[Univ] GRVTS (v1.4) and [OTTD] eGRVTS (v1.0)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Axlrose
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Re: Generic Road Vehicle Set [WIP]

Post by Axlrose »

Additional gaming files.

Edit: TTDPatch version 2.5 beta #09
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newgrfw.cfg
(494 Bytes) Downloaded 149 times
ttdpatch.cfg
(2.32 KiB) Downloaded 113 times
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wallyweb
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Re: Generic Road Vehicle Set [WIP]

Post by wallyweb »

Axlrose wrote:I believe I found a few bugs...
Re your second bug, the no food issue ... in your newgrf.cfg you are using newcargow.grf to generate your industries. Indeed it does provide for food as a cargo but it uses a method that predates ECS. If you were to use George's ECS Industries, in particular the Agricultural vector, that error goes away and the refrigerated trucks do show food in Temperate. I do not know whether Michael Blunck has any plans to update newcargow.grf to work under ECS.
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Zephyris
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Re: Generic Road Vehicle Set [WIP]

Post by Zephyris »

Axlrose, I don't understand the problem in the first bug, what do you mean?
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Re: Generic Road Vehicle Set [WIP]

Post by Axlrose »

Zephyris wrote:Axlrose, I don't understand the problem in the first bug, what do you mean?
The game year is 1954, yet the high speed mail truck designed for 2023 is already available.
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Zephyris
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Re: Generic Road Vehicle Set [WIP]

Post by Zephyris »

ah, thats interesting! ill look into it!
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LaDoncella
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Re: Generic Road Vehicle Set [WIP]

Post by LaDoncella »

in OTTD the trams when they start moving (from a depot or a station), they do the same sound than laying water chanels
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Zephyris
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Re: Generic Road Vehicle Set [WIP]

Post by Zephyris »

Minor update:
Added cargo translation table - now when used with any industry set the default cargoes will retain the correct graphics. New cargoes will use the defaults.
Changed tram sound to a custom one.
Tweaked refitting classes - cargo trams can now carry food.
Fixed bus graphics bus.

Not resolved:
2023 express mail truck appearing in 1954 - I can't replicate this, and it doesn't appear in OpenTTD. If anyone can explain this I would be very grateful!
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DanMacK
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Re: Generic Road Vehicle Set [WIP]

Post by DanMacK »

Zephyris, excellent set. It's currently my default RV set (until I can get back to working on the NARVS, lol) One comment about the trams, they look a little odd without trolley poles/pantographs. I'd also recommend introducing the articulated buses earlier (say 1975) and double the capacity. Just observations while playing


Keep up the great work,
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Zephyris
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Re: Generic Road Vehicle Set [WIP]

Post by Zephyris »

The introduction dates are going to get tweaked - articulated buses slightly earlier, and the first articulated tram before the second double decker. I've also noticed I coded the capacity of the express vehicles in decimal not hex, so these will be fixed too...

Pantograph-wise maybe, I have never been keen on them... It may be an option for a later version...
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PaulC
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Re: Generic Road Vehicle Set [WIP]

Post by PaulC »

I think I've found a mistake with one of the introduction dates:
SCR4.png
SCR4.png (6.62 KiB) Viewed 4177 times
Shouldn't this vehicle be introduced around 1960 (or thereabouts)?

Overall though, this seems like a truly fine set! :) My only real crit is that some of the vehicle names are a bit long for the menus, but that's not really a big issue. Good work, sir!
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Zephyris
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Re: Generic Road Vehicle Set [WIP]

Post by Zephyris »

Do you have any suggestions about naming to make them shorter?

Currently:
Buses:
*Make* [*Model*] [*type*] Bus
Trucks:
*Make* [*Model*] [*type*] *cargo* Truck
Trams:
*Make* [*Model*] *length* car [*type*] *cargo* Tram

By removing some model names I can contract all the buses and truck names to fit. This can't be done with trams though; "AH Resolute 2 Car Double-decker Passenger Tram" - what should I try!?

And Re: DanMacK
Thinking about it; the articulated buses have double the capacity of the one displayed - the game shows the capacity of one car...
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Zephyris
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Re: Generic Road Vehicle Set [WIP]

Post by Zephyris »

Another tiny update:
Fixed Link 43 tanker truck introduction date.
Fixed express truck capacities.
Shortened some names - double-decker --> double deck, articulated --> artic.

see first post...
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PaulC
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Re: Generic Road Vehicle Set [WIP]

Post by PaulC »

Zephyris wrote:Do you have any suggestions about naming to make them shorter?
I've not really given it any thought, but off the top of my head:

1. You could use "Tanker" instead of "Tanker Truck", like the default rvs.
2. Avoid long make/model names where they cause a problem.
3. Assuming it won't result in any naming conflicts, it probably isn't necessary to have both make and model names.

Not too sure about the trams. :? Do you really need "Passenger Tram" in the name though? You can see in the window below that they carry passengers.
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Zephyris
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Re: Generic Road Vehicle Set [WIP]

Post by Zephyris »

Tanker > Tanker Truck
Good call :D

[make] [model] (3 car pass.)
[make] [model] (4 car cargo)
It would work, not the most elegant solution, but im not sure there is an elegant solution!

Its a shame text doesnt get cut off by the text box/window boundary...
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wallyweb
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Re: Generic Road Vehicle Set [WIP]

Post by wallyweb »

Zephyris wrote:Tanker > Tanker Truck
Reefer > Refrigerator Truck :wink:
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PaulC
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Re: Generic Road Vehicle Set [WIP]

Post by PaulC »

A couple of things I've noticed with the trams:

1. There don't appear to be any sounds for the trams in the latest update. There were in (at least) one of the versions posted yesterday, though.
2. I see that the 1 and 2 car cargo trams are set to carry mail & goods, while the 3 and 4 car cargo trams are for carrying valuables. As there are only four of these trams to choose from, wouldn't it be better to have them all carry the same cargo?
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Zephyris
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Re: Generic Road Vehicle Set [WIP]

Post by Zephyris »

Tram bugs were due to my stupidity, and are now fixed.
I have been working on the names, new version in first post.
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PaulC
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Re: Generic Road Vehicle Set [WIP]

Post by PaulC »

:oops: Hate to sound so picky, but I've noticed something else: the cargo trams can be refit to carry tourists. I assume this isn't intentional?
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Zephyris
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Re: Generic Road Vehicle Set [WIP]

Post by Zephyris »

The cargo trams shouldn't be able to carry any passenger classes, Ill look into it.
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Zephyris
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Re: Generic Road Vehicle Set [WIP]

Post by Zephyris »

Cargo tram refitting fixed, new version in first post.

Thank you all very much for your bugfixing help! It has been very useful!
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