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Re: AuzObjects
Posted: 12 Apr 2018 22:04
by piratescooby
Loads in Scotland , we have one of the most ingenious piece of engineering ,The Falkirk Wheel .
https://www.scottishcanals.co.uk/falkirk-wheel/
Re: AuzObjects
Posted: 12 Apr 2018 23:03
by acs121
GarryG wrote:Quast65 wrote:Very nice!I always liked those little ships and hoped they would be available as stand-alone objects (so not in combination with the date-aware harbours).Do you also have permission to use the sailingships without sails? Those would be nice for inside a marina (without them being gone in certain times of the year).
Could make some .. but not for inside a marina as leave that for Micahel .. be nice to have a sail boat not in sail and it place in a inlet some where away from mariners.
michael blunck wrote:They are available, in the latest version of MariCo:
Goodie .. like what you have done
Do you fella have house boats in your countries? That some thing I like to add to these objects.
Cheers
In France, i did see some marinas with house boats, sadly i don't have pictures.
Re: AuzObjects
Posted: 13 Apr 2018 04:50
by piratescooby
Fab4 from Liverpool .
Re: AuzObjects
Posted: 13 Apr 2018 04:55
by piratescooby
My favorite houseboat has to be The Hobbit .
Re: AuzObjects
Posted: 13 Apr 2018 07:05
by GarryG
piratescooby wrote:Loads in Scotland , we have one of the most ingenious piece of engineering
Some interesting house boats in your links .. a bit different to what I seen here in Oz.
Will see if can find some house boats pics and see if I can make a few as objects.
Cheers
Re: AuzObjects
Posted: 13 Apr 2018 10:02
by GarryG
I did a few sail boats at anchor.

- Sailboats2.png (327.39 KiB) Viewed 5005 times
The previous boats I did showed them on water, but notice the water tile I used is a bit different for some water landscapes used in game, so I removed the water and left the ships as if they are on grass.
But when placed on water actually show water. If you want you can put them on dry land.
The boats can also be placed on rivers.
Re: AuzObjects
Posted: 13 Apr 2018 14:00
by Quast65
house boats
Yep, we have got loads of them in The Netherlands, especially in Amsterdam.
https://www.google.nl/search?q=amsterda ... 0&bih=1024
I did a few sail boats at anchor.
Very nice!!

Re: AuzObjects
Posted: 13 Apr 2018 14:37
by michael blunck
GarryG wrote:
I did a few sail boats at anchor.
You don´t need to do so, because these are already in MariCo (see previous page).
Quast65 wrote:
(without them being gone in certain times of the year).
Would it be useful to include a parameter for handling this in some way?
regards
Michael
Re: AuzObjects
Posted: 13 Apr 2018 15:35
by Quast65
michael blunck wrote:Would it be useful to include a parameter for handling this in some way?
That would be nice. Having just one or two on each tile in the wintermonths.
michael blunck wrote:You don´t need to do so, because these are already in MariCo (see previous page).
What is the latest released version Michael? 0.34 is the version I could find here:
http://www.ttdpatch.de/download.html and it doesnt seem to have those...
Re: AuzObjects
Posted: 13 Apr 2018 22:00
by GarryG
michael blunck wrote:You don´t need to do so, because these are already in MariCo (see previous page).
My main idea with the boats at anchor so can place a single boat if like in lakes and rivers where there no town or marinas.
Can you do this with your latest version of MariCo?
Your welcome to put a link here so we can find the latest version.
As Quast65 mentioned the latest version we can find is 0.34 released in 2016.
Cheers
Re: AuzObjects
Posted: 14 Apr 2018 01:20
by mr jj
GarryG wrote:I did a few sail boats at anchor.
Sailboats2.png
The previous boats I did showed them on water, but notice the water tile I used is a bit different for some water landscapes used in game, so I removed the water and left the ships as if they are on grass.
But when placed on water actually show water. If you want you can put them on dry land.
The boats can also be placed on rivers.
AuzWaterAndLandscapeObjects.grf
Good idea on doing that! Now the boats can go in the channels too !
Re: AuzObjects
Posted: 14 Apr 2018 01:26
by GarryG
mr jj wrote:Good idea on doing that! Now the boats can go in the channels too !
Excellent .. never thought of the channels.
The way you display them gives me another idea .. could place some closer to tile edge so they can be placed closer to shore line and wharfs as if they tied up there.
Cheers
Re: AuzObjects
Posted: 18 Apr 2018 08:23
by GarryG
Been brought to my attention that some of the GRF files I released on Bananas is confusing to know which one are the newest.
I never looked before as I always copied my files to my game direct. But I did look and yes they are right .. it is confusing.
So what I in process doing is all the ones that are older I putting the words *** THIS GRF IS OBSOLETE *** in the contents.
So when you Check Online Contents and click on a file
.. to the right in "CONTENT INFO" in "Description" if the file is old it will have the words "*** THIS GRF IS OBSOLETE *** "
Hope this helps you find the newest sets.
Cheers
Re: AuzObjects
Posted: 19 Apr 2018 02:49
by GarryG
I just add new Object sets to Bananas .. these replace all other versions.
All older versions I have added *** THIS GRF IS OBSOLETE *** in the CONTENT INFO so you will know which ones are older.
The new sets have combined a lot of the other sets so no need so many GRFs.
Auz Farm And Fences Objects (AuzFarmAndFencesObjects):
This set now has:
AuzFarmObjects: Farm Buildings
AuzFarmObjects: Animals
AuzFarmObjects: Vehicles and Machinery
AuzFarmObjects: Crops
AuzFarmObjects: Livestock Pens
AuzFarmObjects: Fences
AuzFarmObjects: Fake Bridges
AuzRailObjects:
Now has:
AuzRailObjects: Locomotive and Carriage Facilities
AuzRailObjects: Railway Station Facilities
AuzRailObjects: Rail Freight Facilities
AuzRailObjects: Railway Signs
AuzRailObjects: Telephone Wires and Safe Working
AuzRailObjects: Ballast and Ground Tiles
AuzRailObjects: Signalling Equipment
Auz Road And Town Objects (AuzRoadAndTownObjects):
Now has
:AuzRoadsAndTowns: Tar Roads
:AuzRoadsAndTowns: Gravel Roads
:AuzRoadsAndTowns: Dirt Roads
:AuzRoadsAndTowns: UK Sealed Roads
:AuzRoadsAndTowns: Roadside Objects
:AuzRoadsAndTowns: Houses
:AuzRoadsAndTowns: Shops
:AuzRoadsAndTowns: Other Buildings
:AuzRoadsAndTowns: Parks and Playgrounds
:AuzRoadsAndTowns: Recreation/Leisure
:AuzRoadsAndTowns: Camping
:AuzRoadsAndTowns: Electrical and Telephone Wires
:AuzRoadsAndTowns: Power & Sub-Stations
:AuzRoadsAndTowns: Overhead Car Parks
Auz Water And Landscape Objects (AuzWaterAndLandscapeObjects):
Now has:
AuzLandscapes: Creeks and Water Ways
AuzLandscapes: Lakes
AuzLandscapes: Landscaping
AuzLandscapes: Embankments
AuzLandscapes: Forests
AuzLandscapes: Dams
AuzLandscapes: Wharves and Mariners
AuzLandscapes: Storm Water Drains
AuzLandscapes: Ships
AuzLandscapes: Water Objects
AuzLandscapes: Bridges
AuzLandscapes: Culverts
Auz Fake Rails And Trains Objects (AuzFakeRailsAndTrainsObjects):
Now has:
:AuzFakeRailLines: Main Lines
:AuzFakeRailLines: Marshalling Yards & Sidings SW-NE
:AuzFakeRailLines: Marshalling Yards & Sidings NW-SE
:AuzFakeRailLines: Survey Markers (Cheap way to plan your railway lines and roads)
:AuzFakeTrains: Freight Wagons Fake Main Lines
:AuzFakeTrains: Freight Wagons SW-NE
:AuzFakeTrains: Freight Wagons NW-SE
:AuzFakeTrains: Passenger Carriages & DMU SW-NE
:AuzFakeTrains: Passenger Carriages & DMU NW-SE
:AuzFakeTrains: EMUs and Electric Trains SW-NE
:AuzFakeTrains: EMUs and Electric Trains NW-SE
:AuzFakeTrains: Shunting Locomotives
:AuzFakeTrains: Catenary (Overhead Wires)
:AuzFakeTrains: Catenary (Dutch Overhead Wires)
I hope by making these changes make them a lot easier to use and to find what are OBSOLETE.
But be warned. This new object sets might interfere with saved games where you used the older versions of the AuzObject sets.
Re: AuzObjects
Posted: 19 Apr 2018 03:57
by GarryG
Forgot to mention in previous Post.
The " AuzRailObjects: " set has 97 items in it just a to many to add these to the " Auz Fake Rails And Trains Objects ".
The AuzRailObjects I hope to also make it OBSOLETE by transfer most of the object into a Aus Station Sets so they can be used and not just look pretty.
What not suitable to use as a Platform, Station or Waypoint will move into " Auz Fake Rails And Trains Objects " or other object sets.
Could be a month before I get chance to make these changes.
Cheers
Re: AuzObjects
Posted: 21 Apr 2018 00:17
by KeldorKatarn
Can I make the request that you keep updating these and make sure the SpriteIDs for stuff that already exists remains the same? I upgraded to your newest versions from some older files and unfortunately had to rebuild a TON of stuff on our map. Our Coop stream series is gonna last quite a few months more and I'd love to be always up to date with your stuff, just not if that means rebuilding

Re: AuzObjects
Posted: 21 Apr 2018 00:35
by GarryG
KeldorKatarn wrote:Can I make the request that you keep updating these and make sure the SpriteIDs for stuff that already exists remains the same? I upgraded to your newest versions from some older files and unfortunately had to rebuild a TON of stuff on our map. Our Coop stream series is gonna last quite a few months more and I'd love to be always up to date with your stuff, just not if that means rebuilding
Unfortunately to do the last updates Bananas wouldn't accept previous IDs because of some changes I had made.
These last changes had several sets combined into one set so as to reduce the number of GRFs to load.
That is why I put the warning before
"But be warned. This new object sets might interfere with saved games where you used the older versions of the AuzObject sets."
But now I have these sets combined should not have that problem any more.
Only major change I looking at doing later is the AuzRailObjects .. the file itself will still be available .. just that many of the objects in this one can also be added to Station Sets and the Industry Sets.
Cheers
Re: AuzObjects
Posted: 21 Apr 2018 01:06
by KeldorKatarn
I guess I'll have to load old and new versions. This just doesn't work otherwise. We had stuff that's no longer available like junctions into nowhere or diagonal roads for those fake road types. Both is no longer possible due to the 'autolay' thing...
The fact that there's a ton of versions of this stuff and it was completely unclear which is the one to use AND the fact that they're all incompatible, i.e. if you switch one for the other, all your built stuff vanishes...
gotta say that's very... unfortunate.
Re: AuzObjects
Posted: 21 Apr 2018 01:09
by KeldorKatarn
Re: AuzObjects
Posted: 21 Apr 2018 01:15
by KeldorKatarn
I would consider even rebuilding all of this stuff. But things like these seem impossible to do with the new version due to autolay:

- Aki Joker Transport, 16th Apr 1915#15.png (144.17 KiB) Viewed 2779 times
Any suggestions? I can simply load both versions, will that prevent anything from being available?