Swedish Projects

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Irwe
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Re: Swedish Projects

Post by Irwe »

AndersI wrote:Not bad, it really resembles this:
It does! I couldn't find many old train sheds but you did and it actually looks like the one I made up.
AndersI wrote:Just add the little round window instead of the three square ones, and make the side windows a bit larger.
Definitely! Will redo the depot like in the picture.
AndersI wrote:Edit: In reality, the roof is often the other way around:
Won't that look wierd in TTD? I actually havn't seen many sheds like that but there it A LOT I havn't seen yet :P

These depots will be a part of the Swedish Rails set and I probably will make a new Swedish infrastructure thread on it's own.

Edit: I made some changes to the depots.
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depot.PNG
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Swedish Houses Version 1.1 Released
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Re: Swedish Projects

Post by planetmaker »

Those depot updates really look nice :-) They're not in 0.2.0 yet, but I'll add them to the next release :-) What I could envision also to be added: Swedish signals :-)

Concerning a general infrastructure set: I'm not sure how much that should be separated... what would you add to this set? Unfortunately there are no road types as of now which would otherwise make a nice set on its own just like the rails do.

EDIT: hm.. coming to think about depot sprites: what about the old-style windows (new version) for normal rail and the new-style windows (old version) for electric rail?

EDIT2: here it goes:
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normal rail and e-rail depots
normal rail and e-rail depots
Polžice Transport, 29-11-1981.png (103.6 KiB) Viewed 2170 times
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Re: Swedish Projects

Post by SwissFan91 »

Great work guys as always. Maybe a different fence could be added to distinguish these rails even more? I know they have a quiet resemblence to YARRS :wink:
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Re: Swedish Projects

Post by planetmaker »

Different fences is certainly within the scope of railtypes. The fences you see in the screenshot are the default fences of OpenGFX, though.
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Irwe
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Re: Swedish Projects

Post by Irwe »

planetmaker wrote:Swedish signals
Well I don't know what's typical Swedish signals but maybe. I more want to focus on rails, roads and bridges.
planetmaker wrote:Concerning a general infrastructure set: I'm not sure how much that should be separated... what would you add to this set? Unfortunately there are no road types as of now which would otherwise make a nice set on its own just like the rails do.


Everything that has something to do with the rails basicly, the tracks, tunnels, depots, fence and possibly signals as you said.
planetmaker wrote:EDIT: hm.. coming to think about depot sprites: what about the old-style windows (new version) for normal rail and the new-style windows (old version) for electric rail?

EDIT2: here it goes:
Meh.. I kinda wan't the same depot for both normal and electric rail but I defenitly wan't a modern and an old one with this being the old one.
jake.grimshaw wrote:Great work guys as always. Maybe a different fence could be added to distinguish these rails even more? I know they have a quiet resemblence to YARRS :wink:
Yeah like planetmaker said these are just normal OpenGFX fence, there are no new fences yet but I'll probably make that to. It would be nice to have an option to remove the fences too.

Edit: Could this be a modern depot?
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modern depot.PNG
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Re: Swedish Projects

Post by lawton27 »

Possibly that for erail and the other for regular rail?
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Irwe
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Re: Swedish Projects

Post by Irwe »

lawton27 wrote:Possibly that for erail and the other for regular rail?
Or different ones for different times and different rails = 4 depots.
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depot old.PNG
depot old.PNG (17.18 KiB) Viewed 2093 times
depot modern.PNG
depot modern.PNG (15.4 KiB) Viewed 2093 times
Swedish Houses Version 1.1 Released
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planetmaker
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Re: Swedish Projects

Post by planetmaker »

Small question with opinions wanted: it seems I cannot query the build date of a depot. Given that: use the old depots by default and allow usage of the modern ones via newgrf parameter?

a little appitizer albeit not yet finished:
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Humpolec Transport, 03-09-1966.png
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Re: Swedish Projects

Post by Kogut »

Is it possible to create second railtype with new depots?
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Re: Swedish Projects

Post by DJ Nekkid »

planetmaker wrote:Small question with opinions wanted: it seems I cannot query the build date of a depot. Given that: use the old depots by default and allow usage of the modern ones via newgrf parameter?

a little appitizer albeit not yet finished:
No such thing exsist (yet). Your only option is "pure" change depending on year. I'd look for general VarAction2 variable 23 or 24.
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Irwe
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Re: Swedish Projects

Post by Irwe »

planetmaker wrote:Small question with opinions wanted: it seems I cannot query the build date of a depot. Given that: use the old depots by default and allow usage of the modern ones via newgrf parameter?
That would be the only option then. If they change ingame when changing paremeter is good.

Is it possible to use normal track on the snow depot? It looks strange with snow inside the depot.
Kogut wrote:Is it possible to create second railtype with new depots?
That could also be an option is it's possible.
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Re: Swedish Projects

Post by Kogut »

Irwe wrote:Is it possible to use normal track on the snow depot? It looks strange with snow inside the depot.
Smooth transition also may be needed.
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Re: Swedish Projects

Post by planetmaker »

Kogut wrote:Is it possible to create second railtype with new depots?
It's definitely possible. But I would conceive that as confusing to the player.
Irwe wrote:
planetmaker wrote:Small question with opinions wanted: it seems I cannot query the build date of a depot. Given that: use the old depots by default and allow usage of the modern ones via newgrf parameter?
That would be the only option then. If they change ingame when changing paremeter is good.

Is it possible to use normal track on the snow depot? It looks strange with snow inside the depot.
They will change ingame upon parameter change. I looked briefly at the snow tracks in depots but didn't see a solution. If there's one, I haven't seen it yet; now thinking of it... the only solution I see is to provide the depot sprites WITH tracks (so that the snowy tracks will be over-painted). It's sufficient to do so for the snowy depot versions. Actually I'll try that when I find time. That's easy to test and change :-) - all sprites exist after all ;-)
DJ Nekkid wrote:
planetmaker wrote:I cannot query the build date of a depot.
No such thing exsist (yet). Your only option is "pure" change depending on year. I'd look for general VarAction2 variable 23 or 24.
Yeah, I feared and figured as much. A change upon the current year is what I tested and what worked (var24), but it looks quite funky, if the building changes at a given date.
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Re: Swedish Projects

Post by DJ Nekkid »

i think i might have an solution to make the transition more gradual tho

there can be 4 "random" railtype tile gfx, and i assume that inculdes depot as well, follow me on this:

year 0 -> A : only "old style"
Year A+x : 3 old and 1 new gfx, random
Year A+2x : 2 old and 2 new gfx, random
Year A+3x : 1 old and 3 new gfx, random
Year B -> ~ : only "new style"
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Re: Swedish Projects

Post by planetmaker »

DJ Nekkid wrote:i think i might have an solution to make the transition more gradual tho

there can be 4 "random" railtype tile gfx, and i assume that inculdes depot as well, follow me on this:

year 0 -> A : only "old style"
Year A+x : 3 old and 1 new gfx, random
Year A+2x : 2 old and 2 new gfx, random
Year A+3x : 1 old and 3 new gfx, random
Year B -> ~ : only "new style"
That's an interesting proposal indeed! I shall toy around with it.

EDIT: for now only snow aware depots, different colours for track types (yellow = electrified), transition to modern version is set via newgrf parameter1 (default = never) as an immediate switch of all depots doesn't feel right to me; this way anyone can set his/her own introduction date, or play with one or another version (just use a very early introduction date like year 1 for modern depots, if you always want them). This change will be found in tomorrows nightly.
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modern version
modern version
Polžice Transport, 18-06-1993.png (412.63 KiB) Viewed 1938 times
old version
old version
Polžice Transport, 08-06-1993.png (424.63 KiB) Viewed 1938 times
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Re: Swedish Projects

Post by gedsom76 »

Hi
The depots look really good and swedish/scandinavian!
I think this will be a nice railset!

Will there be any swedish railroad-crossings? With or without gates? With just the wigwag lights?
The finnish railroadset has a nice Finnish and Swedish railroadgate system with correct signallighting and gates but with the wrong type of road/roadmarkings for Sweden.
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Re: Swedish Projects

Post by Irwe »

planetmaker wrote:EDIT: for now only snow aware depots, different colours for track types (yellow = electrified), transition to modern version is set via newgrf parameter1 (default = never) as an immediate switch of all depots doesn't feel right to me; this way anyone can set his/her own introduction date, or play with one or another version (just use a very early introduction date like year 1 for modern depots, if you always want them). This change will be found in tomorrows nightly.
Great! That seems to be the best way. Just one thing, the green modern one was suppose to be electric and yellow modern be normal :P
gedsom76 wrote:Hi
The depots look really good and swedish/scandinavian!
I think this will be a nice railset!


Thanks you!
gedsom76 wrote:Will there be any swedish railroad-crossings? With or without gates? With just the wigwag lights?
The finnish railroadset has a nice Finnish and Swedish railroadgate system with correct signallighting and gates but with the wrong type of road/roadmarkings for Sweden.
Well at this point we'll just use TTRS's crossovers since I got permission to use Zimmlocks TTRS roads for my Swedish infrastructure since they already look Swedish, I'll just modify them a little bit. The crossovers in Openttd will support every road set (right?) and for TTDP I'll make it for the original roads, Swedish roads (TTRS roads) and maybe North american road set since they are the most used at least what I can see.
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planetmaker
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Re: Swedish Projects

Post by planetmaker »

gedsom76 wrote:I think this will be a nice railset!
Thanks from here, too
Irwe wrote:The crossovers in Openttd will support every road set (right?) and for TTDP I'll make it for the original roads, Swedish roads (TTRS roads) and maybe North american road set since they are the most used at least what I can see.
Yes, that's right and the list which I'd go for, too :-) I'll see what I can do with the sprites :-)
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Re: Swedish Projects

Post by planetmaker »

Just a short note: Since OpenTTD r20003 it is thanks to Yexo possible to make the depot graphics dependent upon the date it was built :-) Something which we of course support :-) . Currently depots built prior to 1975 will show the old graphics, depots built later will show the modern graphics. I work on making this introduction date a parameter (again).
The tracks within depots won't be snowy anymore either.
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depots built at different times
depots built at different times
Žatavy pod Řípem Transport, 24-03-1975.png (138.01 KiB) Viewed 1793 times
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Re: Swedish Projects

Post by broodje »

I do like the idea of these depots, but isn't it possible to make them look a bit higher? Especially the depots with the entrance facing downwards (the \ and / ones) look like depots that are as high as an human body. How do they look with a train entering them?

I know the entrance height is an optical illusion, so it is probably not as easy as I think to fix them. But for some reason the illusion is spoiled now.
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