New Graphics - Blender ".blend" thread (Works In Progress)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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dmh_mac
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Post by dmh_mac »

Looks good. I don't think it's too futuristic.

Add some trimming, detail the entrance, add some movie-posters (maybe a big billboard on top for the blockbusters).
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Post by Born Acorn »

Thats not futuristic, its Art Deco, typical of "Movie Theatres" built in the 50's.
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Re: Cinema - WIP Preview

Post by Brianetta »

XeryusTC wrote:It looks a bit like a building you would see in a futuristic shooter, not that it's bad but it doesn't really fit into OTTD now, what you could do is changing the greenish color to some kind of gray or brick-red/yellow.
The red is also a bit too red, maybe it could use a bit of a maroonish tint.
Xeryus, you can pretty much ignore the colours. They won't be part of the final model, since a standard set of textures is in the works.
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Post by ZxBiohazardZx »

ZxBiohazardZx wrote:
Crazy Vaclav wrote:An update on the refinery front. Needs more pipes, but any other suggestions? Also, as some might have noticed already, I started doing a little work on a steel mill. Any thoughts about how it looks? I mean, about the type of steel mill.
well the steel mill IMO is a littel small, we in netherlands have 1 huge steel mill or whatever @ ijmuiden (chorus steel) and i think that is a huge factory....

just use google earth or so for pictures, i believe it has very big high towers and some ore storage places


ill try to download blender when i get home, get tutorials for it and try to help you out lol
ok i got trough most tutorials but i still dont get all of it, just guess i have to experiment lolz

do i need extra files (for example the scale check thingy...) and if so where can i find it?
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Post by ZxBiohazardZx »

@Crazy Vaclav

have a look at your cenningtal and then have a look at these pics:

http://www.hankstruckpictures.com/mark_ ... ngines.htm

the UP-diesel is shorter or its 2 combined with extra wheel sets between.....

not to be very rude, it looks great, i just noticed it....
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Post by Crazy Vaclav »

Do you mean it is too long?
It's been four months since I made it, but if I recall correctly, I used this picture to get the scale right.
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Post by ZxBiohazardZx »

never mind size is good only in the middle it seems you left a space where there should be a lighter colored YELLOW door...

it is just great lol, im new to the program, seen tutorials but im not really greatest graphic guy lol, 17 years old and ill try to get used to the program and help you guys out
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Post by ZxBiohazardZx »

any help on how to start with this kinda graphic making, (i've seen tutorials but i cant copy the pics they make very well (example: the checkk thingy they make: i create it as wel, but mine has a whole in the bottem....
anyway i need some more how-to guides:-P
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Post by ZxBiohazardZx »

well ok blender/making graphics isn't really my thingy lol, i really cant make any shape in blender and i dont get how to at all, yes i read all manuals, yes i saw the video tutorials, im sorry, the guys who can do this really are great, i respect you, ill try to give you as much feedback as possible but im affraid i wont be able (YET??) to do ANY graphic stuff
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Post by Ben_Robbins_ »

Off the Rails: Your cinima has some key features of a theator/cinima front, and you definatly have the right key shapes. I think the center grey section that over hangs couild curve around the near corner, to add some depth to the top left - bottom right dimention. If that makes sence. A long disabled/quewing ramp up to the main door i think would be a key recognisable feature, that could go on. Your ideas to add on all sound good. Could you email me my free drink?

There seems to be suddenly a few more people working on graphics wich is pretty cool. I'll start on some again when my computers sorted, hopefully in a few days time.
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Post by XeryusTC »

ZxBiohazardZx wrote:well ok blender/making graphics isn't really my thingy lol, i really cant make any shape in blender and i dont get how to at all, yes i read all manuals, yes i saw the video tutorials, im sorry, the guys who can do this really are great, i respect you, ill try to give you as much feedback as possible but im affraid i wont be able (YET??) to do ANY graphic stuff
The thing I learned when doing 3D graphics is that you shouldn't give up very soon, you need to learn everything. My advice to you is: do what the tutorial tells you and fiddle around a bit with some settings while reading the tutorial. You can also start experimenting with blender but don't expect anything big from it.
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Post by Crazy Vaclav »

This is my contribution for today, a collection of (more or less usefull) helicopters.
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Post by MeusH »

This is incredible! Amazing! :bow:
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Post by thepizzaking »

:shock: Those look Awesome!!
I'm A Cobra (or so the rumours go) :)
Get OpenTTD, It's awesome!!
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Post by SWASTIKA »

I don't realy follow where this topic goes, despite how awesome those graphics look, but i can't understand what these graphics have to do with OTTD? Is there some way you guys rescale them in 256 colours to create a sprite or something? :?
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Post by XeryusTC »

Crazy Vaclav wrote:This is my contribution for today, a collection of (more or less usefull) helicopters.
Wow, just wow.
SWASTIKA wrote:I don't realy follow where this topic goes, despite how awesome those graphics look, but i can't understand what these graphics have to do with OTTD? Is there some way you guys rescale them in 256 colours to create a sprite or something?
Those graphics are going to be used for the 32bpp branch, this should result in a better looking game and that should attract more players because most of them judge a game by looks on first sight. Correct me if I'm wrong
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Post by Crazy Vaclav »

Thank you, I'm happy you all liked it.
Last edited by Crazy Vaclav on 09 Apr 2006 19:21, edited 1 time in total.
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Post by MeusH »

SWASTIKA wrote:Is there some way you guys rescale them in 256 colours to create a sprite or something? :?
You can see future sprites of OpenTTD, which will be not degradated. It is the game which will be improved

We will change OpenTTD to support full colour graphics with transparency (32 bits per pixel), multiple company colours.
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Post by Samwise »

Is there already any topic about the development of 32bpp OpenTTD? I'd like to know about when it's ready :)
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Post by ZxBiohazardZx »

XeryusTC wrote:
ZxBiohazardZx wrote:well ok blender/making graphics isn't really my thingy lol, i really cant make any shape in blender and i dont get how to at all, yes i read all manuals, yes i saw the video tutorials, im sorry, the guys who can do this really are great, i respect you, ill try to give you as much feedback as possible but im affraid i wont be able (YET??) to do ANY graphic stuff
The thing I learned when doing 3D graphics is that you shouldn't give up very soon, you need to learn everything. My advice to you is: do what the tutorial tells you and fiddle around a bit with some settings while reading the tutorial. You can also start experimenting with blender but don't expect anything big from it.
well im not quitting blender, im just quitting my hope to model a train or other basic thingy in the first week lol, im not really good in drawing stuf, i will do all tutorials and try to comment your great works in the meantime, but i do figure out its harder then i believed it to be....


@ crazy: just great!

can you start modeling the HST 125 (or IC125 dunno what ottd calls it)
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