OpenGFX+ Trains development thread
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- colossal404
- Chief Executive
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- Location: Szeged, Hungary
Re: OpenGFX+ Trains development and translations thread
Are the cargoes hovering on this platbed? As I see it has a lowered center section.
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- hover.PNG (1.73 KiB) Viewed 5389 times
Re: OpenGFX+ Trains development and translations thread
The hovering is because I can't be bothered to fix little details like that
Just imagine there are little props under the metal! Attached are the metal sprites with no more cargo jumping on corners.

- Attachments
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- MetalFlatbeds.zip
- (61.81 KiB) Downloaded 154 times
- colossal404
- Chief Executive
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Re: OpenGFX+ Trains development and translations thread
Ok, I understand it 
And can I ask for the pure sprites of these metal blocks?

And can I ask for the pure sprites of these metal blocks?
Re: OpenGFX+ Trains development and translations thread
Oops, forgot to fix the new metal sprite palettes. Also attached are the corrected lumber sprites.
@colossal404 Can you open paint.net files (.pdn)? The source pdn files (with layers and the pure metal sprites etc) are in the .zips, though I can also post them if that would help...
@colossal404 Can you open paint.net files (.pdn)? The source pdn files (with layers and the pure metal sprites etc) are in the .zips, though I can also post them if that would help...
- Attachments
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- MetalFlatbeds.zip
- (45.41 KiB) Downloaded 162 times
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- LumberFlatbeds.zip
- (66.53 KiB) Downloaded 163 times
Re: OpenGFX+ Trains development and translations thread
Translation for Traditional Chinese
in UTF-8
EDIT Newer Version
in UTF-8
EDIT Newer Version
- Attachments
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- default_TradC.lng
- (4.67 KiB) Downloaded 141 times
Face the fearful with no fear, and its fearfulness disappears.
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- Engineer
- Posts: 111
- Joined: 08 Feb 2007 11:59
- Skype: a.locritani
- Location: Italy
Re: OpenGFX+ Trains development and translations thread
First of all, thanks for this fantastic job! It's exactly what I was looking for.
Is this still true in 0.2.2?
Because I've tried and seems that primary company color is present more often than others colors. and also I was unable to find a container of secondary company color.
In attached screenshot, I've checked that all white containers are really colored by primary color (changing primary color and checking that in the same way all white containers change color).
As you can see in screenshot, secondary color is red and no color override done for freight wagon or other wagons.
Finally, it seems that container color is chosen when the wagon is built. Is it right or random color should be chosen every time the container is loaded?
If I understand right, we should have goods' container in different random colors, based on primary, secondary and random color.planetmaker wrote: 2CC wagons are perfectly possible. The goods containers (only goods, no others) use CC, 2CC and another random color in a 1:1:1 random ratio![]()
Is this still true in 0.2.2?
Because I've tried and seems that primary company color is present more often than others colors. and also I was unable to find a container of secondary company color.
In attached screenshot, I've checked that all white containers are really colored by primary color (changing primary color and checking that in the same way all white containers change color).
As you can see in screenshot, secondary color is red and no color override done for freight wagon or other wagons.
Finally, it seems that container color is chosen when the wagon is built. Is it right or random color should be chosen every time the container is loaded?
- Attachments
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- Costamonte Transport, 1932-09-29.png (62.66 KiB) Viewed 1355 times
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: OpenGFX+ Trains development and translations thread
Yes, it's right, thanks for pointing it out. That behaviour was changed a bit and I forgot to update the description. About 3/4 of the containers use the company colour. The other quarter gets assigned a random colour to reflect that not every time the same container is loaded. The colours *should* be re-randomized upon each load - if not it's a bug. The 2nd company colour actually not used more often than other colours for this wagon.a.locritani wrote:First of all, thanks for this fantastic job! It's exactly what I was looking for.
If I understand right, we should have goods' container in different random colors, based on primary, secondary and random color.planetmaker wrote: 2CC wagons are perfectly possible. The goods containers (only goods, no others) use CC, 2CC and another random color in a 1:1:1 random ratio![]()
Is this still true in 0.2.2?
Because I've tried and seems that primary company color is present more often than others colors. and also I was unable to find a container of secondary company color.
In attached screenshot, I've checked that all white containers are really colored by primary color (changing primary color and checking that in the same way all white containers change color).
As you can see in screenshot, secondary color is red and no color override done for freight wagon or other wagons.
Finally, it seems that container color is chosen when the wagon is built. Is it right or random color should be chosen every time the container is loaded?
Using the 2nd CC while also using a random colour requires a quite bulky piece of code

OpenTTD: manual | online content | translations | Wanted contributions and patches
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Re: OpenGFX+ Trains development and translations thread
Hello. I downloaded OpenGFX + Trains v. 0.2.2 from Bananas. I really like this set, but today i found that in this set there is no wagon to transport cement from ECS Construction vector beta5. I would like to know whether this will be fixed?
- planetmaker
- OpenTTD Developer
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Re: OpenGFX+ Trains development and translations thread
Could you provide me with a (your) savegame, so that I can test a possible fix, please?
OpenTTD: manual | online content | translations | Wanted contributions and patches
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Re: OpenGFX+ Trains development and translations thread
Save from that game where I discovered the problem or make a new one?
game ver. 1.0.5
My old save:
OLD_Malcolm & Co, 20-е авг 1931 г..sav
used GRS's:
Russian Town Names v0.1
ECS Town vector 1.0
ECS Basic vector II 1.0
ECS Chemicals vector II 1.0
ECS Machinery vector 1.0
ECS Wood vector 1.0
ECS Agricultural vector 1.0
ECS Construction vector beta 5
ECS Houses 1.0
Total Town Replacement Set 3.11
OpenGFX+ Trains 0.2.2
Early vehicles
Jinty
eGRVTS v1.0
Industrial Stations Renewal v0.8.0
NewStations v0.42.05.09.05
2CC Ships v0.2
Aviators Aircraft (av8) v1.81
NewShips
New save:
used GRS's:
ECS Town vector 1.0
ECS Basic vector II 1.0
ECS Chemicals vector II 1.0
ECS Machinery vector 1.0
ECS Wood vector 1.0
ECS Agricultural vector 1.0
ECS Construction vector beta 5
ECS Houses 1.0
OpenGFX+ Trains 0.2.2
game ver. 1.0.5
My old save:
OLD_Malcolm & Co, 20-е авг 1931 г..sav
used GRS's:
Russian Town Names v0.1
ECS Town vector 1.0
ECS Basic vector II 1.0
ECS Chemicals vector II 1.0
ECS Machinery vector 1.0
ECS Wood vector 1.0
ECS Agricultural vector 1.0
ECS Construction vector beta 5
ECS Houses 1.0
Total Town Replacement Set 3.11
OpenGFX+ Trains 0.2.2
Early vehicles
Jinty
eGRVTS v1.0
Industrial Stations Renewal v0.8.0
NewStations v0.42.05.09.05
2CC Ships v0.2
Aviators Aircraft (av8) v1.81
NewShips
New save:
used GRS's:
ECS Town vector 1.0
ECS Basic vector II 1.0
ECS Chemicals vector II 1.0
ECS Machinery vector 1.0
ECS Wood vector 1.0
ECS Agricultural vector 1.0
ECS Construction vector beta 5
ECS Houses 1.0
OpenGFX+ Trains 0.2.2
- Attachments
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- OLD_Malcolm & Co, 20-е авг 1931 г..sav
- (520.23 KiB) Downloaded 143 times
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- new.sav
- (16.42 KiB) Downloaded 132 times
- NekoMaster
- Tycoon
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Re: OpenGFX+ Trains development and translations thread
I see you have a grf called "Russian Town Names", where did you get it?Malcolm wrote:Save from that game where I discovered the problem or make a new one?
game ver. 1.0.5
My old save:
OLD_Malcolm & Co, 20-е авг 1931 г..sav
used GRS's:
Russian Town Names v0.1
ECS Town vector 1.0
ECS Basic vector II 1.0
ECS Chemicals vector II 1.0
ECS Machinery vector 1.0
ECS Wood vector 1.0
ECS Agricultural vector 1.0
ECS Construction vector beta 5
ECS Houses 1.0
Total Town Replacement Set 3.11
OpenGFX+ Trains 0.2.2
Early vehicles
Jinty
eGRVTS v1.0
Industrial Stations Renewal v0.8.0
NewStations v0.42.05.09.05
2CC Ships v0.2
Aviators Aircraft (av8) v1.81
NewShips
New save:
used GRS's:
ECS Town vector 1.0
ECS Basic vector II 1.0
ECS Chemicals vector II 1.0
ECS Machinery vector 1.0
ECS Wood vector 1.0
ECS Agricultural vector 1.0
ECS Construction vector beta 5
ECS Houses 1.0
OpenGFX+ Trains 0.2.2


Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Re: OpenGFX+ Trains development and translations thread
not sure, maybe here: http://www.tt-forums.net/viewtopic.php? ... 02#p612502
File "russtown.grf"
File "russtown.grf"
Re: OpenGFX+ Trains development and translations thread
hi, I use ogfx trains 0.2.3 and 1.1.0.rc3, and trains are so cheap. Asiastar is only 196 pounds??? And the preview image of the Asiastar and Tim is so weird in the depot. They are smaller than the wagons. I used only this grf, when I realised this "bug".
- NekoMaster
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Re: OpenGFX+ Trains development and translations thread
I'm finding the recent releases of this set have very very cheap trains (last i looked, a hopper costs 12 USD)
I hope this will be fixed.
I hope this will be fixed.


Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: OpenGFX+ Trains development and translations thread
Hm, noted and confirmed. I wonder where this nasty bug crept in though...NekoMaster wrote:I'm finding the recent releases of this set have very very cheap trains (last i looked, a hopper costs 12 USD)
I hope this will be fixed.
Thanks for the report.
OpenTTD: manual | online content | translations | Wanted contributions and patches
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DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Re: OpenGFX+ Trains development and translations thread
This happened due to an error in nml. The next nightly / release will be fixed as it'll be using a fixed version of nml.
- planetmaker
- OpenTTD Developer
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Re: OpenGFX+ Trains development and translations thread
This has been fixed in 0.2.4. Thanks Yexo for the fix.NekoMaster wrote:I'm finding the recent releases of this set have very very cheap trains
Get 0.2.4 from the usual download locations.
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
- prppedro
- Engineer
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Re: OpenGFX+ Trains development and translations thread
Hi!
I don't know if someone already did it, but I didn't find, so I'll post here:
0x37 - Brazilian Portuguese NOTE: This is based on the svn lang files, available in the first post.
Thanks,
Att.,
T. R. P.
I don't know if someone already did it, but I didn't find, so I'll post here:
0x37 - Brazilian Portuguese NOTE: This is based on the svn lang files, available in the first post.
Thanks,
Att.,
T. R. P.
Penny Lane is in my ears and in my eyes...
Although there's nothing done, I have some projects:
São Paulo TrainSet (+Subway) | Brazil Cargo TrainSet (1% done)
Projects in hiatus. Working in something else.
http://users.tt-forums.net/prppedro (Under construction)
I know that my English is a rubbish, sorry for that. If you find any error, please report me.
Although there's nothing done, I have some projects:
São Paulo TrainSet (+Subway) | Brazil Cargo TrainSet (1% done)
Projects in hiatus. Working in something else.
http://users.tt-forums.net/prppedro (Under construction)
I know that my English is a rubbish, sorry for that. If you find any error, please report me.
- Voyager One
- Tycoon
- Posts: 11204
- Joined: 28 Dec 2009 09:47
- Location: Rijeka, Croatia
Re: OpenGFX+ Trains development and translations thread
Following Foobar's suggestion, are you interested in including this one in the set? (already in OpenGFX colors)
http://en.wikipedia.org/wiki/Amtrak_Cities_Sprinter
Inspired by this...
http://en.wikipedia.org/wiki/Amtrak_Cities_Sprinter
Re: OpenGFX+ Trains development and translations thread
IMHO too little blue to match the default style...
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