[REL] The Serpent scenario

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Re: [REL] The Serpent scenario

Post by TrainKid1998 »

Plastikman wrote:I am looking at all the early PRR stuff thinking that this is some sexy stuff...

I am getting a bit irritated at all the semaphores tho and having to change them out... i should have modded the searchlights to go to 1920..
it would be cool to have an actual prr signal set, they were very unique..

i had to make a few more missing items for my game :D


@trainkid, read the directions again closely....
I did. I didnt see any flatcars related to the one i discovered that was missing.
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Re: [REL] The Serpent scenario

Post by Tattoo »

Zimmlock wrote:
Tattoo wrote:Zimmlock, I've also noticed that you have more buildings than I do. I don't have the Water Tower, Signal Box or the Industrial Scenery
Building. Could I have a different version too?

EDIT: I just redownloaded it and the one I just downloaded said it's bigger than the other one I had. But still not the other buildings.
You didnt read the readme, it say you have to install The Serpent files as last. This because it ll overwrite a few data to have the special features.
I just reinstalled everything fresh and still those buildings aren't in there. I checked the PFUND.DAT and GFUND.DAT and there are no enties for them. I was able to edit them in manually but I had to replace a couple of what was there for it to work. I'm not sure which ones I took out.
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
: : = FYRA v250 = : : = AU NSW 86 Class Electric Locomotive = : : = AU QR EDI Bombadier IMU/SMU Trainset = : : = B-Class & VicPass = : : = MSTS Scotsman = : : = US Semi Trucks Pack = : :
: : = Steel Bridge = : : = Tube Bridge = : : = 2 New Earth Slopes = : : = Default Bridges w/ New Slopes added = : : = Camera Angles for Shape Viewer = : : = EU Semi Trucks Pack = : : = US Tank Cars 56' = : :
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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Re: [REL] The Serpent scenario

Post by Plastikman »

Tattoo wrote:
Zimmlock wrote:
Tattoo wrote:Zimmlock, I've also noticed that you have more buildings than I do. I don't have the Water Tower, Signal Box or the Industrial Scenery
Building. Could I have a different version too?

EDIT: I just redownloaded it and the one I just downloaded said it's bigger than the other one I had. But still not the other buildings.
You didnt read the readme, it say you have to install The Serpent files as last. This because it ll overwrite a few data to have the special features.
I just reinstalled everything fresh and still those buildings aren't in there. I checked the PFUND.DAT and GFUND.DAT and there are no enties for them. I was able to edit them in manually but I had to replace a couple of what was there for it to work. I'm not sure which ones I took out.
uhh...

no.. he prolly read the read me...

This one is my fault... When i patched the broken GG1 script. I deleted the baseplates.
I made new TRACKP/TRACKG to replace them so you did not have to overwrite Digi's and then realized that it broke save games because the bulldozers looked for a new track.

I rolled the map version back to use gfund/pfund again and forgot to put em back in the installer..

mehh.. maybe i should have left the new track in and said "do not upgrade!", but people never read @#$@.

so, some people have it right, some dont...

if you have the wrong one. DL the serpent again and reinstall. you should be able to just cancel the US patcher unless you need the gg1's patched still..

hopefully it pops the correct ones into your save games since the buildings were selected.

Sorry about that. I was trying to start standardizing things for TEH.... i guess in the end, the 2 maps will not be able to co-exist.
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Re: [REL] The Serpent scenario

Post by Tattoo »

After I edited them into the PFUND.DAT & GFUND.DAT manually, they showed up in my saved games.
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
: : = FYRA v250 = : : = AU NSW 86 Class Electric Locomotive = : : = AU QR EDI Bombadier IMU/SMU Trainset = : : = B-Class & VicPass = : : = MSTS Scotsman = : : = US Semi Trucks Pack = : :
: : = Steel Bridge = : : = Tube Bridge = : : = 2 New Earth Slopes = : : = Default Bridges w/ New Slopes added = : : = Camera Angles for Shape Viewer = : : = EU Semi Trucks Pack = : : = US Tank Cars 56' = : :
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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Re: [REL] The Serpent scenario

Post by Zimmlock »

The Westfield coal mine is high up the mountain, i have made a small station at the mine and travel down the mountain with small trains to load large long distance trains.
If you want to run long trains you ll discove the game refuses you to place them, but you can place them on curved track and then let them run to there destination. Some peeps make special underground twisted tracks to place the XXL trains. Sa long as its not to bussy on the line i just place them on a curved part of the line.
Attachments
094 Westfield coalmine stations.png
(1.25 MiB) Downloaded 2 times
095 Empty coal train heading for Westfield loading station.png
(1.25 MiB) Downloaded 2 times
096 Small coal trains load large coal train at Westfield.png
(1.25 MiB) Downloaded 2 times
Last edited by Zimmlock on 05 Oct 2009 17:08, edited 2 times in total.
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Re: [REL] The Serpent scenario

Post by Zimmlock »

Now first coal has arrived at the steelplant its time to build the steel loader stations.
Attachments
097 Loaded coal train towards Orange steelplant, just 1,31 hp per ton.png
(1.25 MiB) Downloaded 2 times
098 First coal arrive at Orange steelplant.png
(1.25 MiB) Downloaded 2 times
099 Space for steel loading station.png
(1.25 MiB) Downloaded 2 times
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Re: [REL] The Serpent scenario

Post by Zimmlock »

100+ screenies :shock: never did that before.
Finished the steel loader station and finaly Orange let me build a tram way, gave Laysville a Tram to.
Attachments
100 Steel loading station at Orange.png
(1.25 MiB) Downloaded 2 times
101 Tram way at Orange.png
(1.25 MiB) Downloaded 2 times
102 Tram way at Laysville.png
(1.25 MiB) Downloaded 2 times
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Re: [REL] The Serpent scenario

Post by Zimmlock »

I want more coal, build my way towards Twinsburg coalmine, this is a long stretch of track, New Franklin South connected and start a commuter service to Laysville.
Attachments
103 New Franklin South connected.png
(1.25 MiB) Downloaded 2 times
104 Constructing miles of track.png
(1.25 MiB) Downloaded 2 times
105 Miles and miles of track.png
(1.25 MiB) Downloaded 2 times
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Re: [REL] The Serpent scenario

Post by Zimmlock »

Just before New Franklin North i made a "track swap" at this point its better to swap the position of the coal/ironore line with the other freight line. In this way i dont have to cross the coal and ironore line twice at New Franklin and Twinsburg. New Franklin North and Twinsburg connected, and start a commuter service between them.
Attachments
106 New Franklin track swap.png
(1.25 MiB) Downloaded 2 times
107 New Franklin North connected.png
(1.25 MiB) Downloaded 2 times
108 Twinsburg connected.png
(1.25 MiB) Downloaded 2 times
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Re: [REL] The Serpent scenario

Post by Zimmlock »

Twinsburg coal mines connected start to service with 6 trains at each station, the more far we get from the steelplant the more waypoints are needed.
Attachments
109 entrance to Twinsburg coal mine stations.png
(1.25 MiB) Downloaded 2 times
110 First train at Twinsburg coal mine.png
(1.25 MiB) Downloaded 2 times
111 6 trains per station.png
(1.25 MiB) Downloaded 2 times
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Re: [REL] The Serpent scenario

Post by Zimmlock »

Have my first traffic jamm, the steamers are not verry strong and lose speed dramatical if they have to climb 1 level. I dont want to electrify all the tracks, i just have to wait for some powerfull diesels. Build a cargo station and tramway at Twinsburg. The town troubles and dont let me remove 2 houses, burryed the town with trees, but still no succes.
Attachments
112 first traffic jamm.png
(1.25 MiB) Downloaded 2 times
113 lost speed at 1 level climb.png
(1.25 MiB) Downloaded 2 times
114 First goods arrive at Twinsburg cargo station.png
(1.25 MiB) Downloaded 2 times
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Re: [REL] The Serpent scenario

Post by Zimmlock »

With all the coal arriving at the steelplant need more steel trains, train 100 in service. Made a cargo station at New Franklin, run out of space, had to do some track twisting, it just fits.
Attachments
115 Train 100.png
(1.25 MiB) Downloaded 2 times
116 New Franklin Cargo station entrance.png
(1.25 MiB) Downloaded 2 times
117 New Franklin Cargo station exit.png
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Re: [REL] The Serpent scenario

Post by Zimmlock »

Construction at North Glenworth, last town now connected. First Diesels arrive, the traffic jamm ll be solved.
Attachments
118 North Glewnworth connected.png
(1.25 MiB) Downloaded 2 times
119 North Glenworth Cargo station and tram way.png
(1.25 MiB) Downloaded 2 times
120 First diesel.png
(1.25 MiB) Downloaded 2 times
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Re: [REL] The Serpent scenario

Post by Zimmlock »

Build the stations at the North Glenworth Ironore mines, spanning the longest distance on the map. Thanks for the Diesels, the coal and ironore trains dont drop speed to 2 mph at the Laysville bridge, now speed drop to 26 mph, no more jamms up.
Attachments
121 North Glenworth Ironore mines stations.png
(1.25 MiB) Downloaded 2 times
122 Diesel and Steam at Orange steelplant.png
(1.25 MiB) Downloaded 2 times
123 Preformance gets boaring.png
(1.25 MiB) Downloaded 2 times
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Re: [REL] The Serpent scenario

Post by Zimmlock »

Lot of construction at New Franklin, took the last steamers out of service.
Attachments
124 Last steamers at work.png
(1.25 MiB) Downloaded 2 times
125 New Franklin chemicalplant stations.png
(1.25 MiB) Downloaded 2 times
126 Lumberloader close to New Franklin.png
(1.25 MiB) Downloaded 2 times
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Re: [REL] The Serpent scenario

Post by Zimmlock »

connected all 3 forrest to the lumber loader, gave North Glenworth papermill a few stations. After this only 1 more station to build.
Attachments
127 one of 3 forrest stations at New Franklin.png
(1.25 MiB) Downloaded 2 times
128 North Glenworth papermill stations.png
(1.25 MiB) Downloaded 2 times
129 all towns fully expended Orange is the largest.png
(1.25 MiB) Downloaded 2 times
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Re: [REL] The Serpent scenario

Post by rdrdrdrd »

Love the map, just getting started, here is a save from my game, I don't have time for screenies right now, so I will just up this, It is from a fresh installed serpant :D
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The Serpent.SV5
(1.48 MiB) Downloaded 208 times
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Re: [REL] The Serpent scenario

Post by Zimmlock »

rdrdrdrd wrote:Love the map, just getting started, :D
Nice to see someone else at the serpent, you have a massive station there at Orange 8) and i guess you do the right thing, thinking ahead for what is comming in the future.
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Re: [REL] The Serpent scenario

Post by Plastikman »

Rich,

I noticed you like to have several trains load and onece then all try and leave though a tight turn out the back of the station.

I think you would find it a bit quicker and possibly more profitable to do the opposite. Enter the back on a wider curve so the tran travel at a higher speed. then exit in the direction of the destination to keep it from flipping about like a dead fish. Also, service fewer trains at once so they load up and get out faster.

Loading more then 2 trainsat once causes slowdowns. for some reason the game load ballences the trains so even if one pulls in much later, it tries to fill them all up to leave at the same.. then you have trains sitting in the station for a long time with the payout couter ticking, and 3-4 trains pulling out at once causing trafic jams...
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Re: [REL] The Serpent scenario

Post by Zimmlock »

Last stations have been build at laysville. Ill stop now to post screenies, The game is not finished for me, i do supply food and goods to all towns, from now ill just improve track work there were needed and add scenery like yards and so, add more trains. The layout ll not be changed.
Screenies on request from now :D
Attachments
130 Twenty years ago a quiet place.png
(1.25 MiB) Downloaded 2 times
131 Food load station at Laysville.png
(1.25 MiB) Downloaded 2 times
132 Tracks 1955.png
132 Tracks 1955.png (489.76 KiB) Viewed 1752 times
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