[REL] The Serpent scenario
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Re: [REL] The Serpent scenario
Hey when I clicked on the Serpant download link, I was sent to a page that said 404 not found. Any insight on this?
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Re: [REL] The Serpent scenario
Try this link: http://www.amitrains.co.uk/downloads/summary/15/72.html
There you can download the installer for the Serpent as well
Greetz,
Erik
There you can download the installer for the Serpent as well

Greetz,
Erik
:: (TUT) Problem with Bridges :: (TUT) Help with Opie's Dutch Stations :: (TUT) Change tracks for trams and trains :: (REL) The Long Station Patch :: (REL) The Serpent "Mod-Free" :: (REL) The Empty Region :: (REL) The City Oilwell :: (REL) The City Flourmill :: (REL) A "One-Sided Station" :: (REL) Standard vehicles for Plastikman's Automod :: (REL) Maximum production from industries :: (REL) Transport Tycoon Music for Locomotion :: (REL) Invisible Road Station :: (REL) The Food-Mod :: (WIP) The Valuables-Mod "Final Version" :: (WIP) A City Mod ::
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Re: [REL] The Serpent scenario
Have ajusted the DL link, redirected to AMItrains The Serpent directly
Hodie Mihi Cras Tibi
Re: [REL] The Serpent scenario
Hello,
I need please help.I if this scenario has downloaded and alll after the row,
how it in this Readme stood has installed. But now I have a problem.
I would need please the stack SNDALHO.In the Conrail Alcos, unfortunately, it was not included.
Thanks for your help and support
Danii
PS: Sorry for the bad englisch,hope, nevertheless, you have understood me
I need please help.I if this scenario has downloaded and alll after the row,
how it in this Readme stood has installed. But now I have a problem.
I would need please the stack SNDALHO.In the Conrail Alcos, unfortunately, it was not included.
Thanks for your help and support
Danii
PS: Sorry for the bad englisch,hope, nevertheless, you have understood me
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Re: [REL] The Serpent scenario
I just installed Locomotion and this map last week. It is in there.
Make sure you have the latest version from AMI.
Make sure you have the latest version from AMI.
_______________________________________________________
Member of Chicago Locomotive Works.

Member of Chicago Locomotive Works.
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Re: [REL] The Serpent scenario
omg i can't find the packs and mods do you have links of them?
sorry :$
sorry :$
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Re: [REL] The Serpent scenario
There is a readme who points you to the correct location.
*Please note* Not only is this a hard map to play, it can be hard to install. follow the instructions to the letter.
By Zimmlock and CLW.
:: Looking for the Locomotion section? Scroll down on the forum index or click here. :: See all releases in Locomotion section? Clicky here! :: Click here for the best tool ever! :: .datCrawler try it! ::
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
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Re: [REL] The Serpent scenario
Hello everybody,
first of all: my English isn't the best and I hope that it is good enough to understand my question. (If this question is wrong in this topic, please moderators move it to the proper place. )
First I find, the scenario "The Serpent" very excellent and I often play it. But now for my real question. How does Zimmlock make that the industries are so linear and delimited in her form. The standard form is not so pretty to watch.
How I work, scenarios also made the industries so precisely and overflowing into each other (such as the 3 coal- or iron ore mines, or also the refinery, the factory, the printery and the coal power station) at Zimmlocks to make?
I would be very pleased about an answer.
first of all: my English isn't the best and I hope that it is good enough to understand my question. (If this question is wrong in this topic, please moderators move it to the proper place. )
First I find, the scenario "The Serpent" very excellent and I often play it. But now for my real question. How does Zimmlock make that the industries are so linear and delimited in her form. The standard form is not so pretty to watch.
How I work, scenarios also made the industries so precisely and overflowing into each other (such as the 3 coal- or iron ore mines, or also the refinery, the factory, the printery and the coal power station) at Zimmlocks to make?
I would be very pleased about an answer.
Re: [REL] The Serpent scenario
I think what you do is put a road around where you want to build the industry and make the road in the shape you want. Then just place the industry in the middle. It won't cross the road so now you have nice and straight industries. I think thats how it works but I'm not entirely sure.
Re: [REL] The Serpent scenario
Thats it, i usualy build just a U shape road with 5 or 6 tiles between them, then i place the first plant in the U curve. Now the next plant ll not allways slide into the other nicely, this is because the game builds a few different layouts, if your not happy, just delete the last placed plant and do it again, if the game gives you the same "un happy" layout, just build that plant somewhere else and delete it later.Sir BNSF wrote:I think what you do is put a road around where you want to build the industry and make the road in the shape you want. Then just place the industry in the middle. It won't cross the road so now you have nice and straight industries. I think thats how it works but I'm not entirely sure.
You have to fiddle around a little.
Hodie Mihi Cras Tibi
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Re: [REL] The Serpent scenario
Thank you for the answer. I have immediately tried it and of course it works as described. Many thanks once again. 

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Re: [REL] The Serpent scenario
Here it is...http://www.tt-forums.net/viewtopic.php? ... nt#p961783
Sorry for the bump but now people will know that there is a No-Mod version that I have uploaded a few years ago with Zimmlocks permission.
Sorry for the bump but now people will know that there is a No-Mod version that I have uploaded a few years ago with Zimmlocks permission.
:: (TUT) Problem with Bridges :: (TUT) Help with Opie's Dutch Stations :: (TUT) Change tracks for trams and trains :: (REL) The Long Station Patch :: (REL) The Serpent "Mod-Free" :: (REL) The Empty Region :: (REL) The City Oilwell :: (REL) The City Flourmill :: (REL) A "One-Sided Station" :: (REL) Standard vehicles for Plastikman's Automod :: (REL) Maximum production from industries :: (REL) Transport Tycoon Music for Locomotion :: (REL) Invisible Road Station :: (REL) The Food-Mod :: (WIP) The Valuables-Mod "Final Version" :: (WIP) A City Mod ::
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Re: [REL] The Serpent scenario
Hey, EDS is back on track.. 

The only thing that is not very successful in the wireless version : Bungee Jumping
Just fold at the dotted line and cut it out with a pair of scissors. If you are under the age of 16 please ask one of your parents or an adult supervisor if she/he can help you.
........................................................................................



Just fold at the dotted line and cut it out with a pair of scissors. If you are under the age of 16 please ask one of your parents or an adult supervisor if she/he can help you.



Re: [REL] The Serpent scenario
Yeah not many left of the old gang, i play to much World of Tanks, but keep a small eye on Locomotion.
Nice to see you to Lighthouse and EDS
Nice to see you to Lighthouse and EDS
Hodie Mihi Cras Tibi
Re: [REL] The Serpent scenario
yeah I love locomotion but its golden age has passed
... I have yet to find anything better for signal and yard fun though.
its almost like 2010 in this thread

its almost like 2010 in this thread

May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."
Re: [REL] The Serpent scenario
Hey Rdrdrdrd,
I guess there ll finaly be left a small gang of locomotion die hards.
I guess there ll finaly be left a small gang of locomotion die hards.
Hodie Mihi Cras Tibi
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Re: [REL] The Serpent scenario
I'm one of those die-hards and will be playin locomotion until I have to leave this world...Is there life after Locomotion ? Who knows... 

:: (TUT) Problem with Bridges :: (TUT) Help with Opie's Dutch Stations :: (TUT) Change tracks for trams and trains :: (REL) The Long Station Patch :: (REL) The Serpent "Mod-Free" :: (REL) The Empty Region :: (REL) The City Oilwell :: (REL) The City Flourmill :: (REL) A "One-Sided Station" :: (REL) Standard vehicles for Plastikman's Automod :: (REL) Maximum production from industries :: (REL) Transport Tycoon Music for Locomotion :: (REL) Invisible Road Station :: (REL) The Food-Mod :: (WIP) The Valuables-Mod "Final Version" :: (WIP) A City Mod ::
Re: [REL] The Serpent scenario
Yeah I feel like we should make a google drive, dropbox, or similar backup of everything linked to a shared account in case anyone goes awol or AMI or such goes down, it'd be a real shame to see everything that people worked so hard on disappear.Zimmlock wrote:Hey Rdrdrdrd,
I guess there ll finaly be left a small gang of locomotion die hards.
I play every week or so, its relaxing to build something complex like this, at least ottd is still going strong.
May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."
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