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Posted: 12 Aug 2005 09:12
by WWTBAM
yes i did but i want to convert my updated ones back to normal because i fixed them whilst they were next to each other such as the white line

Posted: 13 Aug 2005 18:57
by Geo Ghost
Its getting better.
Defenatly getting better slowly.
If you see a Free Trial for Macromedia Fireworks, have a go with that.
Its got A LOT more bits and bobs to it, and its a bit easier to use :wink:

Posted: 31 Aug 2005 11:57
by WWTBAM
ive decided the road got too confusing so i decided to try a boat using blockcad here is the first sprite what do you think

Posted: 31 Aug 2005 12:37
by Aegir
Uhhh..... And what use is that in TTDP? If you want to help with BlockLand. Following the palette is completly useless as it will be done in 32bpp and pov-ray rendered.

Posted: 31 Aug 2005 13:20
by Purno
r0b0t_b0y2003 wrote:what do you think
TBH, it's totally useless. Sprites in TT scale are way smaller, and in another angle. However, there's a LEGO project for OpenTTD, which uses 3D models, check out the OpenTTD graphics forum for that.

Posted: 01 Sep 2005 08:07
by WWTBAM
heres another try and its now in 2d its just one of the straight views and which are the company colour blues in the pallete and how do i use them because im creating them in blockcad and mspainting them

Posted: 01 Sep 2005 08:28
by Sanchimaru
No way, Robotboy...

Here's a comparison picture between what you drew and one of TT's original bigger ships

As long as you use legocad (or whatever) it will serve nothing to TTDx. This is hand made pixel art, boy, no render/scan/paste will work here...

If you really want to create some graphics, begin looking at the original game sprites, so that you can have an idea about the proportions and perspectives.

Purno has a tutorial, but I think it's not working at the moment. You should go to it as soon as it is back online

Posted: 01 Sep 2005 08:55
by Purno
Sanchimaru wrote:Purno has a tutorial, but I think it's not working at the moment. You should go to it as soon as it is back online
No, my tutorials are still not working, since my scripter still didn't fix the database which got lost during the server harddisk crash... I guess I need someone else for this, because I don't think my scripter is ever gonna fix that database :x

Posted: 01 Sep 2005 09:12
by WWTBAM
ok ill try redrawing it by hand

[edit] here is the result it isnt very good so could i have the basic outline but shortened from a standared ship

Posted: 02 Sep 2005 11:04
by Geo Ghost
Please Robot_Boy, look at HOW the graphics are ACTUALLY made.
At the moment, your just making things that cant be even remotly coded!

Posted: 02 Sep 2005 11:13
by Singaporekid
Ugh, stop making more graphics and finish your other ones first

Posted: 02 Sep 2005 11:41
by Aegir
Please stop. You are making the angels cry.

Posted: 02 Sep 2005 12:13
by Sanchimaru
Robot boy: the 1st rule for creating a graphic is to know exactly what are you going to draw. You can't draw "a ship", you must draw "the ship 'queen blablah' model ***" and have pictures, lots of pictures of that vehicle seen from avobe, in different perspectives, so that you have a clear reference of what are you drawing, and you can see when it's done.

Only when you are a true artist you can make a vehicle designed by yourself, without a real life picture documentation. Currently you are too far away from being able to do this.

Also, as Singaporekid wisely said: you should stick to one project, and keep putting your effort into it until you make it right. Starting new totally different projects every time, leaving the other undone when you were beginning to receive advice won't help you developing skills. First you were drawing roads, and now a lego boat...

Let's do this: Forget that ugly lego boat. Look for a real vehicle you like a lot, and let's try to draw it. Before even running the painting progrmas, go to internet and look for pictures of that vehicle. Remember that pics from avobe are better, since TTD graphics are seen from above

Posted: 02 Sep 2005 13:13
by WWTBAM
ok ill drop the boat and try a simple building but concerntrate on the roads

edit here is one wall of the simple building i need help with starting the next wall then ill be off, its just a rectangular prism


I only want constuctive critisism not critsism that wont help!

Posted: 04 Sep 2005 02:53
by WWTBAM
i tried making some bill boards which im happy with the only thing missing is the actual adds ive decided anyone can use them

Posted: 04 Sep 2005 03:53
by WWTBAM
Geo.c Ghost wrote:Its getting better.
Defenatly getting better slowly.
If you see a Free Trial for Macromedia Fireworks, have a go with that.
Its got A LOT more bits and bobs to it, and its a bit easier to use :wink:
how do i make the background transparent for mock ups

Posted: 04 Sep 2005 04:25
by Sanchimaru
Let's go with it:

1> You actually must work with 2 files: the big one, where you have plenty of blank space to draw; and then, when you want to post something to show in the forums, you must copy and paste only the part you want to show. All that blank space consumes a lot of size, for the file and for the forums.

2> For buildings, the standards are 6 pixels heighth for each floor

3> The glasses in TT are not blue, but the color marked in the file below

In the attached file you have an example of how to easily make a simple building. Take a look at it

Posted: 04 Sep 2005 05:55
by BobDendry
Please robot boy, quit while you are ahead(or closest to being ahead, anyway.)

Posted: 04 Sep 2005 21:14
by Geo Ghost
r0b0t_b0y2003 wrote:
Geo.c Ghost wrote:Its getting better.
Defenatly getting better slowly.
If you see a Free Trial for Macromedia Fireworks, have a go with that.
Its got A LOT more bits and bobs to it, and its a bit easier to use :wink:
how do i make the background transparent for mock ups
By using the transparency bar? :?
Why you asking? are you using MMFW? and if so, why do you need the Transparency?

I can only see about 3 colours in that building, and thats only the side.
Think of many different colours...
Look carfully at other work. zoom right into it, and see what there made up of.
Try other kinds of graphics on your own not related to TTD, then, when youv'e practised that, try some more ttd graphics. you may have improved by then.

Whitehand: Dont say you were a brillient artist when you first ever started :wink: Do remember, he is trying, although not that good, he is trying, i'll give him credit for that.

Posted: 04 Sep 2005 23:37
by Aegir
Stay away from Fireworks. It is evil incarnate as far as painting programs go. Stick with MSPaint, it does everything you need.

If you need somthing more advanced, use Paintshop, Photoshop or The GIMP (Muh favorite :))