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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)
Posted: 17 Aug 2008 20:35
by DJ Nekkid
thats what i ment

Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)
Posted: 19 Aug 2008 02:34
by leaderfrontier
Hello,i have met a problem.
Express%20Transport,%207th%20Jul%201991.png
This one is better.
Express%20Transport,%209th%20Jul%201991.png
The cargo look like one higer and one lower.
Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)
Posted: 19 Aug 2008 05:36
by DJ Nekkid
ehm, did you attach something else then xMU Express or xMU PAX wagon?
that _should_ not be possible, but tell me if it is

Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)
Posted: 19 Aug 2008 11:19
by leaderfrontier
Have a see:
Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)
Posted: 19 Aug 2008 11:25
by FooBar
What's so weird about that? Sure, the middle two wagons look different, but what else would one expect when adding different types of wagons to a train?
Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)
Posted: 19 Aug 2008 12:17
by dbkblk
hmm, after playing a while. I think electrics trains are REALLY harder to profit than diesel, is that normal ? Don't you think ?
Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)
Posted: 19 Aug 2008 12:22
by Purno
We want to prevent the player building Electric rails everywhere. Building electrified rails is lots more expensive. You may want to try the sandbox mode.
Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)
Posted: 19 Aug 2008 12:28
by dbkblk
Hmm i mean, i like the idea of very expensive eletric rails (you may make this a bit higher) but i talk about running costs ! The electrics trains have very expensive running costs, particulary those with MU !
Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)
Posted: 19 Aug 2008 12:31
by Purno
I believe that's on the to-fix list, but better engines (horsepower, top speed, tractive effort, capacity) will still be more expensive.
Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)
Posted: 19 Aug 2008 12:44
by dbkblk
Hm, yeah ok, that's cool

As you build the best train set ever, it would be nice to be best balanced !
For example: Two diesel trains with 11 double-decker wagons give me a profit of 200k each.
A TGV duplex (length: 12) on the same line give me -50k. I know the TGV is for giant lines, but it's nearly impossible to make a decent profit with on medium lines.
Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)
Posted: 19 Aug 2008 12:51
by Purno
I believe we came to that same conclusion at an OpenTTDcoop game.

Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)
Posted: 19 Aug 2008 13:03
by dbkblk
Oh that's nice !
I think the bigger part of the problem come from the running cost of motorised units. In fact, the running costs of electric locos is already way more expensive than diesels (in a general way) whereas it's greatly increased by MU. The fact RC of locos is higher is logical and fun but MU shouldn't increase so much the RC. (10k/year/MU would be nice isn't it ?)
That's my point of view, i dunno if it could be correct in practical situations !
Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)
Posted: 19 Aug 2008 14:50
by FooBar
Small glitch:
The "Gondola (Short)" (I haven't paid attention to if you have used livery overrides for this one, but this one's carrying wood) has a white stripe at the bottom of | view.
Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)
Posted: 19 Aug 2008 20:17
by Simozzz
Ner EF1 have small bug. Sprites (4th or 8th) have wrong position.
And metro wagons not able to buy at 1900 (but first metrotrain already apear).
Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)
Posted: 20 Aug 2008 02:30
by leaderfrontier
Maybe i'm put the wrong train.
That save file i have delete,this is i put after that picture.
But i remember, when puting another wagon, i't caolour has change,such as a compatible train......
Did your meaning is,don't put two types of cargo in a train?
Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)
Posted: 20 Aug 2008 04:09
by leaderfrontier
I Have a another problem:
Flarbourne Transport, 28th Dec 1993.png
The passenger...................
Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)
Posted: 20 Aug 2008 09:33
by DJ Nekkid
I have been developing a new scheme the last couple of days, and i think i've come to a conclution.
Engines/trains with high speed will have aprox or somewhat lower running costs, while the slow engines will have a significantly lower running cost. There are factors like horsespower and other as well, but i've created an exponential curve on the running speed, so slower engines will be a better choise, some times, as well as the fast ones will get slightly easier to use.
As well have the MU's gotten a new scheme. This is a tad complicated to explain, but you will see some changes.
Another change, electrics get a running cost bonus and purchase penalty, and steam the opposite.
What | Purch Price | Running cost
Steam---80%-----| ---120%
Diesel---100%-----|----100%
Electric--120%------|----80%
Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)
Posted: 21 Aug 2008 16:52
by dbkblk
Hi,
I've found a very strange bug that seem only happens with the 2cc train set and eGRVTS. Sometimes, vehicles stop carrying cargos!!
An example here on the screenshot. My trams have to transport goods, they are correctly set up but THEY WONT DO IT :/ This already happened in another game !
I have to notice that i use the r14000 CargoDest OpenTTD build but this never happened before i use the 18th august alpha of 2cc Trainset.
Note:
- This can happens only with ROADS vehicles (incl. Trams) but i'm sure that linked !
- Cargo loading is detected in the station, the goods start to stock but are never loaded to vehicles !
Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)
Posted: 21 Aug 2008 17:13
by Purno
Does the 2ccset work correctly? Is it just the trams?
Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)
Posted: 21 Aug 2008 17:22
by DJ Nekkid
i've used both 2cc and eGRTVS together on the normal nightlies, but never had any problems with the trams, it _might_ be a bug in the cargodest patch? im not saying i am perfefct, but it seem wierd to me ...