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Re: Sound replacement project

Posted: 01 May 2008 08:39
by tb2571989
Diesel: Excellent!

Have the RISEWIP a tiny bit longer, it may be easy to miss with clanging of bells, background music, etc etc.

Re: Sound replacement project

Posted: 04 May 2008 01:07
by orudge
I shall make some time tomorrow to go through all of these, and see what I think of them. Good to see so much work going on. :)

Re: Sound replacement project

Posted: 04 May 2008 15:57
by orudge
My comments on all the sounds posted so far. Apologies for the brevity of some of them - please don't be offended if I haven't written much or anything very exciting. The majority of the sounds posted seem pretty good to me. If all those which have been rated "fine" or "good" or whatever could be added to the wiki, that would be useful. And if anyone else wants to comment on them, please do.

00_nudel.wav
- a bit too "generic"

00_RiseWIP.wav
- sounds a bit like a frog!

01_Badyear.wav
- seems alright

02.wav
- good

06_CargoShip.wav
- pretty good, although it does sound slightly artificial in places. I'd say it's acceptable though.

08_propellerplanestart.wav
- I like :)

10.wav
- sounds a bit like a "suspense" accent in a sound effect library!

10-remade.wav
- echo sounds too artificial

10_diesel.wav
- fine enough

11_mining.wav
- seems OK

12.wav
- seems fine

12-electricity.wav
- would need cutting down a bit, I think 12.wav is better

12_Dynamite.wav
- 12? should this be 18, perhaps? seems alright

13_Steam.wav
- seems OK

14_crosslevel.wav
- a bit "weak", maybe?

17_crash.wav
- fine enough

19_bigcrash.wav
- nice

21-Beep.wav
- beep!

22.wav
- seems pretty decent

22_remake2.wav
- good in that it doesn't sound too similar to the original, while still having the same "meaning"

22-wipchat.wav
- good too, but I think I prefer remake2

24.wav
- nice

25-squire.wav
- fine

26-squire.wav
- fine

29.wav
- sounds a bit too much like a gameshow, but would probably be OK

30-Ooooh2.wav
- doesn't sound quite right, maybe needs a variety of voices in it

31_Splat2.wav
- sounds a bit... odd. A bit too "heavy" maybe?

35_VehicleHorn2.wav
- fine enough

36_Sheeeep.wav
- there's a bit of a noticable hum in this one. Can probably be edited out, though.

37.wav
- fine

37-human moo.wav
- think I prefer 37.wav

38_Horse.wav
- fine

40_Sawmill.wav
- fine

47-Pop.wav
- fine

52_Wind.wav
- fine

56-chainsaw.wav
- seems fine

57_Wind.wav
- seems fine

59_JetWIP.wav
- seems OK, although it perhaps sounds a bit more "fighter jet" than "Concorde". But then, I've never heard a Concorde "in real life" as it were, so maybe I'm wrong...

65-maglev.wav
- seems OK

67_LionRoar.wav
- reasonable, although could be a bit better

69_OldPlane.wav
- nice

72_nobirdsong.wav
- is that a bird or a squeaky swing? :P

maglev_sound_2.wav
- is this from 70s Doctor Who? ;)

train.wav
- nice enough

Re: Sound replacement project

Posted: 04 May 2008 19:36
by orudge
Want to hear these new sounds in-game? Click here for my development version, featuring a new opensfx.cat using all these lovely new sound effects. :)

Re: Sound replacement project

Posted: 04 May 2008 20:14
by FooBar
Very nice. I'd like to try that out some time soon. Do I need to compile a version with the sound mixer patch, or can I just rename the file to sample.cat?

Re: Sound replacement project

Posted: 04 May 2008 20:35
by orudge
You will need to compile a new version with the patch, I'm afraid.

Re: Sound replacement project

Posted: 05 May 2008 17:13
by Pendrokar
Removed noize from sheep sound! - http://www.tt-forums.net/download/file.php?id=90538 (reuploaded sheep)

Re: Sound replacement project

Posted: 05 May 2008 17:43
by FooBar
orudge wrote:You will need to compile a new version with the patch, I'm afraid.
That shouldn't be too much of a problem. Especially since I managed to get the screen of my laptop fixed today (needed a new inverter, for the ones interested). Besides, I saw that you posted a precompiled version, so that makes it even easier :mrgreen:

Re: Sound replacement project

Posted: 09 May 2008 18:14
by Pendrokar
Another Update:

Re: Sound replacement project

Posted: 09 May 2008 18:16
by Pendrokar
+ three more

Re: Sound replacement project

Posted: 21 May 2008 12:46
by Pendrokar
Update:

Re: Sound replacement project

Posted: 01 Jun 2008 17:38
by Pendrokar
No one is in a hurry of getting this done right?
Update:

Re: Sound replacement project

Posted: 01 Jun 2008 17:42
by orudge
I go through everything that's uploaded every now and then. The next week or so will be quite busy, as I'm moving house, but after then, I should have all the time in the world. :P

Re: Sound replacement project

Posted: 05 Jun 2008 11:12
by NoBrain2k
Just an idea I had while reading this thread, possibly a bit out of the scope of this project but i thought I'd throw it out there anyway.

It would be nice to be able to have ambient tracks that are pretty long, say a couple of minutes. Then some clever code would have a look at whats on the screen and play a mix of these tracks.

For example if you can see a farm, a saw mill, and lots of trees you would get some general farm noises playing from farm_amb.mp3, some saw mill sounds from sawmill_amb.mp3 and some birds and things from trees_amb.mp3. you could have seagulls and tide sounds near the coast, buzzing from power stations, maybe traffic noise of varying degrees from towns and so on.

I have a tendency to get carried away with my ideas so if its too much then thats fine but i do think this would add up to a pretty rich aural experience if not overdone :)

Edit: just thought i'd clarify I'm not talking about random sounds like TT already does, i'm meaning long, looping ambience

Re: Sound replacement project

Posted: 13 Sep 2008 02:27
by jklamo
(sort of bump)

05
ok

20
ok

09
ok

14
ok

71
very good!

03
ok

26
ok

27
i hear starting vehicle but not start itself

28
sounds too futuristic for me

15
i cannot visualize vehicle crash when hearing that

17
ok

25
very good!

Re: Sound replacement project

Posted: 27 Sep 2008 02:24
by jklamo
I tried helicopter, using this http://www.freesound.org/samplesViewSingle.php?id=49483 freesound sample by lorenzosu

Re: Sound replacement project

Posted: 27 Sep 2008 02:36
by jklamo
And horse, using this http://www.freesound.org/samplesViewSingle.php?id=18229 freesound sample by dobroide (his personal policy of use: you must state somewhere somehow (credit lines, web page, whatever) that the Freesound Project served this sounds. It is irrelevant to me whether you mention or not my authorship.

Re: Sound replacement project

Posted: 02 Oct 2008 01:11
by jklamo
now ferry horn, using this http://www.freesound.org/samplesViewSingle.php?id=23722 freesound sample by milo

Re: Sound replacement project

Posted: 02 Oct 2008 01:39
by jklamo
and number 23, using this http://www.freesound.org/samplesViewSingle.php?id=29738 freesound sample by acclivity

comments for this or previous sounds are welcomed :!:

Re: Sound replacement project

Posted: 02 Oct 2008 16:18
by Pendrokar
I had gotten ferry and horse! ?(

Plane skid sample won't do, because it is not really a skid. Of course I don't really know how to create a rubber-asphalt skid and record it!

Helicopter is good though. Except it needs Fade in at start and Fade out at the end!

+I can hear and see that you had just cut parts of the ferry sound and because Frequencies don't match up and thats why there is a offset that can be heard. - I should know I had paid 300$ for a 4 day 8 hour sound engineer courses!
Why did I stop making and finding these sounds. I have no real reason just that I don't think we need to recreate the Toyland sounds which would be hard!