
So here is an updated version, with water included from sizes 1024x768 up.
This replaces the post 2 posts above.
Moderator: OpenTTD Developers
Code: Select all
data/Bluescreen.log:
dbg: [script] The savegame has an AI by the name 'PathZilla', version 6 which is no longer available.
dbg: [script] A random other AI will be loaded in its place.
data/Ecse.log:
data/Mark.log:
data/ODM.log:
data/Pottanda.log:
dbg: [script] The savegame has an AI by the name 'Convoy', version 11 which is no longer available.
dbg: [script] A random other AI will be loaded in its place.
dbg: [script] The savegame has an AI by the name 'StreetTraffic', version 1 which is no longer available.
dbg: [script] A random other AI will be loaded in its place.
dbg: [script] The savegame has an AI by the name 'WmDOT', version 6 which is no longer available.
dbg: [script] A random other AI will be loaded in its place.
data/Purator.log:
data/RAMMAR.log:
data/Wanderdog.log:
data/Xifoideus.log:
data/Yoshi.log:
dbg: [script] The savegame has an AI by the name 'SynTrans', version 7 which is no longer available.
dbg: [script] A random other AI will be loaded in its place.
data/damned1.log:
data/frank327.log:
dbg: [script] The savegame has an AI by the name 'PathZilla', version 6 which is no longer available.
dbg: [script] A random other AI will be loaded in its place.
dbg: [script] The savegame has an AI by the name 'MailAI', version 20110726 which is no longer available.
dbg: [script] A random other AI will be loaded in its place.
data/janos_paszto.log:
data/kvm.log:
dbg: [script] The savegame has an AI by the name 'SimpleAI', version 3 which is no longer available.
dbg: [script] A random other AI will be loaded in its place.
data/level_crossing.log:
data/mickael.log:
dbg: [script] The savegame has an AI by the name 'Idle', version 1 which is no longer available.
dbg: [script] A random other AI will be loaded in its place.
dbg: [script] The savegame has an AI by the name 'Idle', version 1 which is no longer available.
dbg: [script] A random other AI will be loaded in its place.
dbg: [script] The savegame has an AI by the name 'Idle', version 1 which is no longer available.
dbg: [script] A random other AI will be loaded in its place.
data/nicfer.log:
dbg: [script] The savegame has an AI by the name 'WmDOT', version 8 which is no longer available.
dbg: [script] A random other AI will be loaded in its place.
dbg: [script] The savegame has an AI by the name 'Rondje', version 384 which is no longer available.
dbg: [script] A random other AI will be loaded in its place.
dbg: [script] The savegame has an AI by the name 'StreetTraffic', version 1 which is no longer available.
dbg: [script] A random other AI will be loaded in its place.
data/plasma_wolf.log:
data/sc79.log:
data/schroduck.log:
data/sylf.log:
data/tricky1979.log:
Oh, that's sad to hearRAMMAR wrote:Heh, those results can only mean that this was the last my participation in the Title Game Competitions. Anyway, my entry is still a winner for me, so I'll use it as a Title Game for myself...
I can only speak for myself, but:RAMMAR wrote:But I can't really understand - the choosing method for the winners
Oh, I'm totally for that idea and your savegame definitely has good place in that gallery.RAMMAR wrote:I've thought about that idea (I think that planetmaker could arrange that, if he isn't against it, because some screenshots from this save could be a good example of the future and busy world) and that would be a good alternative to a winning in this competition...
Rename a savegame to opntitle.dat and place it in your /baseset folder in the installation directory.Plasma_Wolf wrote:Considering the possible outcome of the competition, how do you put up another game in your title screen? is there a quick link on how to do that, or a specific path in the directory+folder system anyone could mention straight away?
Users browsing this forum: Baidu [Spider] and 12 guests