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Re: Suggestions commonly asked for

Posted: 27 Apr 2008 01:20
by DaleStan
Ah. I forgot about that. In fact, if a completely new file is added, you'd have no context at all, and could devote six lines to new code.

Re: Suggestions commonly asked for

Posted: 06 May 2008 10:49
by AyesDyef
The ability to see your tunnel roads and tracks while in see through mode.

It's pretty darn annoying looking for your tunnel entrances and exits sometimes.

Re: Suggestions commonly asked for

Posted: 29 Jul 2008 10:25
by Brianetta
AyesDyef wrote:The ability to see your tunnel roads and tracks while in see through mode.

It's pretty darn annoying looking for your tunnel entrances and exits sometimes.
One of the problems with tunnels, and making extra features for them, is that your vehicle kind of fails to continue existing whilst inside one. That's how they work. I don't know if it's still the case in OpenTTD, but in TTD I could stop a train inside a tunnel and run other trains through it without collisions.

Bridges are similarly weird, which is why features on bridges aren't forthcoming. Remember, OpenTTD doesn't have a 3D map array. Every time you have two vehicles in the same spot at the same time, there's some "silly trick" being used to separate them.

Re: Suggestions commonly asked for

Posted: 03 Aug 2008 07:09
by Stienie
Alltaken wrote:Hi guys i am trying to compile a series of requests for commonly requested suggestions, which will help facilitate organisation of OTTD and communication of the status of things to the community.

its not a list of things that will necisarily get in or not, but mearly a list of suggestions.


suggestions
  • Economics
    • More disasters
    • War disaster
    • Less random economy
    • Total expences column
    • Safety at level crossings
    • Different trainsets for different players Maybe with choosing countries, and have the trains (trams, planes, busses of the country you choose
    Environment
    • Underwater levels (visable or not)
    • Night
    • Seasons
    • Snow on things (roads, tracks, buildings)Does vehicles slow down in snow?
    • Two height levels
    Track-types
    • Subways
    • Trams
    • Rack rail
    • Aging of tracks and derailment
    • Tracks over bridge's entrance Will look weared
    • Auto complete signals
    • Track maintanence
    • Signals on bridges and in tunnels
    • Diagonal roads, tunnels, bridges
    Vehicles
    • Variable length Very very weared, and how does the train-is-to-long-for-the-station thing work then?
    • Articulated
    • Faster planes The fastest aeroflot and the dinger 1000 can go more then 2000 kilometers(o,63 mile) a hour and at patches you can change the plane speed proportion
    • Wagon replace with cargo refit (advanced refit options)
    • More monorails/maglevs
    • Ships that don't drive through each other And don't lose the way so fast
    • More future vehicles
    Yes, the first reel good idea, iventing till 2300

    Stations
    • Segmented staitions (graphically) And an overpass the other way around.
    • Storage areas for stations (warehouses....) Not the best idea, but nice.
    • Large docks (combine with above perhaps)
    • Placeable airports And more airports, docks in a station.
    • Whole city catchment for airports No, you need trams/busses for that
    • City owned airports
    Bad idea

    Buildings
    • More customisable HQ's
    No, bigger HQ's

    GUI
    • Face window fix/ implimentation
    • Image avatars (from existing file)
....

please post (in this thread) the ideas you see suggested lots, and i will do my research on them then compile them into a list.

hopefully it will help things.

suggestions that are not going to be added for various reasons such as war are still requested to be added here.

Alltaken
I hope you can do something with this.

Re: Suggestions commonly asked for

Posted: 26 Nov 2008 14:03
by casperofthehobb
At road-rail crossings, make the vehicles stop earlier, so the vehicles won't get hit by the train.
with maglev, for instance, I think it's better if the crossing is closed sooner so only vehicles that where stopped or broke down on the crossing get hit by the train.

Re: Suggestions commonly asked for

Posted: 27 Nov 2008 02:50
by DaleStan
That is indeed commonly asked for. So commonly that it was implemented.

Implemented somewhere around a year ago, in fact.

Re: Suggestions commonly asked for

Posted: 27 Nov 2008 10:21
by Brianetta
To be fair, it isn't implemented in even the most recent formal release.

casperofthehobb: I suggest you have a look at the download on openttd.org labelled "nightly" instead of "stable." It contains all the most recent features (as of the most recent 8pm in Europe), is almost always very stable, and probably already includes many of the features you want.

Re: Suggestions commonly asked for

Posted: 30 Jan 2009 18:28
by DJ Nekkid
yea, there is probably 1 release a month (or less) that is "unstable" or introduce some kind of "big bug", but that is usually fixed the next day

Re: Suggestions commonly asked for

Posted: 24 Feb 2009 22:38
by kodemunkey
I don't know if anyone has suggested this before, but i'll post it here:

Industries should accept passengers, after all how can anything be made if you have a mine or somewhere in the middle of nowhere?

Re: Suggestions commonly asked for

Posted: 24 Feb 2009 22:41
by Benny
Doesn't the steel mill accept passengers?
Edit: Appearently it does:

Re: Suggestions commonly asked for

Posted: 24 Feb 2009 22:50
by kodemunkey
isnt that due to being near to a town though?

Re: Suggestions commonly asked for

Posted: 24 Feb 2009 22:51
by Yexo
kodemunkey wrote:isnt that due to being near to a town though?
No, the steel mill really accepts passengers. You can check yourself by clicking on the red question mark in the toolbar and then clicking on an industry tile. You'll see the cargos it accepts.

Re: Suggestions commonly asked for

Posted: 24 Feb 2009 23:00
by kodemunkey
is that in the version of openttd you can get from the website?

Re: Suggestions commonly asked for

Posted: 24 Feb 2009 23:06
by Yexo
kodemunkey wrote:is that in the version of openttd you can get from the website?
Yes, and it has been for several versions.

Re: Suggestions commonly asked for

Posted: 24 Feb 2009 23:09
by kodemunkey
Ah, i see i've recently found openttd :)

Re: Suggestions commonly asked for

Posted: 21 Mar 2009 15:43
by Leanden
Just a thought, but for the common suggestions, why don't you make a board within the Suggestions board that has a sticky for each common suggestion, where developers and visionaries can comment on each one?

Re: Suggestions commonly asked for

Posted: 21 Mar 2009 15:46
by Eddi
because the people repeatedly making these suggestions are so keen on reading stickies that this thread is totally overrun?

Re: Suggestions commonly asked for

Posted: 21 Mar 2009 15:47
by Rubidium
Leanden wrote:Just a thought, but for the common suggestions, why don't you make a board within the Suggestions board that has a sticky for each common suggestion, where developers and visionaries can comment on each one?
We already have that... however... the most commonly asked suggestions are summarized in this thread. All the other threads in this subforum are your 'stickies' for each (common) suggestion.

Re: Suggestions commonly asked for

Posted: 04 May 2009 13:02
by ever
Add

Realistic acceleration for Road Vehicles, Planes and Ships.
Road Vehicles, Planes and Ships can't pass through eachother.

cuz you prolly get that a lot and it'd be nice

Re: Suggestions commonly asked for

Posted: 05 May 2009 10:32
by dihedral
and did you care to search for any of those suggestions??