Page 51 of 104

Posted: 27 Oct 2005 18:52
by Boomer
Fun with city light rail. :)

Posted: 28 Oct 2005 09:00
by TheKinkin
Hello
Here is a map i have created to test multiple way to use efficient "bus system".
Of course, with this system, a breakdown train in the middle of the "bus" don't disturb the traffic.

Posted: 28 Oct 2005 09:07
by BeSt-Com
just a testgame..................

sorry for jpg, but as png it's to big....

Posted: 28 Oct 2005 09:16
by bobingabout
AAARRRRGGGHHHH!!!!!!

JPG distortions!!!

tip, JPG sux, use PNG.

Posted: 28 Oct 2005 12:43
by webfreakz.nl
Yoeri wrote:here's the map... i won't rest 'till the whole map is full 8)
why don't you have a rail which goes around your map? okay, probably you can run a train in this map that goes from South->East->North->West and back to South....

Posted: 29 Oct 2005 08:38
by Yoeri
i just pick two industries or towns, and build a line between them....about 200 times. I'm busy for already 20 years to convert everything to maglev

Posted: 29 Oct 2005 13:23
by webfreakz.nl
Yoeri wrote:i just pick two industries or towns, and build a line between them....about 200 times. I'm busy for already 20 years to convert everything to maglev
20 years? :o :lol:

you must be doing something very wrong....

Posted: 29 Oct 2005 14:37
by Darkvater
BeSt-Com wrote:just a testgame..................

sorry for jpg, but as png it's to big....
PNG should not be bigger if it's PNG-8, which is more then enough. Just use the ingame screenshot feature (set to PNG).

Posted: 29 Oct 2005 14:49
by Yoeri
webfreakz.nl wrote:
Yoeri wrote:i just pick two industries or towns, and build a line between them....about 200 times. I'm busy for already 20 years to convert everything to maglev
20 years? :o :lol:

you must be doing something very wrong....
I have to convert 182 tracks one by one....

Posted: 29 Oct 2005 14:53
by webfreakz.nl
Yoeri wrote:
webfreakz.nl wrote:
Yoeri wrote:i just pick two industries or towns, and build a line between them....about 200 times. I'm busy for already 20 years to convert everything to maglev
20 years? :o :lol:

you must be doing something very wrong....
I have to convert 182 tracks one by one....
Well what's your point? :lol:

Posted: 31 Oct 2005 07:28
by BeSt-Com
Darkvater wrote:
BeSt-Com wrote:just a testgame..................

sorry for jpg, but as png it's to big....
PNG should not be bigger if it's PNG-8, which is more then enough. Just use the ingame screenshot feature (set to PNG).
unfortunately i can't do that at this pc. I'm not allowed to install anything here, so i run OTTD from CD. RThe only way to get screenshots is with the 'print'-button ;-), merge that into win-paint, and convert with microsoft-photo-editor .....

Posted: 31 Oct 2005 09:05
by GoneWacko
White Rabbit wrote:Why wouldn't it be? Every train has its own little sandbox to play around in and if one decides to break down, the others won't be affected. If you look at the pictures, it is only the tracks that are independent, but stations are heavily shared, so it's not like the AI's 'A to B for every train' kind of network.
Good point I guess.

I would have said "That's not very challenging" but I never made the first comment in the first place :)

Posted: 31 Oct 2005 09:26
by Darkvater
BeSt-Com wrote:
Darkvater wrote:
BeSt-Com wrote:just a testgame..................

sorry for jpg, but as png it's to big....
PNG should not be bigger if it's PNG-8, which is more then enough. Just use the ingame screenshot feature (set to PNG).
unfortunately i can't do that at this pc. I'm not allowed to install anything here, so i run OTTD from CD. RThe only way to get screenshots is with the 'print'-button ;-), merge that into win-paint, and convert with microsoft-photo-editor .....
?? You're running OTTD, right? OpenTTD can save screenshots directly to PNG. I am sure you have at least a few MB's on the HD or your home folder to put things. Just copy OTTD there or whereever you save your print-screened image and you're set.

Posted: 31 Oct 2005 09:26
by bobingabout
BeSt-Com wrote:
Darkvater wrote:
BeSt-Com wrote:just a testgame..................

sorry for jpg, but as png it's to big....
PNG should not be bigger if it's PNG-8, which is more then enough. Just use the ingame screenshot feature (set to PNG).
unfortunately i can't do that at this pc. I'm not allowed to install anything here, so i run OTTD from CD. RThe only way to get screenshots is with the 'print'-button ;-), merge that into win-paint, and convert with microsoft-photo-editor .....
that could be your problem. sounds like windows 98.

if you use paint in XP it should save as gif and auto apply an apropriate pallete, you can then save as png-8.(in older windows it will apply a windows pallete, and screw the image up.)

if its windows 98, i have a little dos based exe that you can run for just about any location, that can convert from just about any image format to just about any other image format. you can use this to convert to PNG-8. if you want i can send it to you. it doesn't work under 2000/XP though.


I'd have to remember to dig it up and bring it with me.

Posted: 31 Oct 2005 09:29
by BeSt-Com
it's NT 4.0 :oops: (at work...)

at home i do have Win98SE, but no problem there.
I will send the save at home, take a screenshot and post it again :wink:

But i'm interested in your 'convert-exe', please pm me the exe.... thx

Posted: 31 Oct 2005 09:56
by bobingabout
i can't do it now, i'm at work, and its on a zip disk, aswell as many of my win98se hard drives, at home.

its actually a MS-DOS picture viewer, but it does have the ability to convert. i used to use it to make icons, and convert to amiga iff files to transdisk to my amiga before i got PSP.

Posted: 31 Oct 2005 11:05
by Smudge
Here's my first RO-RO station, feel free to comment!

Posted: 31 Oct 2005 22:34
by CasB
Looks great, but I would remove the left track coming from the upperside, which crosses the track coming from the left. It's hard to explain in english :P

Alrighty: you've got 2 tracks coming from the upperside.
2 tracks coming from the left side.
Both tracks from the upper side connect to both tracks from the left. If you would remove the track that connects the left track that comes from the upperside with the lower track that comes from the left side, you'll get the same result as you have now, but neater :)


[ff in nederlands]
Je hebt die 2 tracks die van boven komen, en die linker gaat door tot de onderste die van links komt, dat is niet nodig, want hij kan op het andere spoor altijd nog naar de onderste track gaan. dan ziet het er net iets beter uit maar werkt nog steeds goed
[/sorry english ppl]

Posted: 31 Oct 2005 22:55
by Brianetta
CasB: Neater, in that there would be less track on the ground. Downside is, your design would be slower as there would be more turns for the train to make if it came fromthe upper left track to the lower platform.

Additionally, this track could be upgraded to PBS, and is more likely to benefit if there are more tracks available (eg., two trains come from the upper track to the station, with the right-hand train slightly ahead).

Posted: 01 Nov 2005 09:58
by webfreakz.nl
CasB wrote:Looks great, but I would remove the left track coming from the upperside, which crosses the track coming from the left. It's hard to explain in english :P

Alrighty: you've got 2 tracks coming from the upperside.
2 tracks coming from the left side.
Both tracks from the upper side connect to both tracks from the left. If you would remove the track that connects the left track that comes from the upperside with the lower track that comes from the left side, you'll get the same result as you have now, but neater :)


[ff in nederlands]
Je hebt die 2 tracks die van boven komen, en die linker gaat door tot de onderste die van links komt, dat is niet nodig, want hij kan op het andere spoor altijd nog naar de onderste track gaan. dan ziet het er net iets beter uit maar werkt nog steeds goed
[/sorry english ppl]
In this case you explain here, the train will slow down :)