[UNIV] ISR - Industrial Stations Renewal
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Re: Industrial Stations Renewal (v 0.7.0 available!)
Where to download?
Re: Industrial Stations Renewal (v 0.7.0 available!)
2.5 beta's been about for a long time, if I remember right. It's been on the nightlies since then, so a lot of things aren't in 2.5 betamart3p wrote:I have installed 2.5 beta 9 and I can confirm your problem. Thanks for reporting it. I suggest you upgrade to the latest 2.6 alpha if you want to use ISR.
It looks like I will to have to make the TTDPatch version test more restrictive. Both the goods stations and the switchyard use station variable 68. It seems this was added to 2.6 alpha at r1666, but was not added to 2.5 beta.
Re: Industrial Stations Renewal (v 0.7.0 available!)
Have you tried it with the latest public 2.5 build (can be found here), although it may only be a trunk (2.6) thing.
~ Lakie
~ Lakie
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Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
Re: Industrial Stations Renewal (v 0.7.0 available!)
The latest build of 2.6 alpha is here.leaderfrontier wrote:Where to download?
Thanks Lakie, I've just tried that one and have the same problem.Lakie wrote:Have you tried it with the latest public 2.5 build (can be found here)
Yes that seems to be the case. It would be useful if the version needed for station variable 68 was mentioned on the wiki though.Lakie wrote:although it may only be a trunk (2.6) thing.

Re: Industrial Stations Renewal (v 0.7.0 available!)
I played with 0.7.0 in openttd for a while, the stations look very nice 
what disturbs me a little bit is that all the cargo displaying areas look very dull if the station is always serviced, since the cargo does not pile up. is there a possibility that small stashes of cargo could be displayed if the station once had cargo of that type, or if a station nearby produces that cargo? [openttd has a feature where it can list all cargo that is produced in the catchment area when building a station, can this be exported to a newgrf callback?]

what disturbs me a little bit is that all the cargo displaying areas look very dull if the station is always serviced, since the cargo does not pile up. is there a possibility that small stashes of cargo could be displayed if the station once had cargo of that type, or if a station nearby produces that cargo? [openttd has a feature where it can list all cargo that is produced in the catchment area when building a station, can this be exported to a newgrf callback?]
Re: Industrial Stations Renewal (v 0.7.0 available!)
Thanks.Eddi wrote:I played with 0.7.0 in openttd for a while, the stations look very nice

This has been suggested before here and here. It is still on my list of possible features for the future though.Eddi wrote:...is there a possibility that small stashes of cargo could be displayed if the station once had cargo of that type, or if a station nearby produces that cargo?

From the point of view of coding, there would be a problem with station tiles, that display cargo waiting, for multiple cargos types (the crates, containers and mineral piles). Information about cargo accepted is available from station variable 69. The problem with using this with multiple cargos is that it has to be called separately for each cargo type. I suspect calling this up to 11 times for each tile would get a little expensive.
There is also the problem with the mineral platforms, of deciding which cargo type to show, if more than one cargo has been accepted at the station.
Re: Industrial Stations Renewal (v 0.7.0 available!)
I just started playing a serious game with this set, and I must say: WOW! Amazing! My compliments too all artists, and the coders, because this set is drawn beautifully, but also coded in an awesome way. The possibilities with this set are endless.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

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Re: Industrial Stations Renewal (v 0.7.0 available!)
i rather meant cargo that is provided, not cargo that is accepted... something like variable 61 (last picked up) could be used. [or am i misunderstanding the term "accepted" here?]mart3p wrote:Information about cargo accepted is available from station variable 69.
don't you already do that for variable 60 (cargo amount)?The problem with using this with multiple cargos is that it has to be called separately for each cargo type. I suspect calling this up to 11 times for each tile would get a little expensive.
i will leave that as an exercise for the readerThere is also the problem with the mineral platforms, of deciding which cargo type to show, if more than one cargo has been accepted at the station.

Re: Industrial Stations Renewal (v 0.7.0 available!)
>Purno: thanks very much.
Your comments are appreciated.


![Pleased :]](./images/smilies/pleased.gif)
I was thinking 'accepted' could mean 'accepted from an industry', but maybe you're right. I will investigate this further.Eddi wrote:i rather meant cargo that is provided, not cargo that is accepted... something like variable 61 (last picked up) could be used. [or am i misunderstanding the term "accepted" here?]

No, I’m currently only calling variable 60 when there is cargo waiting. The type of cargo can then be determined by the action 3. Although there is a variable 60 for each cargo type, only one of them gets called at any one time.Eddi wrote:don't you already do that for variable 60 (cargo amount)?
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Re: Industrial Stations Renewal (v 0.7.0 available!)
Now I am curious to know what this stands for in your brain.Purno wrote:WOW!


Nevertheless it means that you like this set on which I agree. Excellent work.

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Re: Industrial Stations Renewal (v 0.7.0 available!)
Thank you for your comment.
But i think i still use beta 9 will be better.
Anyway i think i didn't use the good station.
And thank you for making this nice project.
But i think i still use beta 9 will be better.
Anyway i think i didn't use the good station.
And thank you for making this nice project.
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Re: Industrial Stations Renewal (v 0.7.0 available!)
Need to load high-volumes of bulk cargo quickly, safely, and efficiently? Save time and money with TT Foundry's Large Wheel Loader - the most powerful in its class 
Attachments include a 9 cubic yard mining bucket and log forks for lumber handling.

Attachments include a 9 cubic yard mining bucket and log forks for lumber handling.
Re: Industrial Stations Renewal (v 0.7.0 available!)
You rendered those thingies, right? They look so smashing detailed.andythenorth wrote:Need to load high-volumes of bulk cargo quickly, safely, and efficiently? Save time and money with TT Foundry's Large Wheel Loader - the most powerful in its class
Attachments include a 9 cubic yard mining bucket and log forks for lumber handling.
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Re: Industrial Stations Renewal (v 0.7.0 available!)
Good, add this vehicles in TTD,I think it will be greater.
Re: Industrial Stations Renewal (v 0.7.0 available!)
Nopes, by zooming in one can tell that it's an amazing piece of pixel art.Hyronymus wrote:You rendered those thingies, right? They look so smashing detailed.andythenorth wrote:Need to load high-volumes of bulk cargo quickly, safely, and efficiently? Save time and money with TT Foundry's Large Wheel Loader - the most powerful in its class
Attachments include a 9 cubic yard mining bucket and log forks for lumber handling.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Re: Industrial Stations Renewal (v 0.7.0 available!)
No, AFAIK none of Andy’s vehicles are rendered.Hyronymus wrote:You rendered those thingies, right?
Yes I have to agree, they are another masterpiece.Hyronymus wrote:They look so smashing detailed.

We’re working on it, you’ll just have to be patient.leaderfrontier wrote:Good, add this vehicles in TTD,I think it will be greater.

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Re: Industrial Stations Renewal (v 0.7.0 available!)
Sorry i didn't see you message sooner, but i'll get right on it for you should be done in a couple of days.Sanchimaru wrote: Talk about GRFcrawler, I do have one request, I'm quite sure Beardie is the mancan you make 2 good images for the GRFcrawler entry? 75*75 and 300*300. My instinct tells me that you even might have already done those
Post them here, or send them to me via PM and I'll update the entry as soon as I can.
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Re: Industrial Stations Renewal (v 0.7.0 available!)
Industrial Stations Renewal v0.7.1
This release fixes a few bugs and also includes a few other updates.
Changes from v0.7.0:
ISR v0.7.1 is compatible with v0.7.0 savegames (there are no station ID changes), except the orientations of the north conveyors have changed. You will have to overbuild these conveyors to regain the correct orientation.
I have updated the files in the previous release post, so v0.7.1 can be downloaded here.
Thanks again to wallyweb for testing, thanks to cmoiromain and Alselius for their translations and a special thank you to andythenorth for his vehicles.
This release fixes a few bugs and also includes a few other updates.

- Fixed: Incorrect container positions on non-track tiles.
Fixed: Wires/gantry not shown on goods and valuables stations.
Fixed: Incorrect orientations for conveyor N.
French and Estonian translations added.
Forklifts changed to new small forklift (goods station B, valuables station and valuables parking).
Wood station diggers replaced with crawler crane and bulldozer.
Train shed height reduced .
Platform ramp graphics updated.
TTDPatch version test changed to 2.6 alpha r1683.
ISR v0.7.1 is compatible with v0.7.0 savegames (there are no station ID changes), except the orientations of the north conveyors have changed. You will have to overbuild these conveyors to regain the correct orientation.
I have updated the files in the previous release post, so v0.7.1 can be downloaded here.
Thanks again to wallyweb for testing, thanks to cmoiromain and Alselius for their translations and a special thank you to andythenorth for his vehicles.

Re: Industrial Stations Renewal (v 0.7.0 available!)
Great ! i love every release of this super grf !
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- Beardie
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Re: Industrial Stations Renewal (v 0.7.0 available!)
Just thought i would add that i have updated the advertisment banner, martp3.
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