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Re: Suggestions commonly asked for

Posted: 07 Feb 2008 06:00
by azharc
Destinations for passengers....

Fantastic list, I can't wait to see some of the features implemented...

Re: Suggestions commonly asked for

Posted: 13 Feb 2008 19:18
by LordAzamath
camylarde wrote:[...]
I believe it's so because it uses noise to make up the map.. (TGP -> TerraGenesis, which uses Perlin noise)
Although it can be done too I guess..

Re: Suggestions commonly asked for

Posted: 13 Feb 2008 23:43
by DeletedUser21
Back in the old days, this was thousands of times suggested but it never came up again until a certain moment:

"What happend with the signals in tunnels/on bridges/in stations suggestion?"

I remember it being a difficult task to implement it in OTTD. But that was around the time v0.4.0 came out or something.
What about today? Any progress or other information about it?

Who can enlighten me? :P :)

Re: Suggestions commonly asked for

Posted: 14 Feb 2008 17:42
by belugas
It is still (and even worse) extremely difficult task to accomplish.
And not one actually in developpement either

Re: Suggestions commonly asked for

Posted: 14 Feb 2008 22:02
by DeletedUser21
Darn, that sucks. Well I hope there would be a time where this could be possible. :) That would add almost a new dimention to the game. :(

Re: Suggestions commonly asked for

Posted: 01 Mar 2008 09:56
by Guisseppe
In that case, I have an other one:

Once upon a time, in the MiniN, there was a "options" button in the stations status-menu. When you pushed the button, you could select a option "leave station when #nr vehicles are loading". (where you could choose the # ;-) )

In the development corner, I can find some advanced orders topics and patches, but I just want the option mentioned above. Could anyone enlighten me to? :roll: :wink:

Re: Suggestions commonly asked for

Posted: 10 Apr 2008 15:53
by hectobar
why would you need signals in stations?? ?(

Re: Suggestions commonly asked for

Posted: 25 Apr 2008 01:51
by ebik
hectobar wrote:why would you need signals in stations?? ?(
E.g. to have two or more trains on same track loading?
Or to decrease the delay when there is no train on track on heavy loaded RoRo's?

Re: Suggestions commonly asked for

Posted: 25 Apr 2008 14:51
by hectobar
good point but dont the trains have to touch the end of the station to start loading/unloading :D

Re: Suggestions commonly asked for

Posted: 25 Apr 2008 14:53
by Trond
hectobar wrote:dont the trains have to touch the end of the station to start loading/unloading :D
nope, they just have to stop.

Re: Suggestions commonly asked for

Posted: 25 Apr 2008 14:57
by hectobar
how would you know anyway if you cant put signals in stations

Re: Suggestions commonly asked for

Posted: 25 Apr 2008 14:58
by Trond
There is a patch called middle stop... Makes short trains stop in middle of stations... So I know... :roll:

Re: Suggestions commonly asked for

Posted: 25 Apr 2008 15:00
by hectobar
but thats a patch which is designed to make it do that so that is kind of different

Re: Suggestions commonly asked for

Posted: 25 Apr 2008 15:01
by Trond
*yawn* okey

Re: Suggestions commonly asked for

Posted: 25 Apr 2008 15:02
by ebik
(Sorry for the offtopic, but I don't want to start another thread as I think this is last post of mine concerning signals in stations.)
hectobar wrote:good point but dont the trains have to touch the end of the station to start loading/unloading :D
I think the best thing how to programm this is that train that stops in the station and either its engine is on the end (maybe we can also allow loading and unloading TO CARS ONLY, thus allowing the engine be outside the station) OR the last car is IN the station. (I.e. train will load or unload only when it is whole in the station, except the case it is longer than station.)

Re: Suggestions commonly asked for

Posted: 25 Apr 2008 15:02
by hectobar
Trond wrote:*yawn* okey
hehe :mrgreen:

Re: Suggestions commonly asked for

Posted: 25 Apr 2008 15:33
by Trond
If that 11 line patch can make trains unload at the middle of stations, I dont see a problem that could also be implemented in a feature with signals in stations anyway...

Re: Suggestions commonly asked for

Posted: 25 Apr 2008 18:33
by DaleStan
Trond wrote:If that 11 line patch
It's impossible for a svn diff to be eleven lines long.
The minimum possible is four lines of file header (Index, row of ====, +++ filename, --- filename), one line of location information (@@...@@), three lines of context, one added or removed line, and three more lines of context. Total 4+1+3+1+3=12.

Re: Suggestions commonly asked for

Posted: 26 Apr 2008 03:24
by Trond
Yes, I just counted the lines that gets added, the ones with + in fron of them. Counting empty lines and all its 26 lines.

Re: Suggestions commonly asked for

Posted: 26 Apr 2008 20:10
by Bilbo
DaleStan wrote:... three lines of context, one added or removed line, and three more lines of context. Total 4+1+3+1+3=12.
If the added text is on beginning or end of file, you can have less lines of context than 3+3.