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Posted: 11 Jun 2003 11:33
by Marcel
Of course, but in the beginning of the game this is very expensive. It could even be too expensive to build and buldoze a ship depot.
Posted: 11 Jun 2003 11:38
by eis_os
Ship depot? *confused*
You only need to bulldoze one tile, the tile you place the station on.
I don't see your problem with it...
Posted: 11 Jun 2003 12:18
by Marcel
buldozing ship depots is cheaper, as you can see in the picture. But is it possible to make stations available on coasts or not??
Posted: 11 Jun 2003 12:24
by Dinges
nope, it's the tile on the coast that must be normal, it now has a beachy effect (the orange/yellow), if you remove that you can build on it.
And buildozing a plot of land cost you less than 1000 bucks!
Posted: 11 Jun 2003 16:04
by SHADOW-XIII
Marcel wrote:You can not build stations on the coast, but when raising/lowering the land you can do this. Can this be fixed?
I suggested it already to Marcin, when miscomd allows build on waterbanks it should be enabled, he said smth about he will try to do this later
Posted: 14 Jun 2003 08:30
by spaceman-spiff
My alpha 48 is behaving strangely, every time I save a game , it overwrites the previous one
So now I only have one game (because I've started a new one and I'm saving in a new folder)
Does anyone have this problem too ?
Posted: 14 Jun 2003 09:33
by Marcel
In my actual game are no new station available because I have reached the limit. Then a new indusry was build (I don´t know the english name, this Oil producing thing..), without the station on it. This should not happen.
Posted: 14 Jun 2003 10:06
by eis_os
Seems I have to remove the more industries in morebuildoptions,
but are you sure this couldn't happen on a normal game too?
Hmm, how many stations do you build?
Posted: 14 Jun 2003 10:25
by Marcel
I have reached the stationlimit, I have got a message while I was trying to build another one. These oilthings are in the possesion of one town. It could be possible that the more-industries switch doesn´t work here, because the oilsthings would have the same name, but I don´t know.
edit: build in the editor a few oilthings, no problem with station names. Must have something to do with the stationlimit.
Posted: 14 Jun 2003 11:42
by Saiyan
Marcel wrote:...Then a new indusry was build (I don´t know the english name, this Oil producing thing..), without the station on it...
"Oil Rig" is the appopriate industry name.
Cheers.
Posted: 15 Jun 2003 06:26
by Rob
Marcel wrote:I have reached the stationlimit, I have got a message while I was trying to build another one. These oilthings are in the possesion of one town. It could be possible that the more-industries switch doesn´t work here, because the oilsthings would have the same name, but I don´t know.
edit: build in the editor a few oilthings, no problem with station names. Must have something to do with the stationlimit.
This happened to me before too, without morebuildoptions.
It was a few years back, so I haven't got the savedgame anymore.
But it is a TTD -thing, nothing to do with the patch.
It's just the stationlimit, too much stations have been build.

Posted: 15 Jun 2003 07:32
by Marcel
As far as I know the station limit is at 250 stations. This is a peculiar number, 256 I could understand. When it is true that the station limit is 2'8 (hm, 2 up 8, I hope you get it) there could be 6 reserved stations. But I have no idea how the program or the patch works.
Posted: 15 Jun 2003 09:08
by Stylesjl
5 reserved stations for the lorry, aircraft etc
and the 6th i dunno the program seems to substract MOST bit numbers by one
500TH POST YAY!

Posted: 15 Jun 2003 09:50
by Dinges
you think it ends at 256? , it could be starting at 0 and ending at 255, that 0 isn't used in this case is not logical, but it isn't used.
Posted: 15 Jun 2003 10:29
by eis_os
In most programs "0" means nothing / off / disabled / non.

Posted: 15 Jun 2003 11:39
by Endre
I have a question: why doesn't my TTD Configurator working? It doesn't want to save ttdpatch.cfg (saying runtime error)...
Could anyone please send me his/her own cfg file (no viruses!)? Maybe the problem is in my cfg file...
Thanks in advance!
Posted: 15 Jun 2003 12:19
by Sokko
I believe the correct thingy to use for a power is ^. As in, 2^8.
Wait... tell me again what those extra numbers are reserved for? Explanation, please.
Posted: 15 Jun 2003 13:55
by troopper5
I'm back again
So, what has happened lately, i see new alphas, but what about grfs?
Posted: 15 Jun 2003 18:33
by Andrex
Endre wrote:I have a question: why doesn't my TTD Configurator working? It doesn't want to save ttdpatch.cfg (saying runtime error)...
Could anyone please send me his/her own cfg file (no viruses!)? Maybe the problem is in my cfg file...
Thanks in advance!
I think that is caused because of outdated version of certain files. Download and register the files from this page
http://www.divxland.org/eng/components.htm
Those version will surely fix runtime error 75.
Posted: 16 Jun 2003 11:39
by G-Klav
Lilman424 wrote:What IS a forint?
The currency they have in Hungary.
BTW, how do you make your custom currency's symbol to appear AFTER the account numbers? I tried to write something like: "\0011500\00 Kr" in ttdpttxt, but that didn't work.