo of that type, or if a station nearby produces that cargo?
This has been suggested before
here and
here. It is still on my list of possible features for the future though.
From the point of view of coding, there would be a problem with station tiles, that display cargo waiting, for multiple cargos types (the crates, containers and mineral piles). Information about cargo accepted is available from station variable 69. The problem with using this with multiple cargos is that it has to be called separately for each cargo type. I suspect calling this up to 11 times for each tile would get a little expensive.
There is also the problem with the mineral platforms, of deciding which cargo type to show, if more than one cargo has been accepted at the station.
Re: Industrial Stations Renewal (v 0.7.0 available!)
Posted: 01 Aug 2008 18:29
by Purno
I just started playing a serious game with this set, and I must say: WOW! Amazing! My compliments too all artists, and the coders, because this set is drawn beautifully, but also coded in an awesome way. The possibilities with this set are endless.
Re: Industrial Stations Renewal (v 0.7.0 available!)
Posted: 01 Aug 2008 19:57
by Eddi
mart3p wrote:Information about cargo accepted is available from station variable 69.
i rather meant cargo that is provided, not cargo that is accepted... something like variable 61 (last picked up) could be used. [or am i misunderstanding the term "accepted" here?]
The problem with using this with multiple cargos is that it has to be called separately for each cargo type. I suspect calling this up to 11 times for each tile would get a little expensive.
don't you already do that for variable 60 (cargo amount)?
There is also the problem with the mineral platforms, of deciding which cargo type to show, if more than one cargo has been accepted at the station.
i will leave that as an exercise for the reader

Re: Industrial Stations Renewal (v 0.7.0 available!)
Posted: 01 Aug 2008 20:27
by mart3p
>Purno: thanks very much.

Your comments are appreciated.
Eddi wrote:i rather meant cargo that is provided, not cargo that is accepted... something like variable 61 (last picked up) could be used. [or am i misunderstanding the term "accepted" here?]
I was thinking 'accepted' could mean 'accepted from an industry', but maybe you're right. I will investigate this further.
Eddi wrote:don't you already do that for variable 60 (cargo amount)?
No, I’m currently only calling variable 60 when there is cargo waiting. The type of cargo can then be determined by the action 3. Although there is a variable 60 for each cargo type, only one of them gets called at any one time.
Re: Industrial Stations Renewal (v 0.7.0 available!)
Posted: 01 Aug 2008 23:14
by athanasios
Purno wrote:WOW!
Now I am curious to know what this stands for in your brain.
Nevertheless it means that you like this set on which I agree. Excellent work.

Re: Industrial Stations Renewal (v 0.7.0 available!)
Posted: 02 Aug 2008 05:40
by leaderfrontier
Thank you for your comment.
But i think i still use beta 9 will be better.
Anyway i think i didn't use the good station.
And thank you for making this nice project.
Re: Industrial Stations Renewal (v 0.7.0 available!)
Posted: 03 Aug 2008 10:09
by andythenorth
Need to load high-volumes of bulk cargo quickly, safely, and efficiently? Save time and money with TT Foundry's Large Wheel Loader - the most powerful in its class
Attachments include a 9 cubic yard mining bucket and log forks for lumber handling.

- large_wheel_loader_bucket.png (717 Bytes) Viewed 3443 times

- large_wheel_loader_log.png (862 Bytes) Viewed 3449 times
Re: Industrial Stations Renewal (v 0.7.0 available!)
Posted: 03 Aug 2008 10:46
by Hyronymus
andythenorth wrote:Need to load high-volumes of bulk cargo quickly, safely, and efficiently? Save time and money with TT Foundry's Large Wheel Loader - the most powerful in its class
Attachments include a 9 cubic yard mining bucket and log forks for lumber handling.
large_wheel_loader_bucket.png
large_wheel_loader_log.png
You rendered those thingies, right? They look so smashing detailed.
Re: Industrial Stations Renewal (v 0.7.0 available!)
Posted: 03 Aug 2008 10:51
by leaderfrontier
Good, add this vehicles in TTD,I think it will be greater.
Re: Industrial Stations Renewal (v 0.7.0 available!)
Posted: 03 Aug 2008 11:06
by Purno
Hyronymus wrote:andythenorth wrote:Need to load high-volumes of bulk cargo quickly, safely, and efficiently? Save time and money with TT Foundry's Large Wheel Loader - the most powerful in its class
Attachments include a 9 cubic yard mining bucket and log forks for lumber handling.
You rendered those thingies, right? They look so smashing detailed.
Nopes, by zooming in one can tell that it's an amazing piece of pixel art.
Re: Industrial Stations Renewal (v 0.7.0 available!)
Posted: 03 Aug 2008 11:10
by mart3p
Hyronymus wrote:You rendered those thingies, right?
No, AFAIK none of Andy’s vehicles are rendered.
Hyronymus wrote:They look so smashing detailed.
Yes I have to agree, they are another masterpiece.
leaderfrontier wrote:Good, add this vehicles in TTD,I think it will be greater.
We’re working on it, you’ll just have to be patient.

Re: Industrial Stations Renewal (v 0.7.0 available!)
Posted: 03 Aug 2008 13:28
by Beardie
Sanchimaru wrote: Talk about GRFcrawler, I do have one request, I'm quite sure Beardie is the man
![Pleased :]](./images/smilies/pleased.gif)
can you make 2 good images for the GRFcrawler entry? 75*75 and 300*300. My instinct tells me that you even might have already done those

Post them here, or send them to me via PM and I'll update the entry as soon as I can.
Sorry i didn't see you message sooner, but i'll get right on it for you should be done in a couple of days.
Re: Industrial Stations Renewal (v 0.7.0 available!)
Posted: 03 Aug 2008 15:41
by mart3p
Industrial Stations Renewal v0.7.1

- ISR factory v0_7_1.png (100.47 KiB) Viewed 3260 times
This release fixes a few bugs and also includes a few other updates.

Changes from v0.7.0:
- Fixed: Incorrect container positions on non-track tiles.
Fixed: Wires/gantry not shown on goods and valuables stations.
Fixed: Incorrect orientations for conveyor N.
French and Estonian translations added.
Forklifts changed to new small forklift (goods station B, valuables station and valuables parking).
Wood station diggers replaced with crawler crane and bulldozer.
Train shed height reduced .
Platform ramp graphics updated.
TTDPatch version test changed to 2.6 alpha r1683.
As you can see, ISR v0.7.1 will no longer load in TTDPatch 2.5 beta. As ISR hasn't actually been compatible with 2.5 beta for some time, this shouldn't cause a problem for too many people, no one had reported the incompatibility until leaderfrontier's bug report 2 days ago.
ISR v0.7.1 is compatible with v0.7.0 savegames (there are no station ID changes),
except the orientations of the north conveyors have changed. You will have to overbuild these conveyors to regain the correct orientation.
I have updated the files in the previous release post, so v0.7.1 can be downloaded
here.
Thanks again to wallyweb for testing, thanks to cmoiromain and Alselius for their translations and a special thank you to andythenorth for his vehicles.

Re: Industrial Stations Renewal (v 0.7.0 available!)
Posted: 03 Aug 2008 16:21
by Toch
Great ! i love every release of this super grf !
Re: Industrial Stations Renewal (v 0.7.0 available!)
Posted: 03 Aug 2008 16:50
by Beardie
Just thought i would add that i have updated the advertisment banner, martp3.