Page 7 of 9
Re: Title game competition for OpenTTD 1.2 series
Posted: 05 Feb 2012 20:35
by Zuu
At x = 1338, y = 140 (pixel coordinate in screenshot), you got a glitch in the bridge. I believe this is one of those "very hard to fix" glitches with bridges in OpenTTD.
That said, I find your title game interesting in its madness look.
Re: Title game competition for OpenTTD 1.2 series
Posted: 05 Feb 2012 21:28
by RAMMAR
I've tried to do my best with those three bugs as this one, one was fixed, but those two on the same line (the second is harder to notice, because it's cable-stayed bridge) - as it seems are unfixable and there is nothing that I could do about them.

BTW, sometimes this bug disappear by itself for some time, mostly after a train that have passed under this place. But we can always pretend, that this is a feature that gives the ability to unhide some trains on that spot...
Re: Title game competition for OpenTTD 1.2 series
Posted: 06 Feb 2012 00:01
by nicfer
Here's my small try, hope it isn't disastreous (well, it is indeed so if you open the save as a game then scroll up).
Re: Title game competition for OpenTTD 1.2 series
Posted: 06 Feb 2012 09:30
by Plasma_Wolf
I've got another update. It's just a minor one (some stations changed in the way they look).
Re: Title game competition for OpenTTD 1.2 series
Posted: 06 Feb 2012 10:03
by RAMMAR
Due to the my good for nothing intentions, I've made a big mistake: I've joined two tracks together which resulted the huge traffic jam, it was working more then 50 years normaly. Anyway, during this rebuilding/fixing I've changed this bridge, now that bug (Zuu said about it) less visible. Also this thing tested another parts of my traffic, so it seems it's good now. I could leave as it was in the last save, because that bug could be visible only on the maximum screensize in the form of one train that is waiting eternaly for the free way and there are no more trains at those tracks, because this traffic jam was far from this place. Fixed save...
P.S. I'll make screenshots later (due to a lower resolution on notebook (working place), it's not intersting to make them on it, I'll do it on a normal PC tomorrow)...
Re: Title game competition for OpenTTD 1.2 series
Posted: 06 Feb 2012 10:28
by planetmaker
Another update to the
website.
Re: Title game competition for OpenTTD 1.2 series
Posted: 06 Feb 2012 10:34
by Eddi
RAMMAR wrote:P.S. I'll make screenshots later (due to a lower resolution on notebook (working place), it's not intersting to make them on it, I'll do it on a normal PC tomorrow)...
you can zoom out and make a "zoomed-in screenshot" from the ?-menu, to make a screenshot larger than your screen size.
Re: Title game competition for OpenTTD 1.2 series
Posted: 06 Feb 2012 15:22
by kvm
I propose this scenario (still WIP but the basic concept stands)
Located in the arctic climate, it features
* Railway (Steam and Diesel)
* Monorail
* MagLev
* Buses and Trucks
* Helicopters, small and big planes, supersonic planes
* Freighters and Hovercrafts
I tried to make it look more interesting by applying some different color schemes to each mean of transport.
Saved in stable 1.1.5 release
I'm aware that for very large resolutions, the bottom right still looks a bit dull - I am working on that.
Any suggestions / feedback?
Re: Title game competition for OpenTTD 1.2 series
Posted: 08 Feb 2012 20:54
by Pottsy
My game.
Includes;
railway
maglev
monorail
helicopter
boat
bus
truck
And all around a small town.
Re: Title game competition for OpenTTD 1.2 series
Posted: 10 Feb 2012 11:02
by [OpenTTD]Johannes
damned1 wrote:
Hello Johannes!
Your game file is too big. The limit is ~150kb.
Best regards,
Bart
Hey,
is this really an issue? If yes, I would not know how to decrease the size that much.
Greetings,
Johannes
Re: Title game competition for OpenTTD 1.2 series
Posted: 10 Feb 2012 11:40
by planetmaker
[OpenTTD]Johannes wrote:
is this really an issue? If yes, I would not know how to decrease the size that much.
Yes, given that your map exceeds the announced size limit by more than a factor of 10, it definitely is.
Your savegame size is 2 Megabytes and the whole size of OpenTTD is, depending on package, between 5 Megabytes and 14 Megabytes. The most common windows packages are 5 Megabytes. Thus using that savegame would virtually add 50% more download traffic to our servers and the mirrors - which adds up 200 Gigabytes of additional monthly traffic on our master server alone (and that supplies the smallest amount of them).
You absolutely do have to use a smaller map size for this competition. It will reduce the savegame size proportionally. Ultimately that means you'll have to re-create what you want to show on a smaller map, like on a 256^2 map. Some even use a smaller map like 128^2 - which is totally sufficient for a titlegame.
Re: Title game competition for OpenTTD 1.2 series
Posted: 11 Feb 2012 00:55
by mickael
Thats my final version.
I corrected all mistakes and added few new things (like new companies, new railway line, etc.).
Hope You will enjoy it! ;]
Re: Title game competition for OpenTTD 1.2 series
Posted: 11 Feb 2012 01:31
by Level Crossing
Update.

Re: Title game competition for OpenTTD 1.2 series
Posted: 11 Feb 2012 08:21
by Yoshi
Update again:
The major change is for the larger views. There was a black edge and some "infrastructure" which shouldn't be seen on titlescreen.
Re: Title game competition for OpenTTD 1.2 series
Posted: 11 Feb 2012 19:12
by Purator
Hi,
i just want to show my try of a contribution... Do not know what else to write here...
Greetings Purator
Re: Title game competition for OpenTTD 1.2 series
Posted: 12 Feb 2012 21:58
by Bluescreen
Hi,
this is my contribution for the contest:
Please let me know if something should be changed - in this case i will try to apply some last minute updates
Greetings
Bluescreen
Re: Title game competition for OpenTTD 1.2 series
Posted: 13 Feb 2012 07:21
by [OpenTTD]Johannes
planetmaker wrote:You absolutely do have to use a smaller map size for this competition.
Sorry, I do not have such small maps. I give it up and look forward to the other contributions!
Re: Title game competition for OpenTTD 1.2 series
Posted: 13 Feb 2012 09:12
by tricky1979
First Time Poster here's my contribution.
Re: Title game competition for OpenTTD 1.2 series
Posted: 13 Feb 2012 13:11
by Ecse
Hey guys,
As a *3rd time poster (first time was to ask how to do this), here's my contribution. It's probably a little busier than some of the others, but that just means it's able to entertain interest for a long period of time
OUT OF DATE. SEE TOP of PAGE 8.
Re: Title game competition for OpenTTD 1.2 series
Posted: 13 Feb 2012 13:49
by FooBar
Quite nice!
However you may want to reconsider smaller screens. Only the top left is shown in those cases, so on very small screens there will be no water. Maybe that can be fixed by somehow introducing some water at the top left.