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Posted: 14 Jun 2006 17:34
by AndersI
I'm working on goods wagons now, are there any cargo graphics I can borrow for the loading stages?
Posted: 14 Jun 2006 17:36
by DanMacK
**drool**
Looking awesome as usual man! This is going to be a sweet set when done.
One question for you. Any plans for steam?
Posted: 14 Jun 2006 17:42
by AndersI
Steam engines seem a bit harder to draw, so they'll have to wait.
Also, as the Swedish railroads started electrifying already before 1920, I don't see that much use for steam engines, although I know they were used up into the 1960:s - I remember seeing them doing switching work when I was a child.
Posted: 14 Jun 2006 17:56
by Purno
OMG, looks awesome. I'd suggest you try some steamers too! I think you can do it.
Posted: 15 Jun 2006 09:07
by Saibot
Looks very nice!
Posted: 15 Jun 2006 10:45
by DanMacK
Anders, I know you can do it, everything else is just so gorgeous

Steam can be a bit harder to draw, but it's just as rewarding

I'd say have a few steam classes, just as an alternative to electrics.
Posted: 15 Jun 2006 21:02
by AndersI
OK, the beginnings of a steam engine, Swedish litt. Sb
http://www.abc.se/~m10039/lok/litt-sb.htm
It looks a bit short in the nose, but can't really be any larger, I'll probably have to take one pixel away from the fire box (and/or cabin). The coal apartement looks too short too.
Now, what about my question about cargos? Are there any 'free' cargo images available that I can (more or less) grab for my goods wagons?
Posted: 16 Jun 2006 13:52
by DanMacK
Looks great Anders! VERY nice. Only thing I'd do is add one more line of pixels on the coal bunker.
Posted: 16 Jun 2006 20:41
by AndersI
OK, here's the current state of the steamer. It will now be put on hold for at least two weeks, as I'm going away on vacation (Swedish west coast, here I come!)
Posted: 17 Jun 2006 09:47
by Purno
Looks very nice. And have fun!
Posted: 17 Jun 2006 10:30
by Saibot
Looks nice.
(What part of the westcoast are you going to? I live there.)
Posted: 30 Jun 2006 22:51
by AndersI
Akalamania: May I have the Y6 (etc.) sprites? I'm using GRF Maker now to put my trains to life, and they (I) really long for this one
Anyone: I repeat my question: Are there any free cargo graphics I can borrow to make loaded goods wagons?
Saibot wrote:What part of the westcoast are you going to? I live there.
The midsummer's week we were in Strömstad (Capri), then went to Göteborg (Liseberg), then unfortunately, we had to go home as I don't feel too well
The plan was to go all the way down along the west coast, finishing up in Lund this weekend, where my oldest son has been playing violin with the 'Nordic youth orchestra' the last two weeks, having the final concerts Saturday and Sunday.
Finally, the current state of my Sb steamer:
Posted: 01 Jul 2006 01:12
by OzTrans
AndersI wrote:Akalamania: May I have the Y6 (etc.) sprites? I'm using GRF Maker now to put my trains to life, and they (I) really long for this one

I've got them, and here they are ...
Posted: 01 Jul 2006 08:36
by Purno
AndersI wrote:Anyone: I repeat my question: Are there any free cargo graphics I can borrow to make loaded goods wagons?
You can use mine, tho I didn't draw many. I made some wood carrier, I made containers, a tanker and a battery van

I don't think I really got what you're looking for TBH.
Posted: 02 Jul 2006 20:19
by AndersI
OK, I'm probably stupid, but I can't get the short baggage wagon (Y6 UFV) to show up correctly in the game. I'm using GRF Maker and am setting the 'Make vechicle shorter by' to 37.5%. This gives the right size in the depot view and the train looks OK in one direction, but turning it around moves the little wagon inside another one
This is what GRF Maker has produced:
Code: Select all
// Automatically generated by GRFCODEC. Do not modify!
// (Info version 6)
// Format: spritenum pcxfile xpos ypos compression ysize xsize xrel yrel
0 * 4 24 00 00 00
1 * 60 08 06 "AK" 00 01 "Swedish Y6 by Akalamania, "
"coded by AndersI" 00 "Akalamania" 00
2 * 11 04 00 1F 01 0C "Y6 YP" 00
3 * 50 00 00 13 01 0C 00 A0 2D 03 20 06 07 05 00 09 73 00 0B C2 00 0D 63 13 00 14 35 15 00 16 14 24 00
17 63 19 10 1B 00 00 1C 00 1D 00 00 00 00 21 00 22 40
4 * 14 04 00 1F 01 "/Y6 UBF7Z" 00
5 * 51 00 00 12 01 2F 00 A0 2D 03 20 06 07 05 00 09 73 00 0B 00 00 0D 00 0E 00 00 00 00 14 2F 15 00 16
0F 24 00 17 63 1B 00 00 1C 01 1D 25 00 00 00 21 00 23 00
6 * 12 04 00 1F 01 "0Y6 UFV" 00
7 * 53 00 00 13 01 30 00 A0 2D 03 20 06 07 05 00 09 73 00 0B 00 00 0D 00 0E 00 00 00 00 14 05 15 02 16
08 24 00 17 63 1B 00 00 1C 01 1D 24 04 00 00 21 03 22 40 23 00
8 * 6 01 00 01 FF 04 00
9 c:\spel\ttdx_alpha\sprites/y6w.pcx 162 8 01 23 8 -3 -11
10 c:\spel\ttdx_alpha\sprites/y6w.pcx 178 8 01 15 19 -14 -7
11 c:\spel\ttdx_alpha\sprites/y6w.pcx 210 8 01 11 30 -15 -6
12 c:\spel\ttdx_alpha\sprites/y6w.pcx 258 8 01 15 19 -3 -7
13 * 9 02 00 20 01 01 00 00 00 00
14 * 6 01 00 01 FF 08 00
15 c:\spel\ttdx_alpha\sprites/y6w.pcx 322 8 01 23 8 -3 -11
16 c:\spel\ttdx_alpha\sprites/y6w.pcx 338 8 01 15 19 -14 -7
17 c:\spel\ttdx_alpha\sprites/y6w.pcx 370 8 01 11 30 -15 -6
18 c:\spel\ttdx_alpha\sprites/y6w.pcx 418 8 01 15 19 -3 -7
19 c:\spel\ttdx_alpha\sprites/y6w.pcx 450 8 01 23 8 -3 -11
20 c:\spel\ttdx_alpha\sprites/y6w.pcx 466 8 01 15 19 -14 -7
21 c:\spel\ttdx_alpha\sprites/y6w.pcx 498 8 01 11 30 -15 -6
22 c:\spel\ttdx_alpha\sprites/y6w.pcx 546 8 01 15 19 -3 -7
23 * 9 02 00 21 01 01 00 00 00 00
24 * 6 01 00 01 FF 04 00
25 c:\spel\ttdx_alpha\sprites/y6w.pcx 610 8 01 15 8 -3 -11
26 c:\spel\ttdx_alpha\sprites/y6w.pcx 626 8 01 13 15 -10 -7
27 c:\spel\ttdx_alpha\sprites/y6w.pcx 658 8 01 11 16 -1 -6
28 c:\spel\ttdx_alpha\sprites/y6w.pcx 690 8 01 13 15 -1 -6
29 * 9 02 00 22 01 01 00 00 00 00
30 * 7 00 00 01 01 0C 12 FD
31 * 7 03 00 01 0C 00 20 00
32 * 7 00 00 01 01 2F 12 FD
33 * 7 03 00 01 2F 00 21 00
34 * 7 00 00 01 01 30 12 FD
35 * 7 03 00 01 30 00 22 00
Posted: 02 Jul 2006 20:36
by Lakie
For shorttened vehicles the offsets in both directions should be set, normally, the left one has smaller offsets to the right one.
Basicly, define as 8 views, since because it's shorttened it needs different offsets.
Sorry I can't help more that that,
~ Lakie
Posted: 02 Jul 2006 21:27
by AndersI
Thanks! Makes perfect sense, and works like a charm.
Posted: 02 Jul 2006 22:13
by SpComb
AndersI wrote:Akalamania: May I have the Y6 (etc.) sprites? I'm using GRF Maker now to put my trains to life, and they (I) really long for this one

Akalaman
aia, every other letter is an `a`.
Just saying, don't ask why

Posted: 16 Aug 2006 21:37
by AndersI
@Akalamanaia: I've played along with your Y6 - is it OK for me to modify and use your sprites in my Swedish collection?
I've also added some liveries for the goods cars (no goods yet, though)
Posted: 17 Aug 2006 04:38
by Villem
Sure you can modify it, the sprites aren't by me alone though. The originals were done by Purno.