Engine and loading of 32bpp graphics is now in trunk!

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dannys9
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Re: Engine and loading of 32bpp graphics is now in trunk!

Post by dannys9 »

Almost anywhere you like. You should better not unzip nightly over a release, because savegames are not fully compatible (with nightlies you can load both, but with releases you can't load sg of nightlies).
C:\Program files\ottd-nightly or so will be a good location. Don't forget to copy you original TTD files over.
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bazil14
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Re: Engine and loading of 32bpp graphics is now in trunk!

Post by bazil14 »

im completly confused now :(, in what order do i install the stuff from the beggining, starting with ttd


sorry for being a noob
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dannys9
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Re: Engine and loading of 32bpp graphics is now in trunk!

Post by dannys9 »

You grab the nightly, unzip it somewhere, copy the required data files from TTD, and then follow the steps from Mchl's guide.
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bazil14
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Re: Engine and loading of 32bpp graphics is now in trunk!

Post by bazil14 »

i do your steps but there is no evidence that version has changed, ive tried all the stuff youve told me
Tom0004
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Re: Engine and loading of 32bpp graphics is now in trunk!

Post by Tom0004 »

please find attacted, a picture contain 3 version of OTTD running at once.

I've circled how you know what version your running on a Windows OS

OTTD 0.5.3 = stable realase
ChrisIN r11060 = ChrisIN build
OTTD r11129 = Nightly Build

Edit, to make thing simple.

make a copy of your OTTD folder, name it something else, so you don't get confused.

and download a nightly, link given before, and extract the files into your copied folder, over writing all the exsisting files

and then use OTTD.exe in that folder, and you will be running a nightly build
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bazil14
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Re: Engine and loading of 32bpp graphics is now in trunk!

Post by bazil14 »

0004tom wrote:please find attacted, a picture contain 3 version of OTTD running at once.

I've circled how you know what version your running on a Windows OS

OTTD 0.5.3 = stable realase
ChrisIN r11060 = ChrisIN build
OTTD r11129 = Nightly Build

Edit, to make thing simple.

make a copy of your OTTD folder, name it something else, so you don't get confused.

and download a nightly, link given before, and extract the files into your copied folder, over writing all the exsisting files

and then use OTTD.exe in that folder, and you will be running a nightly build
it shows 0.5.3, even though i have unzipped the files into the ottd folder
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dannys9
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Re: Engine and loading of 32bpp graphics is now in trunk!

Post by dannys9 »

bazel14, if you are still using your desktop link, change the target of it accordingly.
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bazil14
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Re: Engine and loading of 32bpp graphics is now in trunk!

Post by bazil14 »

dannys9 wrote:bazel14, if you are still using your desktop link, change the target of it accordingly.
im not, im using the exe in the one that i unzipped into
Tom0004
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Re: Engine and loading of 32bpp graphics is now in trunk!

Post by Tom0004 »

your clearly not doing somthing then, can you please tell us what your doing step by step ?

you should be doing this.

lets start from the top

1. installing OTTD 0.5.3
2. Making a copy of this floder, normally found in Program files on a windows OS
3 Downloading a nightly build from here (Win 32 for most windows OS).
4. extracting these downloaded files into the copied OTTD 0.5.3 folder, over writing all files.

this will then give you a running nightly build
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dannys9
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Re: Engine and loading of 32bpp graphics is now in trunk!

Post by dannys9 »

If you've installed a nightly and you're running the correct .exe file, it's almost impossible that it still shows you a release build number. (There's exactly one chance: the developers compiled a release build and offer it as a nightly :roll: )
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bazil14
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Re: Engine and loading of 32bpp graphics is now in trunk!

Post by bazil14 »

i downloaded the wrong nightly before:( :oops: :oops: :oops: :oops:
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dannys9
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Re: Engine and loading of 32bpp graphics is now in trunk!

Post by dannys9 »

Muahhaha! I'm sorry, I felt like this :lol:
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GeekToo
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Re: Engine and loading of 32bpp graphics is now in trunk!

Post by GeekToo »

I've updated Mchl's users manual for 32 bpp from the previous page in this thread to the current state of affairs, and added it to the wiki http://wiki.openttd.org/index.php/32bit ... evelopment

It's a wiki, so feel free to modify anything that's not correct, clear, etc
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