What does an EBO look like?jor[D]1 wrote:Why not uses an EBO for yard track, WILO is for smaller footpath only used by personell.
[OTTD] Dutch Tracks Development (0.1.0-Alpha1 released)
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Re: [OTTD] Dutch Trackset Development Thread (Artists wanted
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Re: [OTTD] Dutch Trackset Development Thread (Artists wanted
See the link jor[D]1 gave in his previous post, then you have to scroll up a bit to see an EBO.Purno wrote:What does an EBO look like?jor[D]1 wrote:Why not uses an EBO for yard track, WILO is for smaller footpath only used by personell.
Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML
Re: [OTTD] Dutch Trackset Development Thread (Artists wanted
I checked the whole page, I probably overlooked it, but didn't see any EBO being mentioned. I may need a more precise direction in this case.Transportman wrote:See the link jor[D]1 gave in his previous post, then you have to scroll up a bit to see an EBO.Purno wrote:What does an EBO look like?jor[D]1 wrote:Why not uses an EBO for yard track, WILO is for smaller footpath only used by personell.

Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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Re: [OTTD] Dutch Trackset Development Thread (Artists wanted
It's the one with the fencing below the barrier, the "Elektrisch Bedienbare Overweg".
Personally I'd rather see an AKI on yard rails than one of these, if I'm not going to get the WILO. Maybe we can put the WILO as footpath in the station set.
Personally I'd rather see an AKI on yard rails than one of these, if I'm not going to get the WILO. Maybe we can put the WILO as footpath in the station set.
Re: [OTTD] Dutch Trackset Development Thread (Artists wanted
Ah, there was a link just on top of that site while the link started slightly below. Stupid me scrolled all the way down at least three times. Got it now.
1. In TT-scale, these things would look like ADOBs
2. "Deze overwegen zijn altijd zeer breed, daar er vele sporen overheen gaan", uncheck, impossible for TT, each track got its own crossing
So, my suggestions for the "RAIL" (those are the 40 km/h shunter yards and such, right?);
1. AKI
2. AHOB
3. ADOB
4. WIDO (WIDO would look silly on a complete road, though it'd be awesome to have this as part of a station set)
5. No level crossings at all (because how often does a road actually cross an "emplacement"?)
1. In TT-scale, these things would look like ADOBs
2. "Deze overwegen zijn altijd zeer breed, daar er vele sporen overheen gaan", uncheck, impossible for TT, each track got its own crossing
So, my suggestions for the "RAIL" (those are the 40 km/h shunter yards and such, right?);
1. AKI
2. AHOB
3. ADOB
4. WIDO (WIDO would look silly on a complete road, though it'd be awesome to have this as part of a station set)
5. No level crossings at all (because how often does a road actually cross an "emplacement"?)
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Re: [OTTD] Dutch Trackset Development Thread (Artists wanted
OOps, i misread the page my self, the EBO is underneath the one i meant.
I meant a "Waarschuwings Installatie Landelijke Overweg"
It has 2 lights A top white one indicating safe. And a flashing red one indication train coming.
I meant a "Waarschuwings Installatie Landelijke Overweg"
It has 2 lights A top white one indicating safe. And a flashing red one indication train coming.
View my (train)pictures on Flickr
Re: [OTTD] Dutch Trackset Development Thread (Artists wanted
WILO was never used on public roads, so I don't really favour that one.
If you look at for instance the shunting area of Kijfhoek, there they have several roads that cross the shunting area. These are guarded by AKI.
If you look at for instance the shunting area of Kijfhoek, there they have several roads that cross the shunting area. These are guarded by AKI.
Re: [OTTD] Dutch Trackset Development Thread (Artists wanted
i don't know dutch level crossings, or any of the abbreviations used here, but in germany, level crossings in industrial areas are generally not guarded by barriers or lights. only at the entrance of the yard there's a cross and a sign like "rail vehicles have priority in this area"
Re: [OTTD] Dutch Trackset Development Thread (Artists wanted
What do you think of those pylons for Betuweroutes?
Re: [OTTD] Dutch Trackset Development Thread (Artists wanted
Not bad at all!
I only think that the top half of the pylons should be bent more. But I'm not sure if they will look better in TTD scale when you do that, maybe you've already tried. They otherwise resemble the real things quite nicely!
I only think that the top half of the pylons should be bent more. But I'm not sure if they will look better in TTD scale when you do that, maybe you've already tried. They otherwise resemble the real things quite nicely!
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Re: [OTTD] Dutch Trackset Development Thread (Artists wanted
They look good. I don't think they need to be bent more. I'll try to code them today and see how they end up ingame, so we can all see how it looks like.
Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML
Re: [OTTD] Dutch Trackset Development Thread (Artists wanted
Thanks;)
Here is a first try for the Zevenaar tunnel
The "ramp" is very long, so it could be difficult to use it in OpenTTD...
Here is a first try for the Zevenaar tunnel

The "ramp" is very long, so it could be difficult to use it in OpenTTD...
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Re: [OTTD] Dutch Trackset Development Thread (Artists wanted
It should be possible to define a tunnel overlay. For that I need the sprite in the top right as tunnel overlay, and the bottom right minus the part already on the top right. See this for the sprites I need in that case for every direction (and of course every climate). But then I would like it if you provide them without any tracks in them, so that I can easily place in the real tracks when I have something for that.Yoshi wrote:Thanks;)
Here is a first try for the Zevenaar tunnel
The "ramp" is very long, so it could be difficult to use it in OpenTTD...
On my coding attempt of the catenary poles: I have them in the code, only FireFox crashes when I try to upload the screenshot... So I'll come back to that.
Luckily I also have another browser that doesn't crash when uploading:
Last edited by Transportman on 06 Apr 2012 10:58, edited 1 time in total.
Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML
Re: [OTTD] Dutch Trackset Development Thread (Artists wanted
So you need "top left without top right" and "top right" for every direction?
-->part behind train and in front of train seperated.
-->part behind train and in front of train seperated.
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Re: [OTTD] Dutch Trackset Development Thread (Artists wanted
Yes, that is the idea.Yoshi wrote:So you need "top left without top right" and "top right" for every direction?
-->part behind train and in front of train seperated.
I don't know how nicely OpenTTD plays along, because it provides the grass underlay and overlay itself, so don't know how nice that is going to look when providing those long ramps. I will try it based on the sprites in your previous post, but that will be end of the day (have some other things I have to do now).
Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML
Re: [OTTD] Dutch Trackset Development Thread (Artists wanted
Should i bend this one a bit more?
Re: [OTTD] Dutch Trackset Development Thread (Artists wanted
Not at all. The portal can be as big as you want, but the mouth can't be bigger than the "hole" in the grass graphics. Even if that wasn't the case, such a portal would glitch all over, as the vehicles would hidden/reshown well within sight and nothing would be painted behind the opening (i.e. you'd see whatever pixels happened to be there before).Transportman wrote:I don't know how nicely OpenTTD plays along, ...
-- Michael Lutz
Re: [OTTD] Dutch Trackset Development Thread (Artists wanted
So I can stop drawing the other portals because this type doesn't work at all?
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Re: [OTTD] Dutch Trackset Development Thread (Artists wanted
I think you should indeed bend it a little bit more. I think that the poles in the | direction on the right side of the track also need to be bend a bit more, maybe by making the base 1px wider.Yoshi wrote:Should i bend this one a bit more?
Thanks for the info, I was afraid that it indeed wouldn't work. At least now I don't have to try and code it to see that it doesn't work.Michi_cc wrote:Not at all. The portal can be as big as you want, but the mouth can't be bigger than the "hole" in the grass graphics. Even if that wasn't the case, such a portal would glitch all over, as the vehicles would hidden/reshown well within sight and nothing would be painted behind the opening (i.e. you'd see whatever pixels happened to be there before).Transportman wrote:I don't know how nicely OpenTTD plays along, ...
-- Michael Lutz
The mouth is too big and there is no good way to solve that without completely losing the idea that it is a long stretch into the tunnel, so that type is not going to work. Maybe this one and this one are a nice replacement. Their shape represents the OpenTTD tunnels, so it shouldn't be to hard to get the size of the mouth the same as that of the "hole" in the grass graphics.Yoshi wrote:So I can stop drawing the other portals because this type doesn't work at all?
Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML
Re: [OTTD] Dutch Trackset Development Thread (Artists wanted
Split it over two tiles:
Have the 'hole' area drawn much like a standard TT tunnel portal, and the extended concrete approach drawn as a waypoint, either in this set or the station set. this way you would still have a decent looking compromise in areas where you only had one tile to space, but in open areas with lots of space you could add the waypoint for eyecandy.
Have the 'hole' area drawn much like a standard TT tunnel portal, and the extended concrete approach drawn as a waypoint, either in this set or the station set. this way you would still have a decent looking compromise in areas where you only had one tile to space, but in open areas with lots of space you could add the waypoint for eyecandy.
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