Suggestions commonly asked for
Moderator: OpenTTD Developers
Re: Suggestions commonly asked for
Destinations for passengers....
Fantastic list, I can't wait to see some of the features implemented...
Fantastic list, I can't wait to see some of the features implemented...
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- Tycoon
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Re: Suggestions commonly asked for
I believe it's so because it uses noise to make up the map.. (TGP -> TerraGenesis, which uses Perlin noise)camylarde wrote:[...]
Although it can be done too I guess..
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- Tycoon
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Re: Suggestions commonly asked for
Back in the old days, this was thousands of times suggested but it never came up again until a certain moment:
"What happend with the signals in tunnels/on bridges/in stations suggestion?"
I remember it being a difficult task to implement it in OTTD. But that was around the time v0.4.0 came out or something.
What about today? Any progress or other information about it?
Who can enlighten me?

"What happend with the signals in tunnels/on bridges/in stations suggestion?"
I remember it being a difficult task to implement it in OTTD. But that was around the time v0.4.0 came out or something.
What about today? Any progress or other information about it?
Who can enlighten me?


- belugas
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Re: Suggestions commonly asked for
It is still (and even worse) extremely difficult task to accomplish.
And not one actually in developpement either
And not one actually in developpement either
If you are not ready to work a bit for your ideas, it means they don't count much for you.
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
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Music from the Bloody Time Zones
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
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- Tycoon
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Re: Suggestions commonly asked for
Darn, that sucks. Well I hope there would be a time where this could be possible.
That would add almost a new dimention to the game. 


Re: Suggestions commonly asked for
In that case, I have an other one:
Once upon a time, in the MiniN, there was a "options" button in the stations status-menu. When you pushed the button, you could select a option "leave station when #nr vehicles are loading". (where you could choose the #
)
In the development corner, I can find some advanced orders topics and patches, but I just want the option mentioned above. Could anyone enlighten me to?

Once upon a time, in the MiniN, there was a "options" button in the stations status-menu. When you pushed the button, you could select a option "leave station when #nr vehicles are loading". (where you could choose the #

In the development corner, I can find some advanced orders topics and patches, but I just want the option mentioned above. Could anyone enlighten me to?


-- It's just Dutch, so a bit of strange English isn't surprising 

Re: Suggestions commonly asked for
E.g. to have two or more trains on same track loading?hectobar wrote:why would you need signals in stations??
Or to decrease the delay when there is no train on track on heavy loaded RoRo's?
Re: Suggestions commonly asked for
good point but dont the trains have to touch the end of the station to start loading/unloading 

I'm leaning on a lamp.
Re: Suggestions commonly asked for
nope, they just have to stop.hectobar wrote:dont the trains have to touch the end of the station to start loading/unloading
..: Trond :.. because you deserve it! 
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell
MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell
MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
Re: Suggestions commonly asked for
how would you know anyway if you cant put signals in stations
I'm leaning on a lamp.
Re: Suggestions commonly asked for
There is a patch called middle stop... Makes short trains stop in middle of stations... So I know... 

..: Trond :.. because you deserve it! 
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell
MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell
MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
Re: Suggestions commonly asked for
but thats a patch which is designed to make it do that so that is kind of different
I'm leaning on a lamp.
Re: Suggestions commonly asked for
*yawn* okey
..: Trond :.. because you deserve it! 
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell
MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell
MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
Re: Suggestions commonly asked for
(Sorry for the offtopic, but I don't want to start another thread as I think this is last post of mine concerning signals in stations.)
I think the best thing how to programm this is that train that stops in the station and either its engine is on the end (maybe we can also allow loading and unloading TO CARS ONLY, thus allowing the engine be outside the station) OR the last car is IN the station. (I.e. train will load or unload only when it is whole in the station, except the case it is longer than station.)hectobar wrote:good point but dont the trains have to touch the end of the station to start loading/unloading
Re: Suggestions commonly asked for
If that 11 line patch can make trains unload at the middle of stations, I dont see a problem that could also be implemented in a feature with signals in stations anyway...
..: Trond :.. because you deserve it! 
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell
MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell
MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
Re: Suggestions commonly asked for
It's impossible for a svn diff to be eleven lines long.Trond wrote:If that 11 line patch
The minimum possible is four lines of file header (Index, row of ====, +++ filename, --- filename), one line of location information (@@...@@), three lines of context, one added or removed line, and three more lines of context. Total 4+1+3+1+3=12.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Re: Suggestions commonly asked for
Yes, I just counted the lines that gets added, the ones with + in fron of them. Counting empty lines and all its 26 lines.
..: Trond :.. because you deserve it! 
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell
MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell
MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
Re: Suggestions commonly asked for
If the added text is on beginning or end of file, you can have less lines of context than 3+3.DaleStan wrote:... three lines of context, one added or removed line, and three more lines of context. Total 4+1+3+1+3=12.
If you need something, do it yourself or it will be never done.
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
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