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Re: ISA´s drawings!
Posted: 04 Dec 2013 18:40
by SwissFan91
Making the poles darker, or even black, may help with the snow problem.
Re: ISA´s drawings!
Posted: 04 Dec 2013 18:46
by planetmaker
See yourself how well it or not well it works (the animation sequence of ISA still missing)
Re: ISA´s drawings!
Posted: 04 Dec 2013 19:22
by STD
planetmaker wrote:See yourself how well it or not well it works (the animation sequence of ISA still missing)

- airport.png (159 KiB) Viewed 4711 times
Looks pretty good

. I tried in the game, tested it. I think that the animation is needed in both directions: when a plane goes down, and when taking off. On the left-top screenshot shows that the animation goes in the wrong direction. Although it may so intended. It will be interesting to see further development.
The Arctic climate is not yet tested.
Re: ISA´s drawings!
Posted: 04 Dec 2013 22:20
by ISA
Takeing off planes wouldnt need approach lights and lights seen from behind also are not visible (as seen attachment above). only thing what I could do is to draw "turned off" lights for takeoff runway what can be placed next to the "turned on" approach lights.
About the poles I wouldnt go with black. I would want to do yellowish, but the lights already are yellow, so that would mess things up. seocond tought was redish and I probably try the red, if that wount look good I think some other color what stands out from the backround.
In overall Im quite happy with the result! specially when the WAS or Aviators set large planes land, almost like real life
Edit: added modified sprites
Re: ISA´s drawings!
Posted: 13 Dec 2013 11:30
by YNM
I thought the other end of the runway should have red lights instead ?
Also, could one create white strobes ? For the side of the runway's near end
Re: ISA´s drawings!
Posted: 13 Dec 2013 12:35
by andythenorth
Airports should just build these
I'm not a big fan of realism, but sometimes I have planes landing by flying through an office block at the end of a runway

Re: ISA´s drawings!
Posted: 13 Dec 2013 14:23
by ISA
YNM wrote:I thought the other end of the runway should have red lights instead ?
You could be right! Must investigate!
Also, could one create white strobes ? For the side of the runway's near end
I'm not sure what You mean! Explane?!
Re: ISA´s drawings!
Posted: 14 Dec 2013 16:11
by YNM
ISA wrote:YNM wrote:I thought the other end of the runway should have red lights instead ?
You could be right! Must investigate!
Also, could one create white strobes ? For the side of the runway's near end
I'm not sure what You mean! Explane?!
Would an FSX screenshot suffice, or a real-world example ? The strobe light isn't really that common, but is often found at large airports.
Re: ISA´s drawings!
Posted: 14 Dec 2013 23:43
by ISA
Can You please give me a screen shot? I'm still not entirely sure!

Re: ISA´s drawings!
Posted: 26 Mar 2014 16:49
by ISA
Hello... a PUMP!

Got bored and did example (animation) for the sprites what finished some time back!
Re: ISA´s drawings!
Posted: 09 Jun 2014 16:47
by ISA
Hello!
Past few months when I have been bored I have been working in Paint on container terminal. There are large variety different sprites (see examples). You are able to construct different harbors or just an loading station! The sprites are drawn that way that they would fit as good as possible.
I tried to draw the sprites so that who ever (I hope) will want to code it in some point the animation would be easy to code and if possible to draw some more! Anyway this set is fairly complete and there is possible to build cool stations... for now I don't plan to draw anything new, only if update the existing sprites or to combine them.
The set goes under GPL v2. Special thanks to ISR team and Quast65, supermop... If I forgot someone please point them out!
Anyone feels that he want to code it let me know!
Ill add some examples what I put together! Note that some point may be bit off in those mock ups, too much work to fix those.
Re: ISA´s drawings!
Posted: 09 Jun 2014 16:48
by ISA
Example
Re: ISA´s drawings!
Posted: 09 Jun 2014 19:58
by Pingaware
They look fantastic ISA!

Just like they did in your screenshots. Have you sent mart3p a message about them? I bet he'd be happy to include them in ISR itself - he always seems to be on the lookout for new items to add.
Re: ISA´s drawings!
Posted: 09 Jun 2014 20:16
by ISA
Pingaware wrote:They look fantastic ISA! Just like they did in your screenshots. Have you sent mart3p a message about them? I bet he'd be happy to include them in ISR itself - he always seems to be on the lookout for new items to add.
As said: Anyone feels that he want to code it let me know! I'm ready to make some changes to sprites to make the coding part easier... As I understand most of my sprites don't need those base tiles beneath the containers and vehicles, etc!? I put them there because I needed some point of reference where to align my infrastructure... Also I look the warehouse and i think I must redo the roof a bit, so that the different highs are seen better!
Re: ISA´s drawings!
Posted: 09 Jun 2014 22:45
by SwissFan91
Absolutely extraordinary ISA. Well done.
Re: ISA´s drawings!
Posted: 09 Jun 2014 22:47
by kamnet
Good grief, those are gorgeous! Especially loving the warehouses!
I hope Mart3p and Quast65 can get together and incorporate these into their existing ISR sets.
Re: ISA´s drawings!
Posted: 09 Jun 2014 23:10
by ISA
Glad You all like it!
Re: ISA´s drawings!
Posted: 12 Jun 2014 19:46
by ISA
Question anyone who understand TTD station or new object code!!! Before I start any further work. What is seen below, is that even possible to code? Mainly the overlap... Thank You!
Re: ISA´s drawings!
Posted: 12 Jun 2014 22:57
by Dave
Can't answer your question, but can stare in awe at the state of those sprites. Gorgeous work.
Re: ISA´s drawings!
Posted: 14 Jun 2014 23:31
by Eddi
it can't be coded like this, you can only overlap tiles that are behind the current tile, not in front.