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Re: [REL] The Serpent scenario

Posted: 09 Oct 2009 18:04
by Benny
Wow, I'm in like 1960 and I have only barely started on the second peninsula. :shock:

Could you post a savegame, Zimmlock?

Re: [REL] The Serpent scenario

Posted: 09 Oct 2009 18:06
by Zimmlock
I have attached the saved game but you can only run it if you have the PRR Mikado, Plastik gave it to test, it can been seen at screenies 095, 096 and 097.
[edit] just found a longdistance passenger train stuck at Orange, the save has it to, all ld pass trains need a way point just infront of the station :oops:

Re: [REL] The Serpent scenario

Posted: 09 Oct 2009 23:31
by TrainKid1998
Zimm, i have just downloaded your zip file and im missing something. perhaps plastik would know. any ways, its something called USSEMI21 :x . Any help? A file with all needed dats would be greatly appreciated. :roll:

Re: [REL] The Serpent scenario

Posted: 10 Oct 2009 01:30
by Comm Cody
Zimmlock wrote:PRR Mikado, Plastik gave it to test, it can been seen at screenies 095, 096 and 097.

Re: [REL] The Serpent scenario

Posted: 10 Oct 2009 01:44
by bluebeetle
beta file file as far as i know unless plastik slip it in. i wouldn't do anything until plastik relies to this, passing a beta file a huge no no. Best to wait to see what he says. I been beta testing it too, but it should not be part of the zip as far as i know, but i am an old man and quite disillusional.

Re: [REL] The Serpent scenario

Posted: 10 Oct 2009 02:04
by Tattoo
AWESOME! Zimmlock. You sure know how to fill up a map. OMG! Thanks for the saved game. I was wondering about a few spots of the layout. Thanks for this. I learned A LOT by following along with your progress.

Re: [REL] The Serpent scenario

Posted: 11 Oct 2009 22:55
by kalvingp30fan
I have the scenario installed correctly, but when i try to select the passanger station template it comes up saying "too many of this object selected" what is wrong?

Re: [REL] The Serpent scenario

Posted: 11 Oct 2009 23:10
by Plastikman
ill guess you didn't follow directions so it is not installed properly..

what was step 1?

Re: [REL] The Serpent scenario

Posted: 11 Oct 2009 23:15
by kalvingp30fan
Start with a clean object data folder which i did

Re: [REL] The Serpent scenario

Posted: 11 Oct 2009 23:25
by Plastikman
your error is a bridge or signal error from a track or road mod.

Re: [REL] The Serpent scenario

Posted: 11 Oct 2009 23:27
by kalvingp30fan
How do i fix it?

Re: [REL] The Serpent scenario

Posted: 12 Oct 2009 07:15
by Lighthouse
Finnaly completed this scenario. It was a long way but it was fun to do. Took me about 29 years to get the 100% goal. I started 2 times from the start because of bad track layouts. If i should do it again i think i will do some things different especially the passenger stations and the goods stations.
They work fine for now but in the beginning there where some big jams.
Almost every industry is conected except for the chemical work between Twinsburg en North Glenworth and 2 of the oil company´s on the mountain ridge. I have not tried it but i think it will cause a big trafic jam at the unloading area at westfield wich is already at is maximum. I have already changed some track layout there.
Added a pic + savegame for the ones that are interrested in it.

Re: [REL] The Serpent scenario

Posted: 12 Oct 2009 07:52
by Zimmlock
@ Lighthouse, You can easy connect the last 3 production fields, you have only 144 trains not all are running and some are the suburban commuters. This map easy absorbs trains, your game looks verry empty. I have 221 trains 200 actualy running, most are 32 tiles long and many 42 (coal and ironore from North Glenworth and Twinsburg) If you going to have jamms it means you have to ajust some signals or tracks. And a little jamm is no problem.
I still have to give the towns more busses , trams and metro i am in 1963 now, ill place a save again.

Re: [REL] The Serpent scenario

Posted: 12 Oct 2009 08:04
by Zimmlock
There is a nice comparison to studdy, the way towns have grown. Lighthouse has more growth restrictions due to his trackworks, while my towns were more free to grow, i even helped them by constructing tunnels under and bridges over stations.

Re: [REL] The Serpent scenario

Posted: 12 Oct 2009 12:13
by Tracer bullet
Do you still need the PRR Mikado for this savegame? If so how do I get it?

Also I have a request:Could make a video for the serpent like you did for PeninsularWorld. You would not beileve how many times ive watched those

Re: [REL] The Serpent scenario

Posted: 12 Oct 2009 12:19
by bluebeetle
Tracer bullet wrote:Do you still need the PRR Mikado for this savegame? If so how do I get it?
only plastikman can give that out.

Re: [REL] The Serpent scenario

Posted: 12 Oct 2009 14:43
by Zimmlock
Tracer bullet wrote:Do you still need the PRR Mikado for this savegame? If so how do I get it?
Yes you still need it, i had it modded out and removed from my Objects, but the game didtn start without, so i have put it back in. I hope Plastikman ll release it soon.
Tracer bullet wrote: Also I have a request:Could make a video for the serpent like you did for PeninsularWorld. You would not beileve how many times ive watched those
Aha from Sleepstone to Broomworth :) that would now be from Orange to North Glenworth. mmm maybe........

Re: [REL] The Serpent scenario

Posted: 12 Oct 2009 16:54
by Benny
Yes, that vid was absolutely amazing! :D

Re: [REL] The Serpent scenario

Posted: 12 Oct 2009 18:22
by bluebeetle
spent two weeks playing this map, great fun :D

thanks for the fun zim :D

Re: [REL] The Serpent scenario

Posted: 13 Oct 2009 05:34
by Tattoo
I loaded the saved game that Lighthouse posted to look at it and something strange is up with it. I took a screenshot to show you all what I see. I thought at first he had the earth slopes installed, but when you look closer, you see that there isn't anything under the ramps. I've never seen this before and am wondering if it can be duplicated. I think it looks pretty kewl actually. In some places, it looks like the brick bridge with the company colors are under the ramps. Has anyone else ever seen this before anywhere?

After I looked at his saved game I loaded mine back up and found something strange happened with my own saved game. The coal loading dock I made for the Westfield Coal mine has 64,933 tons of coal waiting there. I know that wasn't there before cuz I just put faster trains there to bring the coal down the mountain. I was wondering why the dock looked like it did until I found out why. I guess that's coal, huh? BTW, I think that was an awesome idea Zimmlock. Thanks again for showing your work and posting the saved game. I learned a lot from this.

Also, can I not post a .bmp here? It won't take it so I converted to .png and it worked...

EDIT: I pulled the land down under one of the bridges to look again and this is what I was saying about the brick brick bridge with company colors. I don't know what else to call it. The third screenshot. That is strange.

EDIT 2: I took 2 more with a train on the tracks before and after I lowered the land. This spot is different.