Re: Suggestions commonly asked for
Posted: 27 Apr 2008 01:20
Ah. I forgot about that. In fact, if a completely new file is added, you'd have no context at all, and could devote six lines to new code.
The place to talk about Transport Tycoon
https://www.tt-forums.net/
One of the problems with tunnels, and making extra features for them, is that your vehicle kind of fails to continue existing whilst inside one. That's how they work. I don't know if it's still the case in OpenTTD, but in TTD I could stop a train inside a tunnel and run other trains through it without collisions.AyesDyef wrote:The ability to see your tunnel roads and tracks while in see through mode.
It's pretty darn annoying looking for your tunnel entrances and exits sometimes.
I hope you can do something with this.Alltaken wrote:Hi guys i am trying to compile a series of requests for commonly requested suggestions, which will help facilitate organisation of OTTD and communication of the status of things to the community.
its not a list of things that will necisarily get in or not, but mearly a list of suggestions.
suggestions
....
- Economics
Environment
- More disasters
- War disaster
- Less random economy
- Total expences column
- Safety at level crossings
- Different trainsets for different players Maybe with choosing countries, and have the trains (trams, planes, busses of the country you choose
Track-types
- Underwater levels (visable or not)
- Night
- Seasons
- Snow on things (roads, tracks, buildings)Does vehicles slow down in snow?
- Two height levels
Vehicles
- Subways
- Trams
- Rack rail
- Aging of tracks and derailment
- Tracks over bridge's entrance Will look weared
- Auto complete signals
- Track maintanence
- Signals on bridges and in tunnels
- Diagonal roads, tunnels, bridges
Yes, the first reel good idea, iventing till 2300
- Variable length Very very weared, and how does the train-is-to-long-for-the-station thing work then?
- Articulated
- Faster planes The fastest aeroflot and the dinger 1000 can go more then 2000 kilometers(o,63 mile) a hour and at patches you can change the plane speed proportion
- Wagon replace with cargo refit (advanced refit options)
- More monorails/maglevs
- Ships that don't drive through each other And don't lose the way so fast
- More future vehicles
StationsBad idea
- Segmented staitions (graphically) And an overpass the other way around.
- Storage areas for stations (warehouses....) Not the best idea, but nice.
- Large docks (combine with above perhaps)
- Placeable airports And more airports, docks in a station.
- Whole city catchment for airports No, you need trams/busses for that
- City owned airports
BuildingsNo, bigger HQ's
- More customisable HQ's
GUI
- Face window fix/ implimentation
- Image avatars (from existing file)
please post (in this thread) the ideas you see suggested lots, and i will do my research on them then compile them into a list.
hopefully it will help things.
suggestions that are not going to be added for various reasons such as war are still requested to be added here.
Alltaken
No, the steel mill really accepts passengers. You can check yourself by clicking on the red question mark in the toolbar and then clicking on an industry tile. You'll see the cargos it accepts.kodemunkey wrote:isnt that due to being near to a town though?
Yes, and it has been for several versions.kodemunkey wrote:is that in the version of openttd you can get from the website?
We already have that... however... the most commonly asked suggestions are summarized in this thread. All the other threads in this subforum are your 'stickies' for each (common) suggestion.Leanden wrote:Just a thought, but for the common suggestions, why don't you make a board within the Suggestions board that has a sticky for each common suggestion, where developers and visionaries can comment on each one?