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Posted: 19 Jul 2005 15:10
by Purno
Better?
Image
Yes, this is better. How does it look if you make the trees dark green?

Posted: 19 Jul 2005 15:22
by dmh_mac
Probably something like this.

Posted: 19 Jul 2005 15:24
by Purno
Looks better IMO. Well done, it looks very very good :!:

Posted: 19 Jul 2005 22:32
by dmh_mac
Another one although I recon it needs some more details (suggestions please).

Posted: 19 Jul 2005 22:35
by Dextro
dmh_mac wrote:Another one although I recon it needs some more details (suggestions please).
Make it higher, it looks to wide for such short height :?

Posted: 19 Jul 2005 22:37
by GoneWacko
dmh_mac wrote:Another one although I recon it needs some more details (suggestions please).
That pic somehow looks really cool.
I guess it's the shading. It looks neat.

Posted: 19 Jul 2005 23:05
by Born Acorn
Dextro wrote:
dmh_mac wrote:Another one although I recon it needs some more details (suggestions please).
Make it higher, it looks to wide for such short height :?
No it doesn't. Ive seen buildings a lot wider and lower than that.

Posted: 19 Jul 2005 23:35
by Burgundavia
Looks really nice.

1. The texture is a little too clean.
2. Darken the roof to define it a bit better

Corey

Posted: 20 Jul 2005 04:02
by Alltaken
the buyilding needs to have coloured windows with reflections. you can use a image in the world area for reflections.

the colour of the concrete needs to be less flat IMO. and there needs to be an area on the building where colours can be applied.

great stuff on the park :D great stuff on the brick buildings.

Alltaken

Posted: 20 Jul 2005 04:48
by d00mh4mm3r
it needs to be less bright white, ouch, the poor people looking up at it will go blind.
It could have a golden rotating dorr at the front (you know them realy large un-needed doors that look nice)

when its finnished, do you mind if i use it for locomotion as a new building :wink:

Posted: 20 Jul 2005 05:48
by Jango
i'm loving some of these graphics. recently i went and took some pictures in london. wondered if you might be interested in seeing some as reference pictures.

Posted: 20 Jul 2005 11:34
by dmh_mac
Alltaken wrote:the buyilding needs to have coloured windows with reflections. you can use a image in the world area for reflections.
From the perspective we are using the only reflections visible would be those of the tiles surrounding the building so perhaps we could try making the windows semi-transparant in the rendered sprite so tiles behind it show through giving fake, but surrounding based, reflections.

The problem with putting an image in the world area is that it gets antialliased into the outer edges of the sprite and it give the sprite an outer glow type effect (thats why I use a neutral grey background colour instead of a white or blue one).

Alltaken wrote: and there needs to be an area on the building where colours can be applied.
I don't understand. This isn't a company owned building.

Posted: 20 Jul 2005 13:27
by dmh_mac
update

Posted: 20 Jul 2005 13:29
by DeletedUser21
wow! now the building looks like marble!
Awesome!

Posted: 20 Jul 2005 14:01
by LordOfThePigs
Great!

What about having some blinds down on windows on the sunny side of the building. The blinds should be somewhat randomly spread and would be lower on some some windows (just like on the 2 pictures posted before).

Posted: 20 Jul 2005 14:02
by d00mh4mm3r
sweet as dude.
add a mail box (the blue ones) out front, and a news-stand and its all set :lol:

Posted: 20 Jul 2005 14:26
by Purno
Wow, this really looks very good :!:

Posted: 20 Jul 2005 15:57
by Dextro
d00mh4mm3r wrote:sweet as dude.
add a mail box (the blue ones) out front, and a news-stand and its all set :lol:
nahhh add a red telephone booth :mrgreen:

Posted: 20 Jul 2005 18:38
by Purno
Perhaps add some green/trees/flowers/vegetation?

Posted: 21 Jul 2005 00:39
by Alltaken
dmh_mac wrote:
Alltaken wrote: and there needs to be an area on the building where colours can be applied.
I don't understand. This isn't a company owned building.
well we will be using the same company colour overlay method, for changing paint jobs of the buildings.

similar to how the original game changed the paint jobs of buildings.

it doesn't mean a company will own it.

Alltaken