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Posted: 16 Jun 2003 15:13
by Endre
Lilman424 wrote: What IS a forint?

Well...
Forint is the currency in Hungary since 1946, after the hyperinflation of pengő (the fastest and largest inflation of all time, with special thanks to our Soviet friends...) couldn't be stopped, and by the returning of the gold deposits of the National Bank made it possible to create a new currency.
And just some addition: forint was a currency in Hungary many times before (like the Anjou-kings, oh, sorry, that's Angevins for you, and the 1848 revolution &c, &c).
And looking back in history, what do you think the origin of the word forint is? Well, you guessed it! It's Florence! And it's legal tender was fiorentino... By the way: what did you call the Holland tender, if not gulden or forint?

Posted: 16 Jun 2003 16:29
by Endre
Andrés, it is still no good, it says runtime error 75 again and again. I can't save my new settings...
What could be the problem? :?: :cry:

Posted: 16 Jun 2003 20:31
by troopper5
I found a bug (or is it a bug?). €uro currency "logo" isn't working on me. I just thought that i should put it here...

Posted: 16 Jun 2003 21:02
by Oracle
troopper5 wrote:I found a bug (or is it a bug?). €uro currency "logo" isn't working on me. I just thought that i should put it here...
If you mean it's not showing the Euro symbol then you haven't downloaded http://www.ttdpatch.net/src/euro.zip, extracted it to your TTDLX folder and run the EXE. That adds it to your GRF file(s).
It's not a bug

Posted: 17 Jun 2003 05:59
by troopper5
Oh... ermm.. :oops:

Posted: 25 Jun 2003 23:59
by Marcel
When adding new grfs or update them you have to use cht: resetvehicles or beginn a new game. I used the cheat and later in the game I had many deadlocks on my junctions because the trains had breakdowns. I had a close look on it and saw the the maximum reliability droped about 20%. I tried cht: resetvehicles again, and the reliability changed again. This can ruin a whole savegame. Can´t the reliability not be a fixed value?

Posted: 30 Jun 2003 14:33
by SHADOW-XIII
from Marcin Grzegorczyk:

And so here it is, after a delay. As usual, available at:
http://kufel.immt.pwr.wroc.pl/~mgrzegor/ttdpatch/

The most important (and probably most awaited) feature is the added
power of the 'buildonslopes' switch: now you can build tracks, roads and
stations on a foundation, which adds an immense amount of flexibility.
In particular, I think many people will love this:

http://kufel.immt.pwr.wroc.pl/~mgrzegor ... before.png
http://kufel.immt.pwr.wroc.pl/~mgrzegor ... n-done.png

There are restrictions, though, and if you try to violate one you'll get
"Land sloped in wrong direction" for roads and tracks, or "Flat land
required" for stations. Basically, the restrictions boil down to these
rules:
- You're not allowed to build on steep slopes. That's normal I think.
- You must not build tracks or roads (including those that are parts of
stations) in such way that would let you connect them on different levels.
- All parts of a station being built must be on the same level. (For
railway stations you can work around this rule by assembling the station
from smaller parts, exploiting the 'largestations' feature of TTDPatch,
as exemplified by the picture linked above. Keep in mind, though, that
this is still a single station, so if you remove it you remove all
platforms on all levels.)
- Internal parts of airports still require flat land; only edge tiles
can be sloped. (Perhaps I'll lift this restriction in a later version.)

You have to be particularly careful with roads; if you wish to build an
embanked bend or T-shape intersection you have to start with the piece
perpendicular to the direction of the slope, or else you'll get a
regular sloped road (which you'll have to remove then in order to do
what you intended).

The default TTD's sprite set is not particularly well suited for display
of multi-tile embanked objects, so there are additional sprites
available on my site. You can use the buildonslopes feature without
them, but it'll look ugly.

Unfortunately I had no time to make different sets for different
climates, so it'll always have the temperate climate look. This will be
fixed soon (tomorrow if I can).

That's all for now; share, enjoy, and (most important) tell me if you
spot any bugs! (apart of what's mentioned above, that is) :-)

Posted: 30 Jun 2003 14:34
by SHADOW-XIII
Now my comment to relesed version:

:shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:

Everything on sloops (nearly) HURRAY !!!

just take a look at this screen

Posted: 30 Jun 2003 14:51
by spaceman-spiff
No more worries about ratings :D

Posted: 30 Jun 2003 14:59
by Dinges
My comment: "Full speed bridges"


Doesn't look very nice though

Posted: 30 Jun 2003 15:01
by SHADOW-XIII
Dinges wrote:My comment: "Full speed bridges"


Doesn't look very nice though
nice however you can have full speed bridges normally :wink:

Posted: 30 Jun 2003 17:26
by Marcel
It does not work for me. Is there any Dos user out there who have managed it to work???

Posted: 30 Jun 2003 17:28
by SHADOW-XIII
Marcel wrote:It does not work for me. Is there any Dos user out there who have managed it to work???
maybe it is not working with German version yet, try English or American one

Posted: 30 Jun 2003 17:31
by Marcel
Or I wait for Josefs new patch, he will surely include it to his patch. But it is strange, normaly Marcins patches are working.

Posted: 30 Jun 2003 17:32
by SHADOW-XIII
or you know ... I will give Marcin this screen he knows everything about because it looks strange

Posted: 30 Jun 2003 17:34
by SHADOW-XIII
I do knot know if all of you clicked on links so I'm posting images here:

BEFORE
Image

AFTER
Image

take a look at multileveled of this station !

Posted: 30 Jun 2003 17:35
by Marcel
That would be best. Please inform me about his thoughts.

Posted: 30 Jun 2003 17:36
by Petae
NICE

Posted: 30 Jun 2003 17:37
by SHADOW-XIII
Marcel wrote:That would be best. Please inform me about his thoughts.
*already sent ... waiting for replay*

Posted: 30 Jun 2003 17:42
by Petae
hey new idea, could it be possible if a bus/train is on a hill, it has an eehhh how do you call it...

(kan een nederlander, of "belg" dit ff vertalen, op een helling dat hij dan gekantelt is....)