I decided that I want to make all cargoes available from the very first version of the newGRF to support FIRS, ECS and PBI.
Therefore, here are the wagons again with some additional cargoes:
- bricks (building materials in FIRS, goods(bricks) in Pikka Basic Industries)
- glass (building materials in FIRS)
- vehicles (robots) (engineering supplies in FIRS) - remember that those wagons are available with maglev, which is in 2030
- toys (rubber duckies) - just to make the set more "friendly" with OpenGFX
And additionally, I decided that majority of the wagons is going to be used also if no industry set is loaded. So for example glass, bricks or vehicles will be under goods in temperate climate with original industries.
Again, thoughts?
Re: NUTS!!! Let's go NUTS!!!
Posted: 15 Sep 2011 19:14
by V453000 :)
Started work on maglev tanker wagons which are transparent-like and the cargo in them is visible. More cargoes coming soon!
For now, here comes a maglev tanker in cola edition in one view:
Update: cola edition in all views
Re: NUTS!!! Let's go NUTS!!!
Posted: 16 Sep 2011 08:31
by V453000 :)
And here are tankers in all views with all cargoes available
(particularly proud of the fish! )
Re: NUTS!!! Let's go NUTS!!!
Posted: 04 Oct 2011 15:04
by V453000 :)
Adding some stuff here after a while, showing two new engines.
The first one shows that this set is not just pure insanity and that there are also trains that look rather normal (I hope at least)
The other one is yet another bonus engine (just like the slug), therefore the level of sanity it contains is severely low, one could almost say that it is mentally damaged.
Re: NUTS!!! Let's go NUTS!!!
Posted: 04 Oct 2011 15:19
by lawton27
Please make it play the sound
Re: NUTS!!! Let's go NUTS!!!
Posted: 04 Oct 2011 16:53
by Jacko
lawton27 wrote:Please make it play the sound
Id listen to that.... but not 4 hours straight.
if you have to have sound make it a setting (i.e. sounds on/off, or maybe parameters or something)
love the Nyan Cat idea though.
Re: NUTS!!! Let's go NUTS!!!
Posted: 04 Oct 2011 17:53
by V453000 :)
It is going to make a short sound when leaving station
Re: NUTS!!! Let's go NUTS!!!
Posted: 04 Oct 2011 18:02
by lawton27
V453000 :) wrote:It is going to make a short sound when leaving station
In my opinion that spoils the point of nyan cat, I would greatly appreciate a parameter to make it constant
Re: NUTS!!! Let's go NUTS!!!
Posted: 04 Oct 2011 18:03
by V453000 :)
suicide parameter ... I would consider that too much
... Quite honestly I posted the two engines mainly because I need some feedback on the "normal" engine, cant say I expected it to take more attention than the cat though
Re: NUTS!!! Let's go NUTS!!!
Posted: 05 Oct 2011 09:21
by Emperor Jake
V453000 :) wrote:I would consider that too much
]
Once again, exactly the point of the nyan cat.
Regarding the other engine: It looks great; I like it (but you may want to switch the two horizontal sprites so the coloured stripes match up; likewise with the vertical sprites of the cat)
Re: NUTS!!! Let's go NUTS!!!
Posted: 05 Oct 2011 09:24
by V453000 :)
Oh, yeah, thanks
we will see with the sounds
Re: NUTS!!! Let's go NUTS!!!
Posted: 05 Oct 2011 10:01
by alluke
Will the nyan be animated?
Re: NUTS!!! Let's go NUTS!!!
Posted: 05 Oct 2011 10:15
by V453000 :)
yes, it will
Re: NUTS!!! Let's go NUTS!!!
Posted: 05 Oct 2011 17:15
by Supercheese
Well, due to the limit of 64 kilobytes per sound file, one has to split up the nyan song into smaller chunks and then play those separately, one after the other, which I've found leads to sporadic desynchronizations and short periods of silence now and then, when I tried it in a test-grf I quickly wrote.
At times, it will sound good and loop rather well, but then at other times (likely due to the inherent discrepancies between OTTDs ticks and the music's beat) it gets off and can stay off for quite some time...
Re: NUTS!!! Let's go NUTS!!!
Posted: 06 Oct 2011 09:39
by V453000 :)
He I still think if the cat makes just a sound when leaving the station is a nice compromise. It shows the theme but does not annoy anyone eventually (you can always turn sounds off but that is not really a solution)
Anyway, here go two more engines, some random diesel and a modern strong engine.
What do you think on those?
Re: NUTS!!! Let's go NUTS!!!
Posted: 06 Oct 2011 10:17
by Emperor Jake
The electric is great, but the diesel is missing some sort of detail (maybe a side vent, roof radiator, small windows?)
Re: NUTS!!! Let's go NUTS!!!
Posted: 06 Oct 2011 14:18
by V453000 :)
yeah, I thought the same ... I will try to improve it, thank you for feedback!
Re: NUTS!!! Let's go NUTS!!!
Posted: 16 Oct 2011 09:12
by V453000 :)
Hello
What do you think about those wagons? They are for rail, 1920-1970
Re: NUTS!!! Let's go NUTS!!!
Posted: 25 Oct 2011 13:33
by Emperor Jake
I've had an idea... How about a cat, that runs on monorail? You know, a monorail cat! And while we're at it, a Hovercat would also be awesome.