Page 6 of 6

Re: Slovak Transportation Graphic Set (STGFX)

Posted: 21 Feb 2023 22:52
by spajdy
Hello, world,
just a minor update, so you know, I am not dead.
I'm continuing with buses and trolleybuses. At the moment I've messed up again—this time with trolleybuses. I've accidentally damaged graphic files for 14Tr and 15Tr, but as some of you already know, I've planned to redo it anyway, so I've started. What better time, then now, right?
While doing such things, I've figured out stacking of sprites, which can help me keep some functionality that was problematic before. Thanks to Greyfur and Emperor Jake I've figured out how to use strings within strings, so even translating is not that harsh anymore.

So it should be faster now because many issues I had before are simplified.

And while I am redoing Skoda 14Tr, I've added CC combinations refits for it, so it is more fun to play with colours. Here is a picture, only use red in this, but it is 2CC.

Image

Re: STGFX Dev Posts

Posted: 16 Oct 2023 08:38
by spajdy
Hello,
I am not dead, not yet.

I had other priorities, but for now, I returned to the code and graphics.
At the moment I am trying to make Škoda-Solaris 24 m long trolleybus, so wish me luck. It seems it will be working soon.

Re: STGFX Dev Posts

Posted: 18 Oct 2023 17:20
by Argus
Excellent, but Greyfur worries me. He didn't answer for maybe even longer :(

Re: STGFX Dev Posts

Posted: 19 Oct 2023 21:35
by wyndbain
I was wondering if any long distance coaches are planned?

Re: STGFX Dev Posts

Posted: 21 Jan 2024 09:34
by spajdy
wyndbain wrote: 19 Oct 2023 21:35 I was wondering if any long distance coaches are planned?
Hi and thanks for the answer. It first stages they were planned, but it is not my original goal. I wanted city and regional buses in first place, so making long distance coaching is not priority and I don't want to overload what to do. Even now I have a problem fullfilling what I've started. So maybe, one day, when I will finish what I've started, then I will make long distance coaches. But yet, some very common, cheap, can be included within my plan now.

Re: STGFX Dev Posts

Posted: 21 Jan 2024 09:39
by spajdy
Argus wrote: 18 Oct 2023 17:20 Excellent, but Greyfur worries me. He didn't answer for maybe even longer :(
I think he was doing 3d models for City Bus Manager, that is time consuming. It is his dream game tou.

Re: STGFX Dev Posts

Posted: 21 Jan 2024 10:58
by Argus
I understand :)

Re: STGFX Dev Posts

Posted: 29 Jan 2024 18:20
by Argus
I remind you that city roads are still accessible at too late a time. Even in 1940, they were not there, while there were already district roads.

Re: STGFX Dev Posts

Posted: 03 May 2024 12:00
by spajdy
Argus wrote: 29 Jan 2024 18:20 I remind you that city roads are still accessible at too late a time. Even in 1940, they were not there, while there were already district roads.
Hello, I am not sure what you mean at a time, because I think it should be accessible at any given year. (Might be wrong, but not aware, that it should be available). Can you please tell me more?

Re: STGFX Dev Posts

Posted: 03 May 2024 13:45
by Argus
I am sorry. These are probably games where the old version is still there. I agree to avoid graphics updates in a running game, for known reasons.

Re: STGFX Dev Posts

Posted: 03 Sep 2024 09:07
by SaltMakaroni
Hi! Very nice sets!
I have one question, how did you solve the Iveco Urbanway battery issue in the Bus set?
I would like to make a battery-powered vehicle that would discharge in the same way.
In Budapest, more and more trolleybuses are equipped with such batteries and run regularly on sections without overhead wires.
Thanks for the answer! :)