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Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
Posted: 20 May 2009 03:50
by SirkoZ
This OpenGFX set is great but apart from being too dark (IMO), someone should really remove that annoying while line on the water at coast tiles.
Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
Posted: 24 May 2009 23:19
by FooBar
With the help of the guys at #openttdcoop we've managed to set up a source repository for OpenGFX. I've pushed OpenGFX to it less than an hour ago. It's a Mercurial repository and if you like you can do an anonymous checkout:
Code: Select all
hg clone http://mz.openttdcoop.org/hg/opengfx
The readme is now officially located at
http://wiki.openttd.org/OpenGFX_Readme. Future releases will just include a copy of that page, so be sure to check the wiki for the latest information!
Future precompiled releases will be available from
http://dev.openttdcoop.org/projects/opengfx/files and of course you now can build a version of your own. Currently there's not much new in the repo since alpha 4.2, so I don't think you should bugger compiling yourself right now.
We also now have a bugtracker at
http://dev.openttdcoop.org/projects/opengfx/issues. This will replace the buglist at the wiki. Just keep posting the bugs you find here in this very topic and one of the OpenGFX developers will add it to the issue tracker.
The first post of this topic will be updated in due time.
Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
Posted: 28 May 2009 17:59
by FooBar
I've opened a poll (see above) because we need your opinion on what monorail and maglev wagons to include with OpenGFX. More details available here:
http://www.tt-forums.net/viewtopic.php?p=792003#p792003
Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
Posted: 28 May 2009 19:24
by mrMann
What's a monolev? I voted for the "I don't care" option...

Can't you use both? For the different railtypes, I mean...
Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
Posted: 28 May 2009 21:02
by Ammler
mrMann wrote:What's a monolev?
Not sure, if you asked seriously, but I answer seriously.
monolev is word game introduced from Foobar, iirc. It means
monorail and mag
lev, but sounds cooler and is shorter.
We also like to introduce the nightly building system of OpenGFX, you can download a development version every night, if there are changes done between, from here:
http://mz.openttdcoop.org/bundles/opengfx/nightlies/
Greets
Ammler
Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
Posted: 29 May 2009 08:15
by mrMann
I'd guessed it was some amalgamation of maglev and monorail, but had no idea why you'd used it

Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
Posted: 29 May 2009 09:40
by FooBar
because the wagons in question are used for both railtypes

Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
Posted: 29 May 2009 11:18
by DJ Nekkid
then i think, "we" should draw some wagons, with milennium Z1 and Chimaera sprites that mach eachother, so that they actually look like a "whole train". (Like the original gfx did with milennium and the wagons)
Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
Posted: 29 May 2009 13:17
by eraserkry
i dont like brabus wagons.... It seen's some simple and uglu (sorry for my bad english)
Train's unreally
Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
Posted: 30 May 2009 02:36
by Digitalfox
Wow what a big push OpenGFX has been given this last week
Great work guys
I've even added
http://dev.openttdcoop.org/projects/ope ... revisions/ to my bookmarks to see what's being done..
I really hope that with all this late development this week, OpenGFX comes closer to a 1.0 release..
Thank you all for your work

Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
Posted: 30 May 2009 18:40
by FooBar
Digitalfox wrote:I really hope that with all this late development this week, OpenGFX comes closer to a 1.0 release..
Every commit is a step closer to 1.0.
But mind you, we're currently still at pre-0.1. When all sprites are done, we'll release 0.1 final first. Then it's up to the OpenTTD developers to decide if they want to ship that with OpenTTD. In the meantime a whole bunch of sprites can be improved, like for instance making toyland more toyland-ish and replacing "quick and dirty" graphics by nice ones. This will then most likely yield a 0.2. As soon as every active OpenGFX developer feels that there's nothing to improve, we'll call it 1.0 but there's still a long way to go before that happens.
Digitalfox wrote:Thank you all for your work
And thank
you for your (mental) support and interest in the set!
Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
Posted: 01 Jun 2009 10:48
by ever
Hello
Silly and overly hopeful request but here goes.
Is there any possibility in splitting this set up into opengfx and openinterface?
I like the old interface (font, icons etc.) but the new spirtes.
If this suggestion is too stupid ignore it and move on - I don't really mind too much, I'm just putting it out there.
Appreciate all the work and I know its gonna all look very beautiful one day
Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
Posted: 01 Jun 2009 11:33
by Zephyris
There will be no derivative releases (ie. ones with only part of opengfx), that kinda defeats the point! However that's the great thing about open source graphics, just cut out the sprites you don't want to use yourself!
Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
Posted: 01 Jun 2009 14:49
by planetmaker
Zephyris wrote:There will be no derivative releases (ie. ones with only part of opengfx), that kinda defeats the point! However that's the great thing about open source graphics, just cut out the sprites you don't want to use yourself!
Or make a newgrf which then overwrites OpenGFX's interface graphics with the old ones. That grf might have copyright issues, though...
Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
Posted: 01 Jun 2009 15:02
by FooBar
ever wrote:Is there any possibility in splitting this set up into opengfx and openinterface?
Impossible. Stipping the GUI out would make it impossible for people to use OpenGFX without the original TTD graphics, apart from other technical difficulties.
Glad you like the rest of the set though
The best solution indeed is to create a NewGRF that restores the original GUI. Copyright prohibits to distribute such a thing, so you would have to create it yourself though. Then load that as static newgrf.
Second best solution is to check out the OpenGFX source, replace the GUI sprites by their original equivalents and then compile a modified OpenGFX yourself. Again you can't distribute that, but it's fine for personal use.
I don't think it's a stupid suggestion. It's just a bit impractical though.
Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
Posted: 09 Jun 2009 01:03
by drginaldee
Hi iam kind of brand new guy here, i am from hungary, hello everyone.
I am playing this game since the original ttd started, and i was always wandering if i could change the game, make it better etc.. you know every child does the same...
So i am so happy to see that things really in players hand these days at ttd
I was jsut checking around what can i help or create, and i think as kind of graphic desiner/architecture i should do some graphic stuff. But so far that i downloaded some of the unfinished Sprites (4614:4619 (6) - Modern office block) - an i tried to do some graphic on it - i don't really know how to share it with you guys.
It would be wonderful if you can say some useful words.
Till then here what i did so far:

a bit greener, a bit darker, a bit different but not to much...

cheers
daniel
Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
Posted: 09 Jun 2009 08:05
by Thief^
Very very nice.
Perfect even.
Though I'm sure someone will have some suggestions...
Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
Posted: 09 Jun 2009 08:11
by LordAzamath
It's very nice, but note that graphics go to the development topic
http://www.tt-forums.net/viewtopic.php?f=36&t=38122 
Also the pavement should be the one that opengfx uses not the original one
Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
Posted: 09 Jun 2009 08:19
by planetmaker
Hi, and welcome
drginaldee wrote:Hi iam kind of brand new guy here, i am from hungary,
Till then here what i did so far:

Wow, looks awesome
There are several ways to contribute. One is, of course, to post the things your draw just in this thread as either png and / or possibly additionally as properly palleted PCX. But you're very welcome (and I'd be happy, if so) to join us on our devzone as well:
http://dev.openttdcoop.org/projects/opengfx Register there and you can claim single open issues (e.g. missing buildings) and post your work on it directly related to that issue right there. It makes tracking of who does what and what actually exists easier. That site also allows you to checkout the latest status of the opengfx set or download a nightly which is not published elsewhere.
EDIT: oh, and Lord Azamoth is, of course, right with the choice of topics.
Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
Posted: 09 Jun 2009 09:40
by drginaldee
Thanks a lot guys! Specially planetmaker, for the invitation, i going to check it out as soon as possible.
About the pavement i tought the same - so i am going to find a new one. I checkd the color tabel it has 256 colors instead of 37 which was the original building, so i am going to draw down some unuseful pixels.
Things working like this: I go to devzone, i check the already done works - i look for the pavement sprite and the work in progress building grafix, than i implant them into mine!?
i go deeper yesss
have a nice day