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Posted: 16 Apr 2007 14:00
by Griff
xmart2k wrote:pleasssseeeee add the industry budget,that patch rulles and the mini wil be complete with it
The MiniIn is no longer in operation.
Posted: 16 Apr 2007 20:14
by DaleStan
In case you haven't noticed, your shift key seems to be broken, xmart2k. Please either fix it or buy a new keyboard.
Posted: 17 Apr 2007 10:12
by Picknicker
Where do I agree the final miniin from December?
Under
http://nightly.openttd.org/MiniIN/files/ he is not to be found any more
cu Picknicker
Posted: 17 Apr 2007 12:58
by gkirilov
Are you sure? Check again.
Posted: 17 Apr 2007 14:09
by peter1138
gkirilov wrote:Are you sure? Check again.
Well, it's not from December...
Posted: 17 Apr 2007 20:30
by antichaos
xmart2k wrote:pleasssseeeee add the industry budget,that patch rulles and the mini wil be complete with it
I did get as far as checking out the final MiniIn source to assess the feasibility of doing a version of Industry budgets for it. Unfortunately so much has changed (including the pretty massive shift to C++ style) that there's no way of doing it without a complete rewrite, not to mention some of the patches in there, like the advanced orders, that would play merry hell with the budgets.
I'm going to be busy enough keeping the patch compatible with the newcargos and newindustries stuff that is coming in.
Posted: 17 Apr 2007 22:30
by xmart2k
cool,the patch is grate the only thing that needs fixed is to make the AI understand it(workforce).it must be hard,because the AI is the awful thing of the game,damn it's stupid
Posted: 19 Apr 2007 00:44
by tenpoints2k5
Are any of the patches in the MiniIN eventually going to be included as standard in the stable releases? There were some patches that were really useful, including the town growth patch and the autocomplete signal gui. Other patches like the copypaste patch and the drive through truck and bus stops would IMO be a good (if optional) addition to the trunk without destroying the original nature of th game too much.
Posted: 19 Apr 2007 08:46
by gkirilov
tenpoints2k5 wrote:...the drive through truck and bus stops would IMO be a good (if optional) addition to the trunk without destroying the original nature of th game too much.
already in !!!
Posted: 19 Apr 2007 12:43
by BeSt-Com
i do have it... mail me

Re:
Posted: 10 Oct 2007 01:18
by rabbit67890
BeSt-Com wrote:
i do have it... mail me

sorry for bumping
http://nightly.openttd.org/MiniIN/files/ is back on and working
Re: Mini Integrated Nightly
Posted: 10 Oct 2007 04:12
by athanasios
What a dig!

Nevertheless, it is usefull.
Re: Mini Integrated Nightly
Posted: 13 Jun 2008 15:38
by insulfrog
This is odd, the page at
http://nightly.openttd.org/MiniIN/files/ (where you get the Mini Nightly) seems to bring out a 404 recently (I wonder if it is down for maitenance or the MiniN is not supported anymore or something).
Re: Mini Integrated Nightly
Posted: 13 Jun 2008 15:49
by peter1138
The MiniIN was discontinued over a year ago.
Re: Mini Integrated Nightly [discontinued 31/12/2006]
Posted: 14 Jun 2008 06:33
by Draakon
Stop digging graves.
Re: Mini Integrated Nightly [discontinued 31/12/2006]
Posted: 14 Jun 2008 23:33
by maquinista
But it could be interesting to keep the latest builds and sourcecode. Mini-in was compiled with some interesting patches, like diagonal level crossings.

Re: Mini Integrated Nightly [discontinued 31/12/2006]
Posted: 14 Jun 2008 23:37
by DaleStan
The latest source is available, and always will be. And storing that many horribly out-of-date builds obviously doesn't interest The Powers That Be. I don't blame them.
Build it yourself.
Re: Mini Integrated Nightly [discontinued 31/12/2006]
Posted: 14 Jul 2009 13:31
by technosnorunt58
Were can I download the last MiniIN build?
Re: Mini Integrated Nightly [discontinued 31/12/2006]
Posted: 14 Jul 2009 13:57
by BeSt-Com
Re: Mini Integrated Nightly [discontinued 31/12/2006]
Posted: 14 Jul 2009 15:06
by Wasila
Be aware that that is woefully outdated.