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Posted: 13 Apr 2007 20:00
by wallyweb
jacke wrote:Very nice work!
Though I can't manage to get the castle working. Am I missing something? It should appear in the "fund new insdustry" window, right?
I'm using (nightly) ttdpatch r1486
That tourist center is the castle.
It is very difficult if not near impossible to prospect for it.
I have to go to the scenario editor to get it.
Suggestion for George: Prospecting is ok for resources, but industries such as this should be placeable by the player, especially in view of the special ground tile preparation that is required.
By the way George, all three of your ground preparations work.
And here are two more that I thought you might find interesting:
Posted: 14 Apr 2007 03:55
by George
jacke wrote:Very nice work!
Though I can't manage to get the castle working. Am I missing something? It should appear in the "fund new insdustry" window, right?
I'm using (nightly) ttdpatch r1486
Castle is one of tourists centres.
Posted: 14 Apr 2007 04:06
by George
wallyweb wrote:It is very difficult if not near impossible to prospect for it.
I have to go to the scenario editor to get it.
Suggestion for George: Prospecting is ok for resources, but industries such as this should be placeable by the player, especially in view of the special ground tile preparation that is required.
a problem - there are several industries of the type and you can't select, which one to build
wallyweb wrote:By the way George, all three of your ground preparations work. And here are two more that I thought you might find interesting:
There are much more than three. As I wrote, all the middle tiles (red) can be located anyway they want. only green tiles are important.
Posted: 14 Apr 2007 06:14
by goalie
i can not build it i get an error
edit i am no able to convert the file to png
Posted: 14 Apr 2007 17:33
by DaleStan
Try reposting that image. And this time, post a PNG, not a JPG.
Posted: 14 Apr 2007 19:49
by michael blunck
goalie wrote:[...]edit i am no able to convert the file to png
Irfanview lives here.
regards
Michael
Posted: 15 Apr 2007 06:05
by goalie
DaleStan wrote:Try reposting that image. And this time, post a PNG, not a JPG.
here it is
Posted: 15 Apr 2007 10:25
by wallyweb
goalie wrote:i can not build it i get an error
edit i am no able to convert the file to png
I can't read German but now that I can see your image properly I beleive it refers to something about building on slopes.
Place the cursor of the build tool on one of the back slopes.
You may also need to fill in the trench first. You can always dig it out after the castle is built.
Posted: 15 Apr 2007 10:40
by goalie
thanks now it works
Posted: 15 Apr 2007 11:32
by Louie Armstrong
Sorry about the OT but michael just wanted to say thanks for pointing me in the direction of infranview ive been trying to remember the name of it since i reformatted my pc, you are a godsend
now back on topic.
Posted: 15 Apr 2007 11:34
by George
goalie wrote:DaleStan wrote:Try reposting that image. And this time, post a PNG, not a JPG.
here it is
The land is sloped wrong. Front parts should be flat
Posted: 17 Apr 2007 12:09
by George
I've uploaded new version of ECS town vector. Now Tourist centre has the following behaviour:
It accept tourists and stores them in groups. every group is tourist that were delivered during 2 weeks. When this group of tourists spend 2 months in tourists centre, they are leaving the industry (are produced).
If there are too many tourists, they are stored in the "pool", and the industry stops accepting tourists, while tourists in the pool are used.
If the industry is filled up with tourists (at least 75%) 3 months in the row, the production is increased. If it is not 33% filled - the production goes down.
Let me know if it works as intended or you have some suggestions on changing the behaviour.
Posted: 23 Apr 2007 22:04
by Kunguroth
George, thank you for this castle, it has much decorate my present game. But in the main "game window" (not scenario editor) it cannot be added, despite specially prepared ground... So, i was have to open savegame in scenario editor, add castle, save scenario, rename scenario file (TRTT.SV0 -> TRTT.SV1), and open it as usual savegame file...
Posted: 24 Apr 2007 04:33
by George
Kunguroth wrote:George, thank you for this castle, it has much decorate my present game. But in the main "game window" (not scenario editor) it cannot be added, despite specially prepared ground... So, i was have to open savegame in scenario editor, add castle, save scenario, rename scenario file (TRTT.SV0 -> TRTT.SV1), and open it as usual savegame file...
I'll change prop 0B to 4 in next version
Posted: 27 Apr 2007 18:49
by Carlo Ghega
Hello!
Got a question about the construction-vector (alpha 1): Have no (normal) construction industry in my random-game and tried to build one. Did not succeed, nor did I in the scenario-editor. TTD let's me know it can only be built in towns, what I very hard try to do, but all I get is the "town-message" again.
Really tried to find out something about the limitations of the (normal) construction industry in the ECS-threads and on the website, but am afraid that I wasn't too prosperus.
What am I doing wrong?
Thanks for your efforts,
best regards,
CG
Posted: 28 Apr 2007 03:56
by George
Carlo Ghega wrote:Got a question about the construction-vector (alpha 1): Have no (normal) construction industry in my random-game and tried to build one. Did not succeed, nor did I in the scenario-editor. TTD let's me know it can only be built in towns, what I very hard try to do, but all I get is the "town-message" again.
Really tried to find out something about the limitations of the (normal) construction industry in the ECS-threads and on the website, but am afraid that I wasn't too prosperus.
What am I doing wrong?
Build them over houses as banks do.
Posted: 30 Apr 2007 18:31
by Carlo Ghega
Are there any limitations in the size of the town? Or in the form of the ground where the house(s?) should be?
Sorry, still don't get it.
Best regards,
CG
Posted: 30 Apr 2007 21:16
by wallyweb
Carlo Ghega wrote:Are there any limitations in the size of the town? Or in the form of the ground where the house(s?) should be?
Sorry, still don't get it.
Best regards,
CG
I did these in the scenario editor.
In a game, find a block of four houses and build as with the third image.
Posted: 01 May 2007 00:04
by Carlo Ghega
With a help like this, making ends meet get's a pleasure:
Da capo wallywebs highly recommendable brief illustrated guide to building construction industries!
Thank you very much and sorry for taking a bit longer,
best regards
CG
Posted: 01 May 2007 00:20
by wallyweb
Carlo Ghega wrote:With a help like this, making ends meet get's a pleasure:
Da capo wallywebs highly recommendable brief illustrated guide to building construction industries!
Thank you very much and sorry for taking a bit longer,
best regards
CG
Well, I did search for 3000 words but could only find 2999, so I had to settle for the 3 pictures.
Enjoy your game my friend.
