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Re: "Iron Horse" - A modular train set based slightly in reality
Posted: 06 Jan 2016 17:51
by RichardJGE
Sylf wrote:It's because of two things happening:
1. train 1 is lost. train 1 is trying to go to the other station on the line, but cannot find a direct path to it (yet).
2. there's a piece of extra rail hidden behind trees.
Because of these two things, train 1 is entering that extra half tile rail - the path of least resistance. The unscheduled station and back-facing path signals are both considered source of resistance (penalty) according to YAPF path finder used in the game.
Now, let's dettach this latest thread and move it to
OpenTTD Problems, as this has nothing to do with Iron Horse?
Ah, thank you for clearing that up. So if the path of least resistance involves a block, the train shall ignore it.
Yes, I am relieved that it has nothing to do with IH.
Best,
R.
Re: "Iron Horse" - A modular train set based slightly in reality
Posted: 22 Feb 2016 13:11
by andythenorth
Working on a new roster
Repainted a NARS 2 sprite - made it taller, added 2CC.
Re: "Iron Horse" - A modular train set based slightly in reality
Posted: 22 Feb 2016 20:49
by andythenorth
6 axle version.
Re: "Iron Horse" - A modular train set based slightly in reality
Posted: 22 Feb 2016 21:02
by DanMacK
Nice!
Re: "Iron Horse" - A modular train set based slightly in reality
Posted: 23 Feb 2016 15:29
by andythenorth
Also repainted the NARS doodlebug and some coaches

The screenshot shows the effect I wanted - the big modern diesels are much bigger than some of the older / smaller vehicles

Re: "Iron Horse" - A modular train set based slightly in reality
Posted: 24 Feb 2016 05:22
by Emperor Jake
Nice to see progress
Two questions though: Will this roster contain the old electrics that DanMack drew a couple pages back? And will it be possible to combine rosters? (e.g. British + American)
Re: "Iron Horse" - A modular train set based slightly in reality
Posted: 24 Feb 2016 05:53
by andythenorth
Emperor Jake wrote:Will this roster contain the old electrics that DanMack drew a couple pages back?
Nah, they're for something else, later
And will it be possible to combine rosters? (e.g. British + American)
Nah, although it would be quite a trivial change in NML for anyone who wants to do it themselves and recompile.
Re: "Iron Horse" - A modular train set based slightly in reality
Posted: 24 Feb 2016 14:05
by andythenorth
Two more.

Twin-pack freight loco, and a small narrow-gauge loco.
Re: "Iron Horse" - A modular train set based slightly in reality
Posted: 24 Feb 2016 15:19
by Snail
andythenorth wrote:Two more.

Twin-pack freight loco, and a small narrow-gauge loco.
Looking good!
However, the shading is wrong in the NW-SE view (especially the cab). Are the diagonal views simply mirrored?

Re: "Iron Horse" - A modular train set based slightly in reality
Posted: 24 Feb 2016 16:31
by andythenorth
Snail wrote:However, the shading is wrong in the NW-SE view (especially the cab). Are the diagonal views simply mirrored?

Yes. I've stopped shading 'correctly', the original sprites often don't do this, and it makes drawing very much slower.
The — views are also 'wrong'.

But it looks ok in game.
Re: "Iron Horse" - A modular train set based slightly in reality
Posted: 25 Feb 2016 17:59
by andythenorth
More for the new roster

Re: "Iron Horse" - A modular train set based slightly in reality
Posted: 11 Mar 2016 14:19
by kackofant
greetings!
i barely play ottd these days... but was zum fick?! the new african roster is great... even it lacks some african terrain. especially the hofman garatt is a gem!
is there any chance to include the old german engines in the early roster of this set? if you want i can provide some more informations

Re: "Iron Horse" - A modular train set based slightly in reality
Posted: 11 Mar 2016 15:30
by andythenorth
There will be a german / dutch tank engine

The other stuff we'll include originates from multiple countries, or is made up
There is a matching FIRS economy for the African roster - "In a Hot Country", which will be available in FIRS 2 (released "soon") or is in the nightly FIRS builds.
http://bundles.openttdcoop.org/firs/push/
http://bundles.openttdcoop.org/firs/pus ... ot_country
Re: "Iron Horse" - A modular train set based slightly in reality
Posted: 12 Mar 2016 16:44
by kackofant
thats an information

(regarding firs). may ottd gets interesting again? the iron horse south america roster was a great step in the right direction.
and my questions was a bit odd vebrlaise verbalised, sorry. but i will see what comes up. at least it look very promissing atm.
Re: "Iron Horse" - A modular train set based slightly in reality
Posted: 16 Mar 2016 19:21
by NekoMaster
The Big Goat Locomotive reminds me of a GE U50 or Alco Century 855, in size and power

Was that intended or purely conuincidental that it looks similiar IMO
Re: "Iron Horse" - A modular train set based slightly in reality
Posted: 16 Mar 2016 20:22
by andythenorth
Big Boat is a non-specific 6 axle wide cab, as GE or EMD would manufacture

The Baby Boat is shamelessly a GE U18B.
Re: "Iron Horse" - A modular train set based slightly in reality
Posted: 24 Mar 2016 03:07
by Shinkansen500
Great Newgrf set. I Love Iron Horse, but i have only one question. Is not possible to use all the roster trains "Pony", "Llama" and "Antelope" together? I don´t know with this is possible, to add a option to avaliable all trains together?
Re: "Iron Horse" - A modular train set based slightly in reality
Posted: 24 Mar 2016 07:50
by andythenorth
Shinkansen500 wrote: Is not possible to use all the roster trains "Pony", "Llama" and "Antelope" together?
Nah.

Playing with multiple simultaneously rosters was considered a couple of times and ruled out. The goal of Iron Horse is to have only a limited selection of trains available.
Players who
really want to have multiple rosters active can get the source code and make that change for themselves.
http://dev.openttdcoop.org/projects/iro ... repository
Re: "Iron Horse" - A modular train set based slightly in reality
Posted: 26 Mar 2016 01:42
by NekoMaster
andythenorth wrote:Shinkansen500 wrote: Is not possible to use all the roster trains "Pony", "Llama" and "Antelope" together?
Nah.

Playing with multiple simultaneously rosters was considered a couple of times and ruled out. The goal of Iron Horse is to have only a limited selection of trains available.
Players who
really want to have multiple rosters active can get the source code and make that change for themselves.
http://dev.openttdcoop.org/projects/iro ... repository
Because I'm not a coder (can't manage to wrap my head around coding in general) I hope that it won't be too much to ask if someone could build a "All Roster" version of Iron Horse. I like the line up of vehicles in Iron Horse though for sets like these I like to have everything available.
Re: "Iron Horse" - A modular train set based slightly in reality
Posted: 28 Sep 2017 18:18
by andythenorth
One day, some moar Horse
