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Re: Generic Road Vehicle Set [WIP]

Posted: 23 Nov 2007 16:50
by Axlrose
Additional gaming files.

Edit: TTDPatch version 2.5 beta #09

Re: Generic Road Vehicle Set [WIP]

Posted: 23 Nov 2007 17:47
by wallyweb
Axlrose wrote:I believe I found a few bugs...
Re your second bug, the no food issue ... in your newgrf.cfg you are using newcargow.grf to generate your industries. Indeed it does provide for food as a cargo but it uses a method that predates ECS. If you were to use George's ECS Industries, in particular the Agricultural vector, that error goes away and the refrigerated trucks do show food in Temperate. I do not know whether Michael Blunck has any plans to update newcargow.grf to work under ECS.

Re: Generic Road Vehicle Set [WIP]

Posted: 23 Nov 2007 18:04
by Zephyris
Axlrose, I don't understand the problem in the first bug, what do you mean?

Re: Generic Road Vehicle Set [WIP]

Posted: 23 Nov 2007 18:15
by Axlrose
Zephyris wrote:Axlrose, I don't understand the problem in the first bug, what do you mean?
The game year is 1954, yet the high speed mail truck designed for 2023 is already available.

Re: Generic Road Vehicle Set [WIP]

Posted: 23 Nov 2007 19:24
by Zephyris
ah, thats interesting! ill look into it!

Re: Generic Road Vehicle Set [WIP]

Posted: 25 Nov 2007 00:32
by LaDoncella
in OTTD the trams when they start moving (from a depot or a station), they do the same sound than laying water chanels

Re: Generic Road Vehicle Set [WIP]

Posted: 26 Nov 2007 20:49
by Zephyris
Minor update:
Added cargo translation table - now when used with any industry set the default cargoes will retain the correct graphics. New cargoes will use the defaults.
Changed tram sound to a custom one.
Tweaked refitting classes - cargo trams can now carry food.
Fixed bus graphics bus.

Not resolved:
2023 express mail truck appearing in 1954 - I can't replicate this, and it doesn't appear in OpenTTD. If anyone can explain this I would be very grateful!

Re: Generic Road Vehicle Set [WIP]

Posted: 26 Nov 2007 21:45
by DanMacK
Zephyris, excellent set. It's currently my default RV set (until I can get back to working on the NARVS, lol) One comment about the trams, they look a little odd without trolley poles/pantographs. I'd also recommend introducing the articulated buses earlier (say 1975) and double the capacity. Just observations while playing


Keep up the great work,

Re: Generic Road Vehicle Set [WIP]

Posted: 27 Nov 2007 00:16
by Zephyris
The introduction dates are going to get tweaked - articulated buses slightly earlier, and the first articulated tram before the second double decker. I've also noticed I coded the capacity of the express vehicles in decimal not hex, so these will be fixed too...

Pantograph-wise maybe, I have never been keen on them... It may be an option for a later version...

Re: Generic Road Vehicle Set [WIP]

Posted: 27 Nov 2007 00:42
by PaulC
I think I've found a mistake with one of the introduction dates:
SCR4.png
SCR4.png (6.62 KiB) Viewed 4638 times
Shouldn't this vehicle be introduced around 1960 (or thereabouts)?

Overall though, this seems like a truly fine set! :) My only real crit is that some of the vehicle names are a bit long for the menus, but that's not really a big issue. Good work, sir!

Re: Generic Road Vehicle Set [WIP]

Posted: 27 Nov 2007 01:50
by Zephyris
Do you have any suggestions about naming to make them shorter?

Currently:
Buses:
*Make* [*Model*] [*type*] Bus
Trucks:
*Make* [*Model*] [*type*] *cargo* Truck
Trams:
*Make* [*Model*] *length* car [*type*] *cargo* Tram

By removing some model names I can contract all the buses and truck names to fit. This can't be done with trams though; "AH Resolute 2 Car Double-decker Passenger Tram" - what should I try!?

And Re: DanMacK
Thinking about it; the articulated buses have double the capacity of the one displayed - the game shows the capacity of one car...

Re: Generic Road Vehicle Set [WIP]

Posted: 27 Nov 2007 09:30
by Zephyris
Another tiny update:
Fixed Link 43 tanker truck introduction date.
Fixed express truck capacities.
Shortened some names - double-decker --> double deck, articulated --> artic.

see first post...

Re: Generic Road Vehicle Set [WIP]

Posted: 27 Nov 2007 16:07
by PaulC
Zephyris wrote:Do you have any suggestions about naming to make them shorter?
I've not really given it any thought, but off the top of my head:

1. You could use "Tanker" instead of "Tanker Truck", like the default rvs.
2. Avoid long make/model names where they cause a problem.
3. Assuming it won't result in any naming conflicts, it probably isn't necessary to have both make and model names.

Not too sure about the trams. :? Do you really need "Passenger Tram" in the name though? You can see in the window below that they carry passengers.

Re: Generic Road Vehicle Set [WIP]

Posted: 27 Nov 2007 16:57
by Zephyris
Tanker > Tanker Truck
Good call :D

[make] [model] (3 car pass.)
[make] [model] (4 car cargo)
It would work, not the most elegant solution, but im not sure there is an elegant solution!

Its a shame text doesnt get cut off by the text box/window boundary...

Re: Generic Road Vehicle Set [WIP]

Posted: 27 Nov 2007 17:17
by wallyweb
Zephyris wrote:Tanker > Tanker Truck
Reefer > Refrigerator Truck :wink:

Re: Generic Road Vehicle Set [WIP]

Posted: 27 Nov 2007 21:55
by PaulC
A couple of things I've noticed with the trams:

1. There don't appear to be any sounds for the trams in the latest update. There were in (at least) one of the versions posted yesterday, though.
2. I see that the 1 and 2 car cargo trams are set to carry mail & goods, while the 3 and 4 car cargo trams are for carrying valuables. As there are only four of these trams to choose from, wouldn't it be better to have them all carry the same cargo?

Re: Generic Road Vehicle Set [WIP]

Posted: 28 Nov 2007 00:35
by Zephyris
Tram bugs were due to my stupidity, and are now fixed.
I have been working on the names, new version in first post.

Re: Generic Road Vehicle Set [WIP]

Posted: 29 Nov 2007 00:09
by PaulC
:oops: Hate to sound so picky, but I've noticed something else: the cargo trams can be refit to carry tourists. I assume this isn't intentional?

Re: Generic Road Vehicle Set [WIP]

Posted: 29 Nov 2007 01:34
by Zephyris
The cargo trams shouldn't be able to carry any passenger classes, Ill look into it.

Re: Generic Road Vehicle Set [WIP]

Posted: 02 Dec 2007 12:55
by Zephyris
Cargo tram refitting fixed, new version in first post.

Thank you all very much for your bugfixing help! It has been very useful!