Page 7 of 10
Posted: 12 Sep 2005 08:23
by WWTBAM
geoc i meant for my roads
Posted: 10 Oct 2005 10:42
by WWTBAM
i thought i would try a vehicle what do you think
Posted: 10 Oct 2005 10:46
by BobDendry
erhm... sorry, that isn't very good. try editing TT graphics first
Posted: 10 Oct 2005 12:25
by Sanchimaru
Robot boy: Leave it. No, no, seriously, don't waste anymore your time: your last post was from one month ago. And now you come with that absurd car...
Man, there is no way to decide where to begin from with it: it's a taxi, a feature that has many times been discussed to be useless for TT, it's out of proportion, out of perspective, out of TT style... it's just out.
Now I'm upset, because we have tried to help you and you are obviously not hearing at all, so now don't come here wanting us to pay attention at your work. You didn't learn from Purno's tutorials, you didn't follow our advices, you didn't choose a vehicle that would serve for any purpose... You just go and do what you want without considering anyone's opininon.
So you have some kind of cerebral disease that impedes you from understanding complicated things or drawing angles? Well, then... why did you decide to draw TT sprites; which is a complicated work that requires drawing in angles? Just leave it.
Hey, there are other things you can do for TT... for example, you can gather data, can't you? so you can help some of the ongoing sets gathering techincal data of vehicles.
Maybe you can learn creating web pages? you could also learn creating web pages to support some set and providing with tracking tables.
Posted: 10 Oct 2005 16:29
by Geo Ghost
r0b0t_b0y2003 wrote:i thought i would try a vehicle what do you think
you have got to be kidding me
Seriously, what the smeg?
One angle? Thats not 3D.
only a few colours?
Com'on, give it a rest R.B.
Read what
Sanchimaru said. Take his advice or crying out loud!
i dont want to see anymore graphics untill there PROPERLY done. All else with me, never post here again.
Posted: 10 Oct 2005 17:38
by Purno
r0b0t_b0y2003 wrote:I'm dissabled, I have ADD and Cerebral Paulsey so that may be why I come up with silly ideas or have trouble with certain sprite angles in drawing also I can get easily upset by this.
I'm very sorry to hear. But being disabled you cannot do specific things.
Blind people can't see, deaf people can't hear.
Appearently people with your 'diseases' (not negatively meant) can't draw...
sorry...
Posted: 10 Oct 2005 22:04
by Geo Ghost
Purno wrote:r0b0t_b0y2003 wrote:I'm dissabled, I have ADD and Cerebral Paulsey so that may be why I come up with silly ideas or have trouble with certain sprite angles in drawing also I can get easily upset by this.
I'm very sorry to hear. But being disabled you cannot do specific things.
Blind people can't see, deaf people can't hear.
Appearently people with your 'diseases' (not negatively meant) can't draw...
sorry...
he does?
oh, i never noticed that in his sig.
Sorry for having ago R.B
Just cos your not good at this doesnt mean your not good at other things though

Posted: 11 Dec 2005 03:55
by WWTBAM
I tried following your tutorials of a passenger carrage. Ill post them im welcome on comments especialy because i got confussed by a few things.
Posted: 11 Dec 2005 09:09
by Wile E. Coyote
You must shade roof more.
BTW, why you stopped work on road sprites? They were good.
Posted: 11 Dec 2005 09:16
by Purno
You know Robotboy, these are actually pretty good! Just shade the roof some more...
Posted: 12 Dec 2005 05:06
by WWTBAM
ive tried adding some more but if ive done the wrong thing could you please show me what you mean.
Posted: 12 Dec 2005 06:40
by Raichase
Wow, that looks pretty good. You must have been practicing, you have come a LONG way from where you were.
Keep working on it mate, you're going strong.
Posted: 12 Dec 2005 07:02
by WWTBAM
Now with re shaded roof
Posted: 12 Dec 2005 07:55
by Sanchimaru
Hey, Robotboy, that one is very good!
I am glad that you finally seem to be hearing the advices and really went to take a look at those tutorials.
Now you seem to understand the perspective and the shading.
Do you want to improve that passenger car? only a few touches more and it will be ready!
> In the shading of the roof you have used pure white. When you choose this color in the palette it has the atributes 255,255,255. Despite that color is in the TTD palette, it doesn't look good in the game (and indeed, none of the original graphics uses it for solid elements (vehicles, architecture, landscape)
So instead of it, use the next clearer tone of grey, the one with the atributes 232,232,232. At first it will look odd for you; but it looks better in the game. Don't worry, it will look white.
> The wheels in the __ view don't look right. I see what you wanted to do, but they look bigger than they should be.
As you drew them, they look rounder, but they also look too big, and stay out of proportion.
To have them right, you must draw a 2*2 square for each wheel. Not round, but TTD scale is too small. Don't worry, that will look OK in the game.
> In the / and \ views, the windows at each corner are a little bit sepparated from the row of windows of the center. But in the __ view, all the windows have a 2 pixels space between them. It's quite easy to fix it: Make the corner windows be separated 2 pixels from the next window in the row, and then, the central row windows, separated only 1 pixel. Like this:
Why don't you try to go with that at the moment? It should be easy
Posted: 12 Dec 2005 08:56
by WWTBAM
i have fixed the roof and the wheels but not the diags ive also recoloured it for a mail van.
Posted: 12 Dec 2005 09:01
by Raichase
Hmm, would a mail van have so man windows though? Perhaps one on each end, but not much otherwise...
but still, doing well, thats the sodor mail van for sure

.
Posted: 12 Dec 2005 09:27
by WWTBAM
yep you guessed it
Posted: 12 Dec 2005 09:34
by Sanchimaru
Very well done!
But even after that, I realized that the wheels were still looking somehow strange... The solution is to draw them one pixel up. Actually wheels should be 1 * 2 pixels to look alright on a passenger car.
You did a good work recoloring the roofs, although now the | view is too simple, try to use a pair more of color tones, and it will look great.
Take a look at the picture below: the top car is your latest version. The middle is the one with the arrangements, done by me. The bottom one has the corrected parts highlighted in colors, so that you can see exactly what has been changed.
And about the mail car, take note of what Raichase said:
> remove the windows, leave only 1 or 2 at each corner
> paint one big sliding door on the side
Posted: 12 Dec 2005 09:45
by WWTBAM
thanx sanchi ill use that version and the mail van is meant to be the sodor mail van from thomas the tank engine.
Posted: 12 Dec 2005 10:07
by WWTBAM
fixed the mail van and passenger carrage