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Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Posted: 06 Nov 2008 06:57
by Vik
George maybe you can make trick in the code and deliver 1 oil seed out of nowhere , when a vehicle arrives for loading petrol and oil is in stock and petrol production is 0?

Production level increases with very good servicing seems not to work at the farm(no cars delivered, yet) and not at the fruit plantage when you only take oil seed so far. Going to test this further.

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Posted: 06 Nov 2008 08:32
by George
Vik wrote:George maybe you can make trick in the code and deliver 1 oil seed out of nowhere , when a vehicle arrives for loading
this is impossible. but producing 1000 litres of petrol is possible
Vik wrote:Production level increases with very good servicing seems not to work at the farm
Do you see the number in bracets? If it is above 6 on 1-st of december, it will grow
Vik wrote:not at the fruit plantage when you only take oil seed so far. Going to test this further.
you have to have high transportation in augest and september, that is really hard.

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Posted: 06 Nov 2008 20:08
by George
Vik wrote:George maybe you can make trick in the code and deliver 1 oil seed out of nowhere , when a vehicle arrives for loading petrol and oil is in stock and petrol production is 0?
test this please http://george.zernebok.net/phpBB/viewto ... ?p=187#187

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Posted: 07 Nov 2008 17:15
by Vik
Tested. I saw the refinery starts to make petriol out of oil the first view months. My trains were loading refined products there the first months till petrol production was steady at 0. Then I have started to try load petrol with trains there, but the refinery has never started to make petrol again. I in only delivered oil exclusivly to the refinery at a other station for input.

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question to the farms: could there be problems for production level increase with farms, if the station range does not cover the whole farm building?
I had yesterday a farm which did not wanted to increase it's level until i replaced it nearer to the farm(station got a new name then)

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Posted: 07 Nov 2008 17:36
by George
Vik wrote:Tested. I saw the refinery starts to make petriol out of oil the first view months. My trains were loading refined products there the first months till petrol production was steady at 0. Then I have started to try load petrol with trains there, but the refinery has never started to make petrol again. I in only delivered oil exclusivly to the refinery at a other station for input.
Provide a savegame please
Vik wrote:question to the farms: could there be problems for production level increase with farms, if the station range does not cover the whole farm building?
No
Vik wrote:I had yesterday a farm which did not wanted to increase it's level until i replaced it nearer to the farm(station got a new name then)
Several stations provide different rating than a single one

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Posted: 07 Nov 2008 17:52
by Vik
here the save. played with r14560 openttd nighly build.

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Posted: 08 Nov 2008 00:46
by George
Vik wrote:here the save. played with r14560 openttd nighly build.
Yes. my fault. fixed
File was uploaded at the same place

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Posted: 14 Nov 2008 00:55
by Vik
Thanks. It works now. Hurray.

A off topic question related to transporting vehicles from the car factory.
In early years 1920+ there is nothing to transport vehicles with :/. Does someone know a grf which helps there? I use to play with dbsetxl and long vehicles v4.

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Posted: 14 Nov 2008 16:54
by George
Vik wrote:Thanks. It works now. Hurray.

A off topic question related to transporting vehicles from the car factory.
In early years 1920+ there is nothing to transport vehicles with :/. Does someone know a grf which helps there? I use to play with dbsetxl and long vehicles v4.
There was a plan to disallow car factory in the early years. Also it was expected that machinery is transported by rail in the early years.

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Posted: 19 Nov 2008 19:59
by George

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Posted: 21 Nov 2008 22:11
by StealthyMark
Vik wrote:I saw the refinery starts to make petriol out of oil the first view months. My trains were loading refined products there the first months till petrol production was steady at 0. Then I have started to try load petrol with trains there, but the refinery has never started to make petrol again.
I've got a similar problem. My Chemical Plant produced dyes (which I transported) and fertilizer (which I not transported) the first months, then fertilizer dropped to zero. As expected.

After a few years, I "activated" farms and plantations, but trains waited for fertilizer to no avail. The Chemical Plant never produced fertilizer again.

OTTD r14597, ECS Chem II b5 + others

Mark

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Posted: 22 Nov 2008 05:31
by George
StealthyMark wrote:ECS Chem II b5
what is the date for ECS chemical vector 2 beta 5?

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Posted: 22 Nov 2008 05:32
by George
2 Snail:
About General strings for building callback
could you place \80 in them where the industry name should go?

I mean
23 * 58 04 0A 83 01 00 D0 "Þ\94On ne peut bâtir cette usine que dans une ville" 00
24 * 52 04 0A 84 01 00 D0 "Þ\94... sólo puede ser construido en ciudades" 00
26 * 61 04 0A A7 01 00 D0 "Þ\94Si può costruire questa industria solo in una città" 00
27 * 61 04 0A B7 01 00 D0 "Þ\94Esta indústria só pode ser construída em cidades" 00
should I replace with \80 the word usine for French, industria for Italian, indústria for Brazilian Portuguese, or some other words should be changed too?

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Posted: 22 Nov 2008 15:41
by StealthyMark
George wrote:
StealthyMark wrote:ECS Chem II b5
what is the date for ECS chemical vector 2 beta 5?
Agri - 11/01/2008
Base - 10/26/2008
Mach - 10/26/2008
Town - 26/10/2008
Wood - 26/10/2008

Also, the Forest never consumed Vehicles and had a relatively low output (~500-1,200 tonnes @ Ultimate).

Mark

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Posted: 22 Nov 2008 16:10
by George
StealthyMark wrote:
George wrote:
StealthyMark wrote:ECS Chem II b5
what is the date for ECS chemical vector 2 beta 5?
Agri - 11/01/2008
Base - 10/26/2008
Mach - 10/26/2008
Town - 26/10/2008
Wood - 26/10/2008
Does it happen with the latest version?

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Posted: 22 Nov 2008 19:32
by StealthyMark
George wrote:Does it happen with the latest version?
a) Chemical Plant: When I started shipping dyes, *no* fertilizer was produced. When I started with fertilizer, *both* products were produced.

b) Forest: Consumes Vehicles now. Still relatively low output compared to other primary industries, but that might be by design.

All in all, nice and fun.

Mark

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Posted: 25 Nov 2008 01:16
by Snail
George wrote:2 Snail:
About General strings for building callback
could you place \80 in them where the industry name should go?

I mean
23 * 58 04 0A 83 01 00 D0 "Þ\94On ne peut bâtir cette usine que dans une ville" 00
24 * 52 04 0A 84 01 00 D0 "Þ\94... sólo puede ser construido en ciudades" 00
26 * 61 04 0A A7 01 00 D0 "Þ\94Si può costruire questa industria solo in una città" 00
27 * 61 04 0A B7 01 00 D0 "Þ\94Esta indústria só pode ser construída em cidades" 00
should I replace with \80 the word usine for French, industria for Italian, indústria for Brazilian Portuguese, or some other words should be changed too?
Well, wait a second... if we used the industry name in these languages, the rest of the phrase should change accordingly; in some cases it would use masculine adjectives, in other cases it would use feminine ones, depending on the industry name itself. Since we are writing "generic" strings here, which do not vary with the industry type, I thought it'd be better to replace /80 with a generic term, like usine, industria, etc. This is why I replaced it myself when I translated.

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Posted: 25 Nov 2008 04:39
by George
Snail wrote:
George wrote:About General strings for building callback
could you place \80 in them where the industry name should go?
I mean should I replace with \80 the word usine for French, industria for Italian, indústria for Brazilian Portuguese, or some other words should be changed too?
Well, wait a second... if we used the industry name in these languages, the rest of the phrase should change accordingly; in some cases it would use masculine adjectives, in other cases it would use feminine ones, depending on the industry name itself. Since we are writing "generic" strings here, which do not vary with the industry type, I thought it'd be better to replace /80 with a generic term, like usine, industria, etc. This is why I replaced it myself when I translated.
Well. I'll put the strings the way you translate them, because I do not know these languages. Just let me know that they are correct.

Also, there is a problem with Spanish translation. Is there anybody here interested to update it? The same for Brazilian Portuguese.

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Posted: 25 Nov 2008 12:58
by Metek
I found a small bug in the drawing of a coal mine. It might be an alignment bug because the station is located higher (on a hill) than the coal mine.

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Posted: 25 Nov 2008 18:39
by Zimmlock
Metek wrote:I found a small bug in the drawing of a coal mine. It might be an alignment bug because the station is located higher (on a hill) than the coal mine.
Its not a alignment bug, its because your station is situated a level highter.