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Re: [OTTD] BRTrains - A British Railways Set in NML

Posted: 01 Jun 2016 21:36
by Leanden
Ah you are upgradin in the main menu, that will only affect new games.

Re: [OTTD] BRTrains - A British Railways Set in NML

Posted: 01 Jun 2016 21:49
by The Growl
Leanden wrote:Ah you are upgradin in the main menu, that will only affect new games.
I can't find the upgrade button in game or in the load game screen, am I doing something wrong?

Re: [OTTD] BRTrains - A British Railways Set in NML

Posted: 01 Jun 2016 22:14
by kamnet
The Growl wrote:
Leanden wrote:Ah you are upgrading in the main menu, that will only affect new games.
I can't find the upgrade button in game or in the load game screen, am I doing something wrong?
No, you're not doing anything wrong, because the ability to update NewGRFs in an active game or save game is explicitly disabled by default, because doing so can cause your game to become unstable. You can override this by changing settings via the console or editing the game config files, but once you do so your warranties are void and you get a big red warning box reminding you of that.

Re: [OTTD] BRTrains - A British Railways Set in NML

Posted: 01 Jun 2016 23:10
by Leanden
Image

Re: [OTTD] BRTrains - A British Railways Set in NML

Posted: 02 Jun 2016 04:20
by le_harv
The development you are doing is very interesting and I do like the fact that it appears to be at game scale. UKRS2 is fantastic but the slightly smaller scale irked me. I discovered http://www.richardwheeler.net/interacti ... ltool.html so I gave a little project a shot. I attempted to create the front carriage of a SWT Class 444. I also worked on the 3 mid carriages but I need to modify them to match this one. So before I go to far I wanted to seek your feedback on whether this is worthy of inclusion and any general feedback really.

Be merciless!

PNG
class_444_front.png
class_444_front.png (2.74 KiB) Viewed 3489 times
PixelTool JSON Code
[+] Spoiler
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Re: [OTTD] BRTrains - A British Railways Set in NML

Posted: 02 Jun 2016 07:52
by Leanden
Just two things:

1) please put that code in a spoiler tag ;)
2) the livery looks good, just put some white lights on the front.

Is it 32px in the horizontal view?

Id be happy to include this for sure, but it would need some work on it :)

EDIT: Actually something is off with the connection on the / view and the whole thing looks too squared off, needs to be rounder.

Re: [OTTD] BRTrains - A British Railways Set in NML

Posted: 02 Jun 2016 12:37
by le_harv
Thanks, appreciate the feedback! Keep up the good work.
Leanden wrote:Just two things:

1) please put that code in a spoiler tag ;)
2) the livery looks good, just put some white lights on the front.
No problem, on both of those.
Is it 32px in the horizontal view?
It should be, the bounding box is set to 32 so the train is 32px except there is a 3px slope on the cabs. Also the connectors on either end take 2px so the actual carriage is 30px.
Id be happy to include this for sure, but it would need some work on it :)

EDIT: Actually something is off with the connection on the / view and the whole thing looks too squared off, needs to be rounder.
Totally understand, this is my first ever drawing so I'll keep learning! I'll look into the rounding, I found it challenge with only so many pixels. I attempted to show the roof rounding through shading but I can see it didn't quite work. As for the connections, I think this is a limitation of tool I am using. I only draw the orthagonals and the program draws the diagonals.

Re: [OTTD] BRTrains - A British Railways Set in NML

Posted: 02 Jun 2016 12:44
by The Growl
kamnet wrote:
The Growl wrote:
Leanden wrote:Ah you are upgrading in the main menu, that will only affect new games.
I can't find the upgrade button in game or in the load game screen, am I doing something wrong?
No, you're not doing anything wrong, because the ability to update NewGRFs in an active game or save game is explicitly disabled by default, because doing so can cause your game to become unstable. You can override this by changing settings via the console or editing the game config files, but once you do so your warranties are void and you get a big red warning box reminding you of that.
I do have multiple save games, so this shouldn't matter so much. How can I do this?

Re: [OTTD] BRTrains - A British Railways Set in NML

Posted: 02 Jun 2016 22:05
by Leanden
I have decided im going to double the loading speeds on all passenger trains.

Re: [OTTD] BRTrains - A British Railways Set in NML

Posted: 03 Jun 2016 06:12
by JamesP
Leanden wrote:I have decided im going to double the loading speeds on all passenger trains.
Great news, thanks Leanden!

Re: [OTTD] BRTrains - A British Railways Set in NML

Posted: 03 Jun 2016 13:29
by Leanden
v0.1.3 now available on Bananas.

Fix: Loading Speeds Increased by 100% for all Passenger Trains
Feature: BR Class 150/2
Feature: BR Class 151
Feature: BR Class 153
Feature: BR Class 155
Feature: BR Class 156
Feature: BR Class 159
Feature: BR Class 170
Feature: BR Class 180
Feature: BR Class 185
Feature: BR Class 37

Re: [OTTD] BRTrains - A British Railways Set in NML

Posted: 03 Jun 2016 13:38
by Leanden
le_harv wrote:Thanks, appreciate the feedback! Keep up the good work.
Don't be disheartened however, I will include this train in its current form (although i'll adjust the corridors manually), but as you update the sprites to better round off the shape then I can easily update them in the GRF.

EDIT: I just remembered that we already have a 444 drawn although yours is far and away better than the one we already have :)

I had to make a fair few adjustments to your 444 though, all of the sprites were the wrong size. | views are 8x24 px, / views should be 21x18 px and _ view should be 32x12px.

Re: [OTTD] BRTrains - A British Railways Set in NML

Posted: 03 Jun 2016 14:38
by andythenorth
"Someone" should improve the gronk - no need to draw the cab 1px higher than the bonnet, at TTD angles you wouldn't see that part of the cab.

Not suggesting you should do this yourself Leanden :)

Re: [OTTD] BRTrains - A British Railways Set in NML

Posted: 03 Jun 2016 15:03
by Leanden
You mean the class 08? Meh i'm not going to mess with graphics just yet :P

But if anyone wants to fiddle around i've attached the sheet.

Re: [OTTD] BRTrains - A British Railways Set in NML

Posted: 03 Jun 2016 15:04
by Leanden
v0.1.4 now available on Bananas.

Feature: BR444 'Desiro'
Feature: BR395 'Javelin'

Quite happy with the 395 as this is coded as a dual power train, but will only reach 100mph on third rail while on catenary it'll do its full speed :)

Re: [OTTD] BRTrains - A British Railways Set in NML

Posted: 03 Jun 2016 15:58
by andythenorth
If anyone is thinking to fix the gronk (class 08 / 09 / 13), compare the roofline to the Chinook (class 20) from Iron Horse ;)
I would make it shorter as well, which will make it chibi, but also give it a stronger-looking stance :twisted:
chinook_0.png
chinook_0.png (3.73 KiB) Viewed 3199 times
If it helps, the tractor could use some love too, compare with this Iron Horse loco that is a tractor crossed with a deltic (i.e. it's fake, but eh, at this scale the shape is close enough) :D
vulcan_0.png
vulcan_0.png (4 KiB) Viewed 3199 times

Re: [OTTD] BRTrains - A British Railways Set in NML

Posted: 03 Jun 2016 16:36
by supermop
I agree - 08s should look quite stout, even compared to naturally chibi TT locomotives as a whole. 08s sitting in yards were one of the first locomotives to catch my eye when i moved to the UK in the 90s as they stood out looking almost like cubes!

Re: [OTTD] BRTrains - Development Thread

Posted: 03 Jun 2016 21:08
by Leanden
v0.1.5 released

Feature: BR Class 373 'Eurostar'

I revisited the first train i ever drew as a pixel artist, (to be honest my first efforts were apalling), but i'm actually really happy with this one!

Image

Re: [OTTD] BRTrains - Development Thread

Posted: 03 Jun 2016 23:26
by jonnie47
seems the class 158 2 coach variation has been removed, cant believe the speed this set is progressing. Keep up the good work :P

Re: [OTTD] BRTrains - Development Thread

Posted: 03 Jun 2016 23:44
by Leanden
Thanks for pointing that out, thats a coding error. Will fix in next update.

EDIT: v0.1.6 released

Fix:BR Class 156 moved to its correct ID, returning the 2-car 158 to the purchase list
Fix:Some updates to the Class 373 Sprites to make them line up better.