Posted: 11 Oct 2005 17:26
use a pcx file, created by the GRFCodec and then select the sprite with the right mouse button.
The place to talk about Transport Tycoon
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The 'more than 500 sprites' error is probably caused by the blue numbers that grfcodec pastes on the images. The program falsely recognizes them as sprites.jamesvassie wrote:Im not sure if this is a bug, probably isnt though, maybe a need for help! When i try to add a vehicle sprite block, i choose my options, click ok, and i get errors saying firstly that the BMP file contains more than 500 sprites, then an error saying no sprite selected in the sprite block.
You're right, I should.RK wrote:@ Szappy
why you don't release a FAQ instead explaining it to every user
Right Mouse Button and Middle Mouse Button? Pure guess...jamesvassie wrote:Could you explain in more detail what RMB and MMB are please?
I'm not sure about languages other than C, but the PNG programming interface isn't too difficult to use at all - I've used it a few times now with minimal effort.WhiteHand wrote:PNG would be too complicated to implement, because it has such a large library, that's what I heard
You're actually wrong. GRFMaker supports .bmp and .pcx for quite some time now.Hyronymus wrote:James, GRFmaker supports bmp ONLY. It's not my favourite graphics format either but it just works like that (I thought it had to do with GRFmaker internals).
Why wasn't I told soSzappy wrote:You're actually wrong. GRFMaker supports .bmp and .pcx for quite some time now.Hyronymus wrote:James, GRFmaker supports bmp ONLY. It's not my favourite graphics format either but it just works like that (I thought it had to do with GRFmaker internals).
Zip/rar it maybe?jamesvassie wrote:How shall i send it, the forums dont loike pcx's!
err... dunno... maybe you didn't get my mail... gmail doesn't like my yahoo account, you know...Hyronymus wrote:Why wasn't I told so.