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Posted: 25 May 2003 19:28
by nilsi
What a pity :-( But thanks for your fast reply :-) Is there a way of getting older versions of elrails.grf?

Posted: 25 May 2003 19:32
by SHADOW-XIII
probably no .. but what for you need it ??

Posted: 25 May 2003 19:35
by nilsi
It is not that important, i think i will take a look at the a46 sources when i have time...

Posted: 25 May 2003 20:03
by spaceman-spiff
nilsi wrote:It is not that important, i think i will take a look at the a46 sources when i have time...
Look at the sources :?

Posted: 25 May 2003 20:55
by SHADOW-XIII
nilsi wrote:It is not that important, i think i will take a look at the a46 sources when i have time...
time ? to dl not more than 1mb ?

misc

Posted: 25 May 2003 21:09
by nilsi
Time to take a look, not to download it ;-) It is x86 asm and changing it is (for me) quite time consuming. Sometimes i have to go to university... By the way, what does Spacys smiley mean? I unfortunately do not know :-(
Josef, does the electrif.asm file apply to both, the dos and win version? Would it be hard to change the Maglev to another (third) kind of railway e.g. a tram driving on a sprite that looks like a street rather than grass?

Posted: 25 May 2003 22:05
by Patchman
nilsi wrote:What a pity :-( But thanks for your fast reply :-) Is there a way of getting older versions of elrails.grf?
Wouldn't help. The pylon placement is built into the patch, so you'd need to stay with alpha 44 for the rest of your life.
nilsi wrote:Josef, does the electrif.asm file apply to both, the dos and win version? Would it be hard to change the Maglev to another (third) kind of railway e.g. a tram driving on a sprite that looks like a street rather than grass?
Yes, and yes.

Posted: 26 May 2003 03:47
by Patchman
Here's one more, before I go away for a week on Tuesday. See below for the list of changes. Not listed is a very small tweak to the pylon placement, which may help with flickering pylons that some have observed. In that case, please download the yet again updated elrails(w).grf and see if it helps with the flickering.

All changes in 1.9.1 alpha 47 (May 26, 2003):
  • fixed bug: last line of newgrf.txt was ignored
  • with morecurrency on, amount of zero were shown as e.g. "$" not "$0"
  • symbol of custom currency can be changed with ttdpttxt.txt (curr_CUS_sym)
  • allow changing custom currency multiplier from ttdpttxt.txt, giving exchange rate from 1000 pounds in curr_CUS_sym after symbol, e.g. curr_CUS_sym="Rb \0050287\00" (both parts are optional, but not the \00s)
  • fixed bug in action 0A with multiple sprite sets

Posted: 26 May 2003 05:01
by spaceman-spiff
Please the versions for me and George :wink:

Posted: 26 May 2003 05:07
by Lilman424
What IS a forint?

Posted: 26 May 2003 05:10
by spaceman-spiff
Just a figure of speach, example of a currency, you can call it marbles if you want

You can use it for your own (imaginary) currency !!!

Try it out, if you put 1 in your config file, it has the same value as pounds, with mkpttxt you can change the name of it, because now it is CUS

Posted: 26 May 2003 05:12
by Lilman424
Well there's a CUS and a forint......I figured one of them would be real and I doubt there's a "custom" currency. While we on the subject, what country has pesetas? or had....i guess....since the Euro



BTW: about what's the multiplier for pesoes? I want a tropical game....

Posted: 26 May 2003 05:15
by Stylesjl
the patch looks good i'll download it in a minute

Posted: 26 May 2003 05:17
by spaceman-spiff
Sorry, I checked again, a complete mixup from my part
Forget what I said

Isn't the forint the currency of Csaba's country

Posted: 26 May 2003 05:18
by Lilman424
Hungary? Anyway, do you know where a peseta was from?

Posted: 26 May 2003 05:20
by spaceman-spiff
Spain !

Posted: 26 May 2003 06:41
by Stylesjl
my custom currency is credits which is twice the value of the dollar :) :wink:

Posted: 26 May 2003 06:49
by Saiyan
Lilman424 wrote:What IS a forint?
The Forint is our beloved Hungarian currency. :)
The name dates back to old medieval italian trading alliances (Levante I think), where they introduced the gold fiorino as currency.
Current exchange rates are around 245Ft/Euro and 210Ft/$.

Posted: 26 May 2003 06:57
by Stylesjl
how many currencies can the game support?

Posted: 27 May 2003 14:49
by Darkvater
Saiyan wrote:
Lilman424 wrote:What IS a forint?
The Forint is our beloved Hungarian currency. :)
The name dates back to old medieval italian trading alliances (Levante I think), where they introduced the gold fiorino as currency.
Current exchange rates are around 245Ft/Euro and 210Ft/$.
[spam-total-off/topic mode]
Hungary rules :D
[/spam-total-off/topic mode]

maybe cause I'm from there too :)