wallyweb wrote:PikkaBird, George, Raichase and Expresso wrote: ...
I as well enjoy the resource/depletion and stockpiling features. Indeed, one of my suggestions may have been partly responsible for some of it. I also agree that some players may find it a bit too much to handle where they may be only interested in moving stuff from point A to point B. Perhaps a parameter setting to turn it off (Yes ... It should be on by default) is in order.
Without the stockpiling and resource limiting, the grf becomes fairly pointless. If you don't want resource limiting or stockpiling, you may as well stick to the default industries. But that's just my opinion; as I've said before, anyone who wants to modify PBI to their own tastes is welcome to do so.
The other question, for those of us who like it, do the closings happen much too quickly? Lets look at the closing mechanisms:
Lack of service - Get rid of this - Its unrealistic and for the OTTD players with larger maps, it is also unnecessarily difficult. As long as there is mineral in the ground or a supplier (a supporting industry) on the map an industry should remain.
Lack of service closures only affect secondary industries - they have never affected primary industries. PBI doesn't change this behaviour.
Depletion - The player should have a reasonable idea as to what remains in the ground. He can haul it away quickly with large trains or he can stretch it out by using small trains. PikkaBird's industries does this well. He just needs to do a better job of documenting it.
I revealed the formula used for closing down depleted mines on page 3 of this thread. It's almost depressingly simple. But I'm really pleased with how realistically it works, with mines slowly winding down when they get close to their estimated reserves (rather than steaming along to 100% and then suddenly disappearing).
Extracting mineral from the ground to the loading dock/bay should not be so dependent upon frequency of service, but rather on whether the whole load is transported. It would be up to the player to provide more trains or longer ones, so that the loading dock/bay is emptied every trip.
Such a change to the station rating system is beyond the scope of this (or any) grf. I don't really know what you have in mind, either. Perhaps you could describe your idea in more detail?