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Re: In game content downloads

Posted: 26 Jan 2009 18:24
by Sid
TrueBrain wrote:[...]
Other possibilities: out of diskspace,[...]
No!
TrueBrain wrote:[...]no zlib, broken zlib
[...]
Whats zlib? How can i check for an error there?

Re: In game content downloads

Posted: 26 Jan 2009 18:31
by CommanderZ

Re: In game content downloads

Posted: 28 Jan 2009 14:17
by Sid
Okay, got it. But how do I get it working? Or better, how do I tell openttd to use that dll?

Re: In game content downloads

Posted: 29 Jan 2009 11:11
by Thief^
OpenTTD is linked to zlib, so unless you built your own OpenTTD executable from source without zlib (or downloaded someone else's that was built like that), you should have it already.

Re: In game content downloads

Posted: 08 Feb 2009 01:41
by Bilbo
TrueBrain wrote: TCP has checksums, and assures you that a transfer is correct. So that is rarely the case (or a cosmic ray hit your HardDisk, but a retry fixes that ;) ).
TCP has checksums, but I have seen some buggy proxies corrupting transfered files occasionally.

Re: In game content downloads

Posted: 06 Mar 2009 11:00
by Purno
I'm rather new to BaNaNaS (had troubles finding this topic). I wonder, can a GRF be managed by several people? Would be quite useful for those GRFs which are a team project (which most of them are).

Re: In game content downloads

Posted: 06 Mar 2009 11:33
by planetmaker
Purno wrote:I'm rather new to BaNaNaS (had troubles finding this topic). I wonder, can a GRF be managed by several people? Would be quite useful for those GRFs which are a team project (which most of them are).
Should be possible. Just chose to register as author something like "dutchset-team" and give the password to those who may manage the grf.

I'm not sure about the official policy about that. But technically you're all the authors, so IMO it should be alright.

Re: In game content downloads

Posted: 06 Mar 2009 12:10
by Purno
IMO that's a wrong way of handling the system.

It seems DJ Nekkid uploaded the 2ccSet, however, I want to be able to manage it with my account too.

Re: In game content downloads

Posted: 06 Mar 2009 12:15
by Eddi
i agree with purno. you don't ever give passwords away. you set up two accounts and give them appropriate permissions.

Re: In game content downloads

Posted: 06 Mar 2009 12:23
by Purno
I think it's well known a lot of GRF projects are team work. It's a bit strange the BaNaNaS database structure doesn't take that into account ;) I hope it still can be fixed, I know how annoying it can be to change database structures.

Re: In game content downloads

Posted: 06 Mar 2009 12:31
by Ammler
The whole Repo should be handled like wiki, everyone should be able to add/edit everything. (but this "train" is gone, i fear)

Greets
Ammler

Re: In game content downloads

Posted: 06 Mar 2009 12:35
by Purno
Hmm... so you're suggesting anyone could upload any GRF? I don't think that's a smart idea. I haven't seen additional information at BaNaNaS, like GRFCrawler has, but usually the GRF Author has preferences of adding info like credits, description, screenshot.

Re: In game content downloads

Posted: 06 Mar 2009 12:47
by planetmaker
Eddi wrote:i agree with purno. you don't ever give passwords away. you set up two accounts and give them appropriate permissions.
I whole-heartedly agree. But so far that doesn't seem possible.
Purno wrote: I haven't seen additional information at BaNaNaS, like GRFCrawler has, but usually the GRF Author has preferences of adding info like credits, description, screenshot.
Well, all the credits, the license, a description are shown during the selection process for download (there's also no "download all" to bypass that). And the webinterface offers the possibility to link to your development thread or grf homepage (along with showing the grf and author name, the license and the current version).

So far, the web interface - as opposed to the ingame download window - doesn't offer though, the search possibilities and access to a detailed description as grf crawler does.

EDIT: Here's an image of the ingame window: http://wiki.openttd.org/wiki/index.php/Online_content

Re: In game content downloads

Posted: 06 Mar 2009 12:53
by Purno
planetmaker wrote:
Eddi wrote:i agree with purno. you don't ever give passwords away. you set up two accounts and give them appropriate permissions.
I whole-heartedly agree. But so far that doesn't seem possible.
Who made BaNaNaS?
Purno wrote: I haven't seen additional information at BaNaNaS, like GRFCrawler has, but usually the GRF Author has preferences of adding info like credits, description, screenshot.
Well, all the credits, the license, a description are shown during the selection process for download (there's also no "download all" to bypass that). And the webinterface offers the possibility to link to your development thread or grf homepage (along with showing the grf and author name, the license and the current version).

So far, the web interface - as opposed to the ingame download window - doesn't offer though, the search possibilities and access to a detailed description as grf crawler does.
No matter wether the info is shown ingame or at the website, the author first has to give in info before it can be shown anyways. By allowed anyone to upload any GRF, the uploader could place info that differs from the author's wishes. (And that'd suck, if you have worked on a project maybe for years).

Re: In game content downloads

Posted: 06 Mar 2009 13:00
by planetmaker
Purno wrote:Who made BaNaNaS?
Afaik Truebrain and Rubidium mainly.
Purno wrote:No matter wether the info is shown ingame or at the website, the author first has to give in info before it can be shown anyways. By allowed anyone to upload any GRF, the uploader could place info that differs from the author's wishes. (And that'd suck, if you have worked on a project maybe for years).
Only the author can update a grf (thus upload new versions, change description, etc pp) which is uploaded. Duplicate grfIDs are afaik not allowed and rejected. Thus I could never update your grfs.

The database is moderated by the OpenTTD devs team. Anyone who uploads stuff he isn't the author of, would most probably very quickly get a ban.

Re: In game content downloads

Posted: 06 Mar 2009 13:16
by Purno
Anyways, back to my suggestion. I suggest the creator of a GRF entry can check other accounts to be able to manage the entry too.

Re: In game content downloads

Posted: 06 Mar 2009 13:39
by TrueBrain
Purno wrote:Anyways, back to my suggestion. I suggest the creator of a GRF entry can check other accounts to be able to manage the entry too.
BaNaNaS can internally handle multiple authors for one grf just fine. There just isn't a way to assign co-authors via the web-interface (yet).
Purno wrote:I think it's well known a lot of GRF projects are team work. It's a bit strange the BaNaNaS database structure doesn't take that into account ;) I hope it still can be fixed, I know how annoying it can be to change database structures.
Just because something isn't visible, doesn't mean we haven't considered it ;) Assuming things is a nasty thing to do :p :p

Re: In game content downloads

Posted: 06 Mar 2009 13:40
by TrueBrain
Ammler wrote:The whole Repo should be handled like wiki, everyone should be able to add/edit everything. (but this "train" is gone, i fear)

Greets
Ammler
I would like to nominate this idea for the worst idea ever in the history of OpenTTD.

Re: In game content downloads

Posted: 06 Mar 2009 13:43
by dihedral
TrueBrain wrote:
Ammler wrote:The whole Repo should be handled like wiki, everyone should be able to add/edit everything. (but this "train" is gone, i fear)

Greets
Ammler
I would like to nominate this idea for the worst idea ever in the history of OpenTTD.
nono - he can do better than that!

Re: In game content downloads

Posted: 06 Mar 2009 13:51
by Purno
TrueBrain wrote:
Purno wrote:Anyways, back to my suggestion. I suggest the creator of a GRF entry can check other accounts to be able to manage the entry too.
BaNaNaS can internally handle multiple authors for one grf just fine. There just isn't a way to assign co-authors via the web-interface (yet).
Ok, thanks for that info. So I guess you guys are still busy implementing this?
Purno wrote:I think it's well known a lot of GRF projects are team work. It's a bit strange the BaNaNaS database structure doesn't take that into account ;) I hope it still can be fixed, I know how annoying it can be to change database structures.
Just because something isn't visible, doesn't mean we haven't considered it ;) Assuming things is a nasty thing to do :p :p
True, but you can't blame people for asking questions about stuff that looks like it's not there ;)

Anyways, good to hear you took it into account when designing the database and such :)