OpenGFX+ Trains development thread

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colossal404
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Re: OpenGFX+ Trains development and translations thread

Post by colossal404 »

Are the cargoes hovering on this platbed? As I see it has a lowered center section.
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Zephyris
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Re: OpenGFX+ Trains development and translations thread

Post by Zephyris »

The hovering is because I can't be bothered to fix little details like that :) Just imagine there are little props under the metal! Attached are the metal sprites with no more cargo jumping on corners.
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Re: OpenGFX+ Trains development and translations thread

Post by colossal404 »

Ok, I understand it :)
And can I ask for the pure sprites of these metal blocks?
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Re: OpenGFX+ Trains development and translations thread

Post by Zephyris »

Oops, forgot to fix the new metal sprite palettes. Also attached are the corrected lumber sprites.

@colossal404 Can you open paint.net files (.pdn)? The source pdn files (with layers and the pure metal sprites etc) are in the .zips, though I can also post them if that would help...
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2006TTD
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Re: OpenGFX+ Trains development and translations thread

Post by 2006TTD »

Translation for Traditional Chinese
in UTF-8
EDIT Newer Version
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default_TradC.lng
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Face the fearful with no fear, and its fearfulness disappears.
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Re: OpenGFX+ Trains development and translations thread

Post by a.locritani »

First of all, thanks for this fantastic job! It's exactly what I was looking for.
planetmaker wrote: 2CC wagons are perfectly possible. The goods containers (only goods, no others) use CC, 2CC and another random color in a 1:1:1 random ratio ;-)
If I understand right, we should have goods' container in different random colors, based on primary, secondary and random color.
Is this still true in 0.2.2?
Because I've tried and seems that primary company color is present more often than others colors. and also I was unable to find a container of secondary company color.
In attached screenshot, I've checked that all white containers are really colored by primary color (changing primary color and checking that in the same way all white containers change color).
As you can see in screenshot, secondary color is red and no color override done for freight wagon or other wagons.
Finally, it seems that container color is chosen when the wagon is built. Is it right or random color should be chosen every time the container is loaded?
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Costamonte Transport, 1932-09-29.png
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Re: OpenGFX+ Trains development and translations thread

Post by planetmaker »

a.locritani wrote:First of all, thanks for this fantastic job! It's exactly what I was looking for.
planetmaker wrote: 2CC wagons are perfectly possible. The goods containers (only goods, no others) use CC, 2CC and another random color in a 1:1:1 random ratio ;-)
If I understand right, we should have goods' container in different random colors, based on primary, secondary and random color.
Is this still true in 0.2.2?
Because I've tried and seems that primary company color is present more often than others colors. and also I was unable to find a container of secondary company color.
In attached screenshot, I've checked that all white containers are really colored by primary color (changing primary color and checking that in the same way all white containers change color).
As you can see in screenshot, secondary color is red and no color override done for freight wagon or other wagons.
Finally, it seems that container color is chosen when the wagon is built. Is it right or random color should be chosen every time the container is loaded?
Yes, it's right, thanks for pointing it out. That behaviour was changed a bit and I forgot to update the description. About 3/4 of the containers use the company colour. The other quarter gets assigned a random colour to reflect that not every time the same container is loaded. The colours *should* be re-randomized upon each load - if not it's a bug. The 2nd company colour actually not used more often than other colours for this wagon.

Using the 2nd CC while also using a random colour requires a quite bulky piece of code :-) which previously did not work exactly satisfactorily.
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Re: OpenGFX+ Trains development and translations thread

Post by Malcolm »

Hello. I downloaded OpenGFX + Trains v. 0.2.2 from Bananas. I really like this set, but today i found that in this set there is no wagon to transport cement from ECS Construction vector beta5. I would like to know whether this will be fixed?
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Re: OpenGFX+ Trains development and translations thread

Post by planetmaker »

Could you provide me with a (your) savegame, so that I can test a possible fix, please?
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Re: OpenGFX+ Trains development and translations thread

Post by Malcolm »

Save from that game where I discovered the problem or make a new one?
game ver. 1.0.5

My old save:
OLD_Malcolm & Co, 20-е авг 1931 г..sav
used GRS's:
Russian Town Names v0.1
ECS Town vector 1.0
ECS Basic vector II 1.0
ECS Chemicals vector II 1.0
ECS Machinery vector 1.0
ECS Wood vector 1.0
ECS Agricultural vector 1.0
ECS Construction vector beta 5
ECS Houses 1.0
Total Town Replacement Set 3.11
OpenGFX+ Trains 0.2.2
Early vehicles
Jinty
eGRVTS v1.0
Industrial Stations Renewal v0.8.0
NewStations v0.42.05.09.05
2CC Ships v0.2
Aviators Aircraft (av8) v1.81
NewShips

New save:
used GRS's:
ECS Town vector 1.0
ECS Basic vector II 1.0
ECS Chemicals vector II 1.0
ECS Machinery vector 1.0
ECS Wood vector 1.0
ECS Agricultural vector 1.0
ECS Construction vector beta 5
ECS Houses 1.0
OpenGFX+ Trains 0.2.2
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OLD_Malcolm & Co, 20-е авг 1931 г..sav
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Re: OpenGFX+ Trains development and translations thread

Post by NekoMaster »

Malcolm wrote:Save from that game where I discovered the problem or make a new one?
game ver. 1.0.5

My old save:
OLD_Malcolm & Co, 20-е авг 1931 г..sav
used GRS's:
Russian Town Names v0.1
ECS Town vector 1.0
ECS Basic vector II 1.0
ECS Chemicals vector II 1.0
ECS Machinery vector 1.0
ECS Wood vector 1.0
ECS Agricultural vector 1.0
ECS Construction vector beta 5
ECS Houses 1.0
Total Town Replacement Set 3.11
OpenGFX+ Trains 0.2.2
Early vehicles
Jinty
eGRVTS v1.0
Industrial Stations Renewal v0.8.0
NewStations v0.42.05.09.05
2CC Ships v0.2
Aviators Aircraft (av8) v1.81
NewShips

New save:
used GRS's:
ECS Town vector 1.0
ECS Basic vector II 1.0
ECS Chemicals vector II 1.0
ECS Machinery vector 1.0
ECS Wood vector 1.0
ECS Agricultural vector 1.0
ECS Construction vector beta 5
ECS Houses 1.0
OpenGFX+ Trains 0.2.2
I see you have a grf called "Russian Town Names", where did you get it?
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# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
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Re: OpenGFX+ Trains development and translations thread

Post by Malcolm »

not sure, maybe here: http://www.tt-forums.net/viewtopic.php? ... 02#p612502
File "russtown.grf"
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Re: OpenGFX+ Trains development and translations thread

Post by slaca »

hi, I use ogfx trains 0.2.3 and 1.1.0.rc3, and trains are so cheap. Asiastar is only 196 pounds??? And the preview image of the Asiastar and Tim is so weird in the depot. They are smaller than the wagons. I used only this grf, when I realised this "bug".
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Re: OpenGFX+ Trains development and translations thread

Post by NekoMaster »

I'm finding the recent releases of this set have very very cheap trains (last i looked, a hopper costs 12 USD)

I hope this will be fixed.
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Re: OpenGFX+ Trains development and translations thread

Post by planetmaker »

NekoMaster wrote:I'm finding the recent releases of this set have very very cheap trains (last i looked, a hopper costs 12 USD)

I hope this will be fixed.
Hm, noted and confirmed. I wonder where this nasty bug crept in though...
Thanks for the report.
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Re: OpenGFX+ Trains development and translations thread

Post by Yexo »

This happened due to an error in nml. The next nightly / release will be fixed as it'll be using a fixed version of nml.
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Re: OpenGFX+ Trains development and translations thread

Post by planetmaker »

NekoMaster wrote:I'm finding the recent releases of this set have very very cheap trains
This has been fixed in 0.2.4. Thanks Yexo for the fix.

Get 0.2.4 from the usual download locations.
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Re: OpenGFX+ Trains development and translations thread

Post by prppedro »

Hi!

I don't know if someone already did it, but I didn't find, so I'll post here:

0x37 - Brazilian Portuguese
ptbr.lng
(5.1 KiB) Downloaded 184 times
NOTE: This is based on the svn lang files, available in the first post.

Thanks,
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Re: OpenGFX+ Trains development and translations thread

Post by Voyager One »

Following Foobar's suggestion, are you interested in including this one in the set? (already in OpenGFX colors)
HS001 OpenGFX+Trains.PNG
HS001 OpenGFX+Trains.PNG (7.8 KiB) Viewed 4183 times
Inspired by this...
http://en.wikipedia.org/wiki/Amtrak_Cities_Sprinter
Leon

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Re: OpenGFX+ Trains development and translations thread

Post by Eddi »

IMHO too little blue to match the default style...
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