George's Long vehicles V4 beta4 is out (07 sep 2007)
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- George
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Do you think I should make them to disable themself unless the problem is fixed?Colonel32 wrote:both this thig and longbusses actually, do generate a warning that something's wrong, but the vehicles actually DO load, so I didn't consider it that nescesarry to mention that...

Showld I?
Ok, I can see it now, I guess I just keep bypassing it since it does not have the attention grabing moving dividing lines that the rest of the refitable vehicles have.Colonel32 wrote:well, they work for me- I can see only MT version, refitable, but it does't change - but that was intensional, I guess.
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Good point, they drive on the left in Japan too so I get this problem when testing the Japanset. Also if the Aussie and BR sets ever get finished, that will be an issue. Clearly the Long Vehicles need to work on both sides of the road.
Development Projects Site:
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Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
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- George
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Not Error, but a warning.Prof. Frink wrote:In the UK, road vehicles drive on the left.
ATM, the LongBuses give an error if 'drive on left' is set.
They do. The wrong traffic side dows not anything about them, except the warning. The question is waht to do, if some file of the set is not loaded?krtaylor wrote:Good point, they drive on the left in Japan too so I get this problem when testing the Japanset. Also if the Aussie and BR sets ever get finished, that will be an issue. Clearly the Long Vehicles need to work on both sides of the road.
Get rid of the wrong road side warning entirely, since you say the busses don't actually care. Then the other warnings will be seen.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
- George
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It is the last warning, you can read it only if there are no other problemkrtaylor wrote:Get rid of the wrong road side warning entirely, since you say the busses don't actually care. Then the other warnings will be seen.
I can not generate the red error message, because only error (type 3) make it, but it disables the file completely. The error (type 2) does not generate the red windo. Only the text in the GRFList
2Josef: is it intended this way? What is the differcence between a warning and error? Only the attempt of reloading? May be error (type 2) should also generate red window? Or could you add one more error types from types 1 and 2, that also shows red window?
::feedback for 706 MT
- the rear axle is too far in the back, the cliff at the edge of car should be little larger
- the tanker is too high, should be more round (didn't I add a pic of a tanker trailer? - If I did, just like that, if I didn't, I'll post it)
-refit for wheat, with higher sides and a yellow tarp.
- in / and \ views toward us, the cabin is too sloped, and try using little darker color
- model life.. not sure, but at least 25 years
- the rear axle is too far in the back, the cliff at the edge of car should be little larger
- the tanker is too high, should be more round (didn't I add a pic of a tanker trailer? - If I did, just like that, if I didn't, I'll post it)
-refit for wheat, with higher sides and a yellow tarp.
- in / and \ views toward us, the cabin is too sloped, and try using little darker color
- model life.. not sure, but at least 25 years

- George
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Skoda 706 MT
What? Show it graphicalyColonel32 wrote:::feedback for 706 MT
- the rear axle is too far in the back, the cliff at the edge of car should be little larger
What? I never drawed a tanker for skoda. Only a goods van. Or do you mean the fuell tank?Colonel32 wrote:- the tanker is too high, should be more round (didn't I add a pic of a tanker trailer?
If you mean 13010230_?.jpg, than I'd need more pictures, because these two are unusable.Colonel32 wrote: - If I did, just like that, if I didn't, I'll post it)
I never did it nor have any picture. What do you mean?Colonel32 wrote:-refit for wheat, with higher sides and a yellow tarp.
Darker colors where? All the cabin? Only this two views or other too?Colonel32 wrote:- in / and \ views toward us, the cabin is too sloped, and try using little darker color
And vehicle life?Colonel32 wrote:- model life.. not sure, but at least 25 years
P.S. Subject!
The feed was written by somebody else, I was just translating..
However, I did try to find a few secs, so I did some testin on my on my own:
Moving the wheels sometimes, to make it more realistical, I think that with some succes. In the | view (facing cabin) I managed to make the roof look rounder, that did work pretty good. I also tried to make the grille darker, not sure about it. Also tried removing the orange lights... it looked kinda like a christmas tree. and using white bulbs instead of yellow ones. Not sure. Tried to change the cabin in facing \ and /, but still looks strange, I think that the middle panel should go straight up, and not curved, but no idea how to make it.
Some pixelshading also ... (wheels and at the bottom)
- I couldn't find a tanker either.. WTF? - but when working on the tanker... I cant get any better pics of tankers, the trailer is the bast I have ;-( But you can get an idea, of how is it shaped, and the size should be about the same as the comonity watering truck
just that its round, and no special tools on it.
Oh yes, the refit for wheat... the car with higher sides shold look like this:
when empty, and with a tarp, when full - and maybe a yellow tarp even for the goods one? he purple looks strange, but you can keep the shape, I guess
Ok, looks like I have a problem in termilnology ;-(
what's vehicle life and what's model life?
EDIT - I didn't upload the corrected version, did I?
However, I did try to find a few secs, so I did some testin on my on my own:
Moving the wheels sometimes, to make it more realistical, I think that with some succes. In the | view (facing cabin) I managed to make the roof look rounder, that did work pretty good. I also tried to make the grille darker, not sure about it. Also tried removing the orange lights... it looked kinda like a christmas tree. and using white bulbs instead of yellow ones. Not sure. Tried to change the cabin in facing \ and /, but still looks strange, I think that the middle panel should go straight up, and not curved, but no idea how to make it.
Some pixelshading also ... (wheels and at the bottom)
- I couldn't find a tanker either.. WTF? - but when working on the tanker... I cant get any better pics of tankers, the trailer is the bast I have ;-( But you can get an idea, of how is it shaped, and the size should be about the same as the comonity watering truck
Oh yes, the refit for wheat... the car with higher sides shold look like this:
when empty, and with a tarp, when full - and maybe a yellow tarp even for the goods one? he purple looks strange, but you can keep the shape, I guess
Ok, looks like I have a problem in termilnology ;-(
what's vehicle life and what's model life?
EDIT - I didn't upload the corrected version, did I?
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- 3skodatrucksw.png (3.67 KiB) Viewed 2207 times

- zero1000
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hi george,
i haved played a little bit with this lot of new busses. great job!
since when your busses support stealth technology?
the Mercedes Tourismo O315RHD is invisible in your latest version of 3LongCutBusesw.grf.
i haved played a little bit with this lot of new busses. great job!
since when your busses support stealth technology?

the Mercedes Tourismo O315RHD is invisible in your latest version of 3LongCutBusesw.grf.
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- new camouflage bus by Mercedes?
- Mercedes Tourismo O315RHD.jpg (203.25 KiB) Viewed 2097 times
zero1000
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