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Posted: 16 Jul 2005 23:03
by Raichase
Marshy wrote:Marshy wrote:Hey everyone, I'm no good at making maps. So I was wondering, Could I request a new version of the Temp Longmap.
The idea of it is to have a different shape. Instead of having a usual "backwards S", I would like to have an "S", on its side...|_|''| <--in that sort of shape.
Thanks!
Has anybody made one yet?

Make it yourself...
Just kidding. I might have a crack at it when I'm finished the map I am working on now... Why so pedantic about the shape of the S?
EDIT: Any particular theme or region you would want it to be set in/around? E.G. German town names, or in a coal-focused area, etc.
Posted: 19 Jul 2005 06:24
by Raichase
Here is my new scenario "Between a Rock and a River". Extensive playtesting of the map shape (read: I played once, watched the AI get completely confused and die, then cruised), I have hopefully found a good shape and landscape that is challenging, but still fun to play on, and realistic to boot.
I wanted to time this with the release of the ARS, but sadly, it looks like I am too late (at least to get on board with the first release. I'm earlier than the final release).
I hope to see you lot enjoying it and posting in the pictures thread!
Disclaimer - I suggest using Pikkabirds Viaduct graphics when playing this map, as I have used it in the creation of the map, and I don't know what effects you will get with it turned off.
Climate: Alpine
Year: 1921
Terrain: A map based around a single large river running through the map. Mountains are scattered where appropriate, the most notable being in the western corner of the map.
Author: Raichase
Notes: To make this map challenging, I am enforcing the following rules on myself.
1. You are not allowed to bridge the main river down the centre of the map, except at the two places where there are road bridges in place.
2. The towns in the snow must all be given food.
3. A suitable passenger network must cover all towns.
I'm looking forward to the challenge, I hope you guys get on board too
Enjoy!
As usual, if you have any problems, send me a PM and I'll flick you a copy of my NEWGRF and TTDPATCH config files. I strongly recommend playing this using the Alpine GRF, as it was made under that environment. Also, it looks nice

.
Edit by... well, me: To anyone that has already downloaded it, please re-download it, or reset the start year back to 1921. I accidentally left it at 1932 when I posted the original version. Whoops.
Posted: 09 Aug 2005 02:51
by ConductorBob
My new map. Its best played on hard mode without competitors with a few friends... Basically for starting out you're going to probably need to run multiple transport forms in a line....

Like oil by ship to a station to a refinery.... Its possible, just a PITA. But have fun and tell me what you think!
The save game of Gamers
Posted: 14 Aug 2005 17:31
by CPCNMAN007
My save game
include my image
Posted: 15 Aug 2005 12:56
by White Rabbit
Lol...the train on the far left looks like it has been derailed.

Posted: 15 Aug 2005 13:04
by CPCNMAN007
White Rabbit you liked
Posted: 15 Aug 2005 19:20
by fire87
The road reminds me of concrete on airfield..

Posted: 18 Aug 2005 04:13
by Prebral
Prague scenario
Based on 3 arc seconds DMR satellite raster data converted and normalized by SV0Creator (
http://www.geocities.com/c3p1models/sv0creator.html ). I did some only minor terrain modifications like digging up the river to water level and making place for required industries and real life rail tracks on too slopy terrain to be normally effective.
City parts are represented by independent cities, there are often large empty spaces between them, but guidelines for growth are set by major roads. Industries are placed considering their real position, but some of them (usually farms) are just "filler" industries to place something into an industryless region. This is done to prevent game AI from founding new industries at silly places, however the limit was not reached so constructing few new industries may be possible.
Oil industry serves as proxy for limestone industry...until new industries are fully allowed, consider oil wells to be limestone quarries and refineries limekilns or cement/chemical factories.
As for settings, it should best work with custombridgeheads on, snowline off and AI players off because they like to level hills and so on. Maybe allowing AI players to run only bus and ship lines may be interesting. Buildonslopes required, scenario was created with TTRS 2 loaded and some other GRFs, but none of them are fundamental. Begins at 1920s, so use a set with early vehicles for best performance.
Posted: 24 Aug 2005 22:16
by lobster
Scenario:
MOVE TO THE COUNTRYSIDE
Everyone familiar with the BBC-program will know what i mean. Beautiful yet quite hard-to-handle landscapes. Ofcourse, the local road systems aren't what you've hoped for, but they're there, that's one thing. And ofcourse, there's the farms... lot's, no, LOT'S of them. Ideal for beer industries but a disaster for construction prices.
Temperate climate. Also, i've re-set the length of bridges with TTDalter, although it should be playable without doing so. Remind if this isn't the case.
This scenario requires the latest patch (A57 in this case) and Michael Blunck's NewIndustries. It's recommended to use it with the (latest) DBsetXL and ofcourse all bridge/town/station/track/vehicle-sets you think are necessary. [edit] And ofcourse buildonslopes, higherbridges, newcargos etc.
Now, enjoy, and don't be a stranger. Post some of the progress in the appropriate thread, i'd love to see what others made of it.
Posted: 25 Aug 2005 06:02
by The Irish
Astath,
Sounds like an interesting map. I will give it a go over the weekend. Thanks.
Prebral,
I have started to play on your prage scenario. It's excellent. you can see some screenies in the pictures thread.
Posted: 03 Sep 2005 07:52
by Aegir
A mod of DanMacK's Arctic Islands scenario. Dubbed 'Alpine Islands'.
Released with permission and encouragement from the Man himself, reckons this is more fun to play, but meh. Ill let you lot decide.
Required: NewCargo Set from Michael Blunck and the Alpine Climate test (Not really required though).
Highly reccomended: DanMacK's Arctic Renewal Set.
Posted: 14 Sep 2005 08:24
by Raichase
Here is my new scenario "Tycoon City". The idea for this scenario was orignally to pay homage to Jim Powers, the undisputed master of the city. However, rather than making the map one giant city (it's been done before, and this wouldn't have measured up anyway

), the map is centred around the capital city for the region, and the surrounds.
For those of you that downloaded "Between a Rock and a River", this scenario is the land to the NE. You will notice that I included the rest of Megalopolis in this map too

.
I hope to see you lot enjoying it and posting in the pictures thread!
Disclaimer - I suggest using Pikkabirds Viaduct graphics when playing this map, as I have used it in the creation of the map, and I don't know what effects you will get with it turned off.
I have also used TTD Alter to alter the bridge lengths for a lot of the bridges. I hope that doens't 'cause problems (it never has for me, when I've downloaded peoples games who have done this.)
Climate: Temperate
Year: 1921
Terrain: Mostly very flat, at most 1-5 levels above sea-level. The centre of the map is Tycoon City, a large city that will probably be the focus of the scenario.
Author: Raichase
To make the map more challenging, try the following:
Don't cross the highways anywhere, unless you build a bridge over them, or there is ALREADY a bridge there to pass under. Note that this isn't compulsory, but you will find the map gets a lot harder this way, mostly in the city.
Enjoy!
As usual, if you have any problems, send me a PM and I'll flick you a copy of my NEWGRF and TTDPATCH config files.

.
Posted: 14 Sep 2005 11:32
by orudge
Raichase wrote:I have also used TTD Alter to alter the bridge lengths for a lot of the bridges. I hope that doens't 'cause problems (it never has for me, when I've downloaded peoples games who have done this.)
It shouldn't do, all this stuff is stored in the saved game/scenario.
Your game does look very interesting, anyway, I'll see if I can squeeze in a little game before I head off to uni on Saturday!
Suprised
Posted: 16 Sep 2005 18:38
by Jim Powers
Dear Mr. Raichase;
I was just scanning The Forum, and ran across your scenario. I hadn't
noticed who was the author at first, and wanted to let him know that I
liked the layout and the title, "Tycoon City". When I switched to the left
side and saw that it was my good faithful Buddy, Mr. Raichase !
Then, I read your very generous and kind words in my behalf,
and was fully suprised,..... and really very honored, Sir.
Thanks, My Friend, Thank You!
Always,
Jim Powers
Posted: 17 Sep 2005 08:44
by Aegir
Have fun, another scenario, should be quite difficult.
Requires the TTRS2 Climate mod, availible
here.
Most region scenario
Posted: 17 Sep 2005 19:07
by Prebral
For my second scenario based on DMR satellite images I chose the Most region. The area is located at Czech republic, east-north-northwards from Prague, just between rivers Labe (Elbe), Ohře (Eger) and Krušné hory (Ore Mountains, Erzgebirge).
There are four distinctive terrain types in the area. The first one represent the Ore mountains, upland borderland (Czech/German) plateaus with many polymetalic mines which break down in steep slopes to the Czech side.
The second one is Most Brown Coal Basin named after the city of Most (Brux). Former lakes of Tertiary Era gave birth to large coal-beds exploited in a large scale since 19th century. Today, deep shafts are closed but there are still many large strip mines which swallowed more than 40 villages and towns (including the old city of Most) up to now. It is a strange landscape, land of contrasts.
The third terrain type is České Středohoří, Central Bohemian Mountains, a former volcanic belt of conical hills parted to two halves by river Elbe at valley called "Porta Bohemica". Only the western part of these mountains is on this map.
Last terrain type is represented by farmlands by river Ohře, flat, warm region with many hops plantations.
The scenario is a bit unbalanced for play against AI, because you may get rich very quicky thanks to many coal mines. It may be more challenging for complex rail network builders and maybe ever multiplayer against human players.
No specific GRFs are required, I hope - I did not include NewIndustries and other these things.
Posted: 03 Oct 2005 15:44
by The Irish
OK, as seen in the pictures thread. My savegame of playing Rai's excellent "Between a Rock and a River" scenario.
To be used with CanSet and NGrails. No new cargo required.
Posted: 05 Oct 2005 12:34
by Rob
My latest save, as reques/meted on IRC.
Posted: 08 Oct 2005 12:20
by HaroldV
My current work in progress, a Poland scenario:
Posted: 08 Oct 2005 14:45
by Loko
Hi everyone,
Here is my savegame based on one of the earlier Poland scenario. Includes some modifications.
See the power of TTD !!!
- 255 trains
- 255 RV
- 255 ships
Enjoy
BTW It would be great to have more then 255 vehicles each type...