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Posted: 22 Feb 2003 04:42
by troopper5
Yepyep... Never!

BTW, i don't know what is OT, but i guess it is someway, that "out of right direction". Dunno how could i say that.

Posted: 22 Feb 2003 05:12
by Rob
OT : Off Topic

We are supposted to tald about new things for the patch here, not about Avatars. :roll:

Posted: 25 Feb 2003 19:00
by Rob
OT : On Topic

A new suggestion for the patch: New disaster where your company looses 10% - 50% of its company value due to a stockmarket crash. This way you can avoid the company value to become negativ if it reaches its maximum amount (about $ 4.000.000.000) and it makes the game a bit harder. :lol:

Posted: 25 Feb 2003 19:03
by Dinges
Rob wrote:OT : On Topic

A new suggestion for the patch: New disaster where your company looses 10% - 50% of its company value due to a stockmarket crash. This way you can avoid the company value to become negativ if it reaches its maximum amount (about $ 4.000.000.000) and it makes the game a bit harder. :lol:
Good Idea, as long as it happens 2000+

Posted: 25 Feb 2003 20:14
by Raichase
Yeah, good one. Maybe from 1980 onwards cause there wasa big crash about then wasn't there?

Posted: 26 Feb 2003 06:22
by sultana
Well there was "the great depression" in the late 1920's early 30's... but I'm not too sure about anything else...

Posted: 26 Feb 2003 10:20
by Raichase
Now i'm all depressed... lol

We doing the depressions effects on Germany right now, and how Hiter tried to overcome the neagtive effects of the depression whilst struggling to beat back the communsists and the socialists to gain power.

At least i think thats what we are doing...

Posted: 26 Feb 2003 10:22
by sultana
Raichase wrote:Now i'm all depressed... lol

We doing the depressions effects on Germany right now, and how Hiter tried to overcome the neagtive effects of the depression whilst struggling to beat back the communsists and the socialists to gain power.

At least i think thats what we are doing...
Lol, well we did "the great depression" basically the whole of last year, so i had to pick up a few facts here and there :roll:

Posted: 26 Feb 2003 10:29
by Raichase
lol, did you do it in regards to australia?

Posted: 26 Feb 2003 11:02
by sultana
Raichase wrote:lol, did you do it in regards to australia?
Yeah we did... Australian history is sooooo boring... no really it is. It just went on about all the different premiers plans, than something on how we got out of it... supposedly fast.... but after America.... and Britian (I think, I wasn't really listening that lesson :roll: )

Posted: 26 Feb 2003 12:21
by spaceman-spiff
Any new suggestions ?

Posted: 26 Feb 2003 13:22
by sultana
spaceman-spiff wrote:Any new suggestions ?
To what Australian History classes? Yeah, scrap em and have free periods instead :P

edit: ohhhh, the patch lol :roll: Well, maybe could you try and implement thos edouble leveld bridges owen was going on about? They looked pretty good...

Posted: 26 Feb 2003 13:55
by troopper5
That new disaster thing seems good. I hope that is possible.

Posted: 26 Feb 2003 20:19
by Raichase
Ummm... I hope that M. Blunk re-releases the graphics sets soon so that they can work with each other (ie have arctic set and temperate set in the same newgrf file...)

Posted: 28 Feb 2003 16:59
by mp3Pro
How about a switch to automaticly do cht:renew every x amount of years ??

Posted: 01 Mar 2003 07:25
by spaceman-spiff
There's a thought, this is how I do it: I place the sign near my HQ, so every few years I push my View HQ button, mod the sign and backspace the x, press enter and loose some money

A switch for this could be usefull, say every 5 years

Posted: 01 Mar 2003 07:55
by Raichase
mp3Pro wrote:How about a switch to automaticly do cht:renew every x amount of years ??
Hey yeah, thats a good one. It could be like

Autorenew x where x is a number between say 1 and 10. I wonder what the patchman thinks, because it's a good idea. Although we woudl have to have the money in your account, so that woud make the switch harder to implement (ie the account must have at least double the money needed)

It would be cool too to use the new news thingie to have a news article when it happens so that you know whats happening.

"Raichase Transport announces major refurbishment of current passenger cars"

"Raichase Transport Fails to Deliver on promises of new passenger cars due to lack of funds"

Or something like that. I only say passenger carrages above because they would be the upgrade the public would be most interested in.

I hope that fleshed out the idea a bit.

Posted: 01 Mar 2003 07:57
by sultana
If it's possible, instead of making it a config switch, could you make it an in-game switch, that means you can turn it on when your finacially good...

Posted: 01 Mar 2003 08:08
by Raichase
I suppose but then you have to go and activate it - better to just dump it in your cfg file and be done with it.

But whatevers easier for patchman, because your way isn't really that much work because when you play TTD you become financially secure after a couple of years anyway :roll:

Posted: 01 Mar 2003 08:29
by sultana
Raichase wrote:I suppose but then you have to go and activate it - better to just dump it in your cfg file and be done with it.

But whatevers easier for patchman, because your way isn't really that much work because when you play TTD you become financially secure after a couple of years anyway :roll:
Well, I have to say, renewing your vehicles every so and so years would be costly at teh start :roll: